local mylayout = {} mylayout.name = "deck" function mylayout.arrange(p) local area = p.workarea local t = p.tag or screen[p.screen].selected_tag local client_count = #p.clients if client_count == 1 then local c = p.clients[1] local g = { x = area.x, y = area.y, width = area.width, height = area.height, } p.geometries[c] = g return end local xoffset = area.width * 0.1 / (client_count - 1) local yoffset = area.height * 0.1 / (client_count - 1) for idx = 1, client_count do local c = p.clients[idx] local g = { x = area.x + (idx - 1) * xoffset, y = area.y + (idx - 1) * yoffset, width = area.width - (xoffset * (client_count - 1)), height = area.height - (yoffset * (client_count - 1)), } p.geometries[c] = g end end return mylayout