local awful = require("awful") local gears = require("gears") local wibox = require("wibox") local gcolor = require("gears.color") local beautiful = require("beautiful") local mylayout = {} mylayout.name = "mstab" local tabbar_padding = beautiful.mstab_bar_padding or "default" local tabbar_height = beautiful.mstab_bar_height or beautiful.tabbar_size or 40 local border_radius = beautiful.mstab_border_radius or beautiful.border_radius or 0 local tabbar_font = beautiful.mstab_font or beautiful.tabbar_font or beautiful.font or "Monospace 8" local bg_focus = beautiful.mstab_bg_focus or beautiful.tabbar_bg_focus or beautiful.bg_focus or "#ff0000" local bg_normal = beautiful.mstab_bg_normal or beautiful.tabbar_bg_normal or beautiful.bg_normal or "#000000" local fg_focus = beautiful.mstab_fg_focus or beautiful.tabbar_fg_focus or beautiful.fg_focus or "#000000" local fg_normal = beautiful.mstab_fg_normal or beautiful.tabbar_fg_normal or beautiful.fg_normal or "#ffffff" local tabbar_position = beautiful.mstab_tabbar_position or beautiful.tabbar_position or "top" local bar_style = beautiful.mstab_tabbar_style or beautiful.tabbar_style or "default" local bar = require(tostring(...):match(".*bling") .. ".widget.tabbar." .. bar_style) -- The top_idx is the idx of the slave clients (excluding all master clients) -- that should be on top of all other slave clients ("the focused slave") -- by creating a variable outside of the arrange function, this layout can "remember" that client -- by creating it as a new property of every tag, this layout can be active on different tags and -- still have different "focused slave clients" for idx,tag in ipairs(root.tags()) do tag.top_idx = 1 end -- Haven't found a signal that is emitted when a new tag is added. That should work though -- since you can't use a layout on a tag that you haven't selected previously tag.connect_signal("property::selected", function(t) if not t.top_idx then t.top_idx = 1 end end) function update_tabbar(clients, t, top_idx, area, master_area_width, slave_area_width) local s = t.screen -- create the list of clients for the tabbar local clientlist = bar.layout() for idx,c in ipairs(clients) do -- focus with right click, kill with mid click, minimize with left click local buttons = gears.table.join(awful.button({}, 1, function() c:raise() client.focus = c end), awful.button({}, 2, function() c:kill() end), awful.button({}, 3, function() c.minimized = true end)) local client_box = bar.create(c, (idx==top_idx), buttons) clientlist:add(client_box) end -- if no tabbar exists, create one if not s.tabbar_exists then s.tabbar = wibox { shape = function(cr, width, height) gears.shape.rounded_rect(cr, width, height, border_radius) end, bg = bg_normal, visible = true } s.tabbar_exists = true -- Change visibility of the tab bar when layout, selected tag or number of clients (visible, master, slave) changes local function adjust_visiblity(t) s.tabbar.visible = (#t:clients() - t.master_count > 1) and (t.layout.name == mylayout.name) end tag.connect_signal("property::selected", function(t) adjust_visiblity(t) end) tag.connect_signal("property::layout", function(t, layout) adjust_visiblity(t) end) tag.connect_signal("tagged", function(t, c) adjust_visiblity(t) end) tag.connect_signal("untagged", function(t, c) adjust_visiblity(t) end) tag.connect_signal("property::master_count", function(t) adjust_visiblity(t) end) client.connect_signal("property::minimized", function(c) local t = c.first_tag adjust_visiblity(t) end) end -- update the tabbar size and position (to support gap size change on the fly) s.tabbar.x = area.x + master_area_width + t.gap s.tabbar.y = area.y + t.gap s.tabbar.width = slave_area_width - 2*t.gap s.tabbar.height = tabbar_height if tabbar_position == "bottom" then s.tabbar.y = area.y + area.height - tabbar_height - t.gap end -- update clientlist s.tabbar:setup { layout = wibox.layout.flex.horizontal, clientlist, } end function mylayout.arrange(p) local area = p.workarea local t = p.tag or screen[p.screen].selected_tag local s = t.screen local mwfact = t.master_width_factor local nmaster = math.min(t.master_count, #p.clients) local nslaves = #p.clients - nmaster local master_area_width = area.width * mwfact local slave_area_width = area.width - master_area_width -- "default" means that it uses standard useless gap size if tabbar_padding == "default" then tabbar_padding = 2*t.gap end -- Special case: No masters -> full screen slave width if nmaster == 0 then master_area_width = 1 slave_area_width = area.width end -- Special case: One or zero slaves -> no tabbar (essentially tile right) if nslaves <= 1 then -- since update_tabbar isnt called that way we have to hide it manually if s.tabbar_exists then s.tabbar.visible = false end -- otherwise just do tile right awful.layout.suit.tile.right.arrange(p) return end -- Iterate through masters for idx=1,nmaster do local c = p.clients[idx] local g = { x = area.x, y = area.y+(idx-1)*(area.height/nmaster), width = master_area_width, height = area.height/nmaster, } p.geometries[c] = g end -- TODO: The way that the slave clients are arranged is currently very hacky and unclean -- because of the requirement that the shadows shouldn't just add up when more slaves are added -- Currently clients are just shrunken down and placed "under" the "focused slave client" -- Ideal would be hide the same way as that small scratchpad script: -- https://github.com/notnew/awesome-scratch/blob/master/scratch.lua -- Iterate through slaves -- (also creates a list of all slave clients for update_tabbar) local slave_clients = {} for idx=1,nslaves do local c = p.clients[idx+nmaster] slave_clients[#slave_clients+1] = c if c == client.focus then t.top_idx = #slave_clients end local g = {x=1, y=1, width=1, height=1} local g = { x = area.x + master_area_width + slave_area_width/4, y = area.y + tabbar_height + area.height/4, width = slave_area_width/2, height = area.height/4 - tabbar_height } if idx == t.top_idx then g.width = slave_area_width g.height = area.height - tabbar_height - tabbar_padding g.x = area.x + master_area_width g.y = area.y if tabbar_position == "top" then g.y = g.y + tabbar_height + tabbar_padding else g.y = g.y end end p.geometries[c] = g end update_tabbar(slave_clients, t, t.top_idx, area, master_area_width, slave_area_width) end local icon_raw = gears.filesystem.get_configuration_dir() .. tostring(...):match("^.*bling"):gsub("%.", "/") .. "/icons/layouts/mstab.png" local function get_icon() if icon_raw ~= nil then return gcolor.recolor_image(icon_raw, beautiful.fg_normal) else return nil end end return { layout = mylayout, icon_raw = icon_raw, get_icon = get_icon, }