Update README.md
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README.md
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README.md
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@ -224,11 +224,10 @@ To enable: `bling.signal.playerctl.enable()`
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```lua
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-- bling::playerctl::status -- first line is the signal
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-- playing (boolean) -- indented lines are function parameters
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-- bling::playerctl::album
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-- album_art (string)
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-- bling::playerctl::title_artist
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-- bling::playerctl::title_artist_album
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-- title (string)
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-- artist (string)
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-- album_path (string)
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-- bling::playerctl::position
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-- interval_sec (number)
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-- length_sec (number)
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@ -236,7 +235,6 @@ To enable: `bling.signal.playerctl.enable()`
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###### Example Implementation
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Lets say we have an imagebox. If I wanted to set the imagebox to show the album art, all I have to do is this:
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```lua
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local art = wibox.widget {
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image = "default_image.png",
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@ -246,11 +244,40 @@ local art = wibox.widget {
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widget = wibox.widget.imagebox
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}
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awesome.connect_signal("bling::playerctl::album", function(path)
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art:set_image(gears.surface.load_uncached(path))
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local title_widget = wibox.widget {
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markup = 'Nothing Playing',
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align = 'center',
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valign = 'center',
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widget = wibox.widget.textbox
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}
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local artist_widget = wibox.widget {
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markup = 'Nothing Playing',
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align = 'center',
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valign = 'center',
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widget = wibox.widget.textbox
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}
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-- Get Song Info
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awesome.connect_signal("bling::playerctl::title_artist_album",
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function(title, artist, art_path)
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-- Set art widget
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art:set_image(gears.surface.load_uncached(art_path))
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local my_title = "No Title"
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local my_artist = "No Artist"
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if title then
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my_title = title
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my_artist = artist
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end
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-- Set title and artist widgets
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title_widget:set_markup_silently(my_title)
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artist_widget:set_markup_silently(my_artist)
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end)
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```
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Thats all! You don't even have to worry about updating the imagebox, the signals will handle that for you.
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Thats all! You don't even have to worry about updating the widgets, the signals will handle that for you.
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