bling/widget/tabbar/pure.lua

74 lines
2.6 KiB
Lua

local awful = require("awful")
local gears = require("gears")
local wibox = require("wibox")
local gcolor = require("gears.color")
local beautiful = require("beautiful")
local bg_normal = beautiful.tabbar_bg_normal or beautiful.bg_normal or "#ffffff"
local fg_normal = beautiful.tabbar_fg_normal or beautiful.fg_normal or "#000000"
local bg_focus = beautiful.tabbar_bg_focus or beautiful.bg_focus or "#000000"
local fg_focus = beautiful.tabbar_fg_focus or beautiful.fg_focus or "#ffffff"
local font = beautiful.tabbar_font or beautiful.font or "Hack 15"
local size = beautiful.tabbar_size or 20
local position = beautiful.tabbar_position or "top"
local function create(c, focused_bool, buttons)
local bg_temp = focused_bool and bg_focus or bg_normal
local fg_temp = focused_bool and fg_focus or fg_normal
local wid_temp = wibox.widget({
{
{ -- Left
wibox.widget.base.make_widget(
awful.titlebar.widget.iconwidget(c)
),
buttons = buttons,
layout = wibox.layout.fixed.horizontal,
},
{ -- Title
wibox.widget.base.make_widget(
awful.titlebar.widget.titlewidget(c)
),
buttons = buttons,
widget = wibox.container.place,
},
{ -- Right
focused_bool and wibox.widget.base.make_widget(
awful.titlebar.widget.floatingbutton(c)
) or nil,
focused_bool and wibox.widget.base.make_widget(
awful.titlebar.widget.stickybutton(c)
) or nil,
focused_bool and wibox.widget.base.make_widget(
awful.titlebar.widget.ontopbutton(c)
) or nil,
focused_bool and wibox.widget.base.make_widget(
awful.titlebar.widget.maximizedbutton(c)
) or nil,
focused_bool and wibox.widget.base.make_widget(
awful.titlebar.widget.minimizebutton(c)
) or nil,
focused_bool and wibox.widget.base.make_widget(
awful.titlebar.widget.closebutton(c)
) or nil,
layout = wibox.layout.fixed.horizontal,
},
layout = wibox.layout.align.horizontal,
},
bg = bg_temp,
fg = fg_temp,
widget = wibox.container.background,
})
return wid_temp
end
return {
layout = wibox.layout.flex.horizontal,
create = create,
position = position,
size = size,
bg_normal = bg_normal,
bg_focus = bg_focus,
}