local awful = require("awful") local math = math local mylayout = {} mylayout.name = "centered" function mylayout.arrange(p) local area = p.workarea local t = p.tag or screen[p.screen].selected_tag local mwfact = t.master_width_factor local nmaster = math.min(t.master_count, #p.clients) local nslaves = #p.clients - nmaster local master_area_width = area.width * mwfact local slave_area_width = area.width - master_area_width local master_area_x = area.x + 0.5 * slave_area_width local number_of_left_sided_slaves = math.floor(nslaves / 2) local number_of_right_sided_slaves = nslaves - number_of_left_sided_slaves local left_iterator = 0 local right_iterator = 0 -- Special case: no maters -> rrelapse into awesomes fair layout if t.master_count == 0 then awful.layout.suit.fair.arrange(p) return end -- Special case: one slave -> relapse into awesomes masterstack tile layout if nslaves == 1 then awful.layout.suit.tile.right.arrange(p) return end -- Special case: no slaves -> fullscreen master area if nslaves < 1 then master_area_width = area.width master_area_x = area.x end -- iterate through masters for idx = 1, nmaster do local c = p.clients[idx] local g g = { x = master_area_x, y = area.y + (nmaster - idx) * (area.height / nmaster), width = master_area_width, height = area.height / nmaster, } p.geometries[c] = g end -- iterate through slaves for idx = 1, nslaves do -- idx=nmaster+1,#p.clients do local c = p.clients[idx + nmaster] local g if idx % 2 == 0 then g = { x = area.x, y = area.y + left_iterator * (area.height / number_of_left_sided_slaves), width = slave_area_width / 2, height = area.height / number_of_left_sided_slaves, } left_iterator = left_iterator + 1 else g = { x = area.x + master_area_width + slave_area_width / 2, y = area.y + right_iterator * (area.height / number_of_right_sided_slaves), width = slave_area_width / 2, height = area.height / number_of_right_sided_slaves, } right_iterator = right_iterator + 1 end p.geometries[c] = g end end return mylayout