local gears = require("gears") local gcolor = require("gears.color") local beautiful = require("beautiful") local math = math local mylayout = {} mylayout.name = "horizontal" function mylayout.arrange(p) local area = p.workarea local t = p.tag or screen[p.screen].selected_tag local mwfact = t.master_width_factor local nmaster = math.min(t.master_count, #p.clients) local nslaves = #p.clients - nmaster local master_area_height = area.height * mwfact local slave_area_height = area.height - master_area_height -- Special case: no slaves if nslaves == 0 then master_area_height = area.height slave_area_height = 0 end -- Special case: no masters if nmaster == 0 then master_area_height = 0 slave_area_height = area.height end -- itearte through masters for idx=1,nmaster do local c = p.clients[idx] local g = { x = area.x + (idx-1)*(area.width/nmaster), y = area.y, width = area.width/nmaster, height = master_area_height, } p.geometries[c] = g end -- iterate through slaves for idx=1,nslaves do local c = p.clients[idx+nmaster] local g = { x = area.x, y = area.y + master_area_height + (idx-1)*(slave_area_height/nslaves), width = area.width, height = slave_area_height/nslaves, } p.geometries[c] = g end end local icon_raw = gears.filesystem.get_configuration_dir() .. tostring(...):match("^.*bling"):gsub("%.", "/") .. "/icons/layouts/horizontal.png" local function get_icon() if icon_raw ~= nil then return gcolor.recolor_image(icon_raw, beautiful.fg_normal) else return nil end end return { layout = mylayout, icon_raw = icon_raw, get_icon = get_icon, }