local _color = {} --- Try to guess if a color is dark or light. -- -- @string color The color with hexadecimal HTML format `"#RRGGBB"`. -- @treturn bool `true` if the color is dark, `false` if it is light. function _color.is_dark(color) -- Try to determine if the color is dark or light local numeric_value = 0; for s in color:gmatch("[a-fA-F0-9][a-fA-F0-9]") do numeric_value = numeric_value + tonumber("0x"..s); end return (numeric_value < 383) end --- Lighten a color. -- -- @string color The color to lighten with hexadecimal HTML format `"#RRGGBB"`. -- @int[opt=26] amount How much light from 0 to 255. Default is around 10%. -- @treturn string The lighter color function _color.lighten(color, amount) amount = amount or 26 local c = { r = tonumber("0x"..color:sub(2,3)), g = tonumber("0x"..color:sub(4,5)), b = tonumber("0x"..color:sub(6,7)), } c.r = c.r + amount c.r = c.r < 0 and 0 or c.r c.r = c.r > 255 and 255 or c.r c.g = c.g + amount c.g = c.g < 0 and 0 or c.g c.g = c.g > 255 and 255 or c.g c.b = c.b + amount c.b = c.b < 0 and 0 or c.b c.b = c.b > 255 and 255 or c.b return string.format('#%02x%02x%02x', c.r, c.g, c.b) end --- Darken a color. -- -- @string color The color to darken with hexadecimal HTML format `"#RRGGBB"`. -- @int[opt=26] amount How much dark from 0 to 255. Default is around 10%. -- @treturn string The darker color function _color.darken(color, amount) amount = amount or 26 return _color.lighten(color, -amount) end return _color