57 lines
1.4 KiB
Lua
57 lines
1.4 KiB
Lua
local math = math
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local mylayout = {}
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mylayout.name = "vertical"
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function mylayout.arrange(p)
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local area = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local mwfact = t.master_width_factor
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local nmaster = math.min(t.master_count, #p.clients)
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local nslaves = #p.clients - nmaster
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local master_area_width = area.width * mwfact
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local slave_area_width = area.width - master_area_width
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-- Special case: no slaves
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if nslaves == 0 then
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master_area_width = area.width
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slave_area_width = 0
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end
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-- Special case: no masters
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if nmaster == 0 then
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master_area_width = 0
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slave_area_width = area.width
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end
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-- iterate through masters
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for idx = 1, nmaster do
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local c = p.clients[idx]
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local g = {
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x = area.x,
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y = area.y + (idx - 1) * (area.height / nmaster),
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width = master_area_width,
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height = area.height / nmaster,
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}
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p.geometries[c] = g
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end
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-- itearte through slaves
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for idx = 1, nslaves do
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local c = p.clients[idx + nmaster]
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local g = {
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x = area.x
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+ master_area_width
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+ (idx - 1) * (slave_area_width / nslaves),
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y = area.y,
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width = slave_area_width / nslaves,
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height = area.height,
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}
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p.geometries[c] = g
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end
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end
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return mylayout
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