bling/module/scratchpad.lua

222 lines
6.3 KiB
Lua

local awful = require("awful")
local gears = require("gears")
local helpers = require(tostring(...):match(".*bling") .. ".helpers")
local Scratchpad = { mt = {} }
--- Creates a new scratchpad object based on the argument
--
-- @param args A table of possible arguments
-- @return The new scratchpad object
function Scratchpad:new(args)
args = args or {}
args.awestore = args.awestore or {}
args.in_anim = false
local ret = gears.object {}
gears.table.crush(ret, Scratchpad)
gears.table.crush(ret, args)
return ret
end
--- Find all clients that satisfy the the rule
--
-- @return A list of all clients that satisfy the rule
function Scratchpad:find() return helpers.client.find(self.rule) end
--- Applies the objects scratchpad properties to a given client
--
-- @param c A client to which to apply the properties
function Scratchpad:apply(c)
if not c or not c.valid then return end
c.floating = self.floating
c.sticky = self.sticky
c:geometry({
x = self.geometry.x + awful.screen.focused().geometry.x,
y = self.geometry.y + awful.screen.focused().geometry.y,
width = self.geometry.width,
height = self.geometry.height
})
if self.autoclose then
c:connect_signal("unfocus", function(c1)
c1.sticky = false -- client won't turn off if sticky
helpers.client.turn_off(c1)
end)
end
end
--- Turns the scratchpad on
function Scratchpad:turn_on()
local matches = self:find()
local c = matches[1]
if c and not self.in_anim and c.first_tag and c.first_tag.selected then
c:raise()
client.focus = c
return
end
if c and not self.in_anim then
-- if a client was found, turn it on
if self.reapply then self:apply(c) end
-- c.sticky was set to false in turn_off so it has to be reapplied anyway
c.sticky = self.sticky
local new_y = c.y
local new_x = c.x
-- Get the tweens
local anim_x = self.awestore.x
local anim_y = self.awestore.y
-- Subscribe
if anim_x then
anim_x:subscribe(function(x)
if c and c.valid then c.x = x end
self.in_anim = true
end)
end
if anim_y then
anim_y:subscribe(function(y)
if c and c.valid then c.y = y end
self.in_anim = true
end)
end
helpers.client.turn_on(c)
self:emit_signal("turn_on", c)
-- Unsubscribe
if anim_x then
anim_x:set(new_x)
local unsub_x
unsub_x = anim_x.ended:subscribe(
function()
self.in_anim = false
unsub_x()
end)
end
if anim_y then
anim_y:set(new_y)
local unsub_y
unsub_y = anim_y.ended:subscribe(
function()
self.in_anim = false
unsub_y()
end)
end
return
end
if not c then
-- if no client was found, spawn one, find the corresponding window,
-- apply the properties only once (until the next closing)
local pid = awful.spawn.with_shell(self.command)
self:emit_signal("spawn")
local function inital_apply(c1)
if helpers.client.is_child_of(c1, pid) then
self:apply(c1)
self:emit_signal("inital_apply", c1)
client.disconnect_signal("manage", inital_apply)
end
end
client.connect_signal("manage", inital_apply)
return
end
end
--- Turns the scratchpad off
function Scratchpad:turn_off()
local matches = self:find()
local c = matches[1]
if c and not self.in_anim then
c.sticky = false
-- Get the tweens
local anim_x = self.awestore.x
local anim_y = self.awestore.y
-- Subscribe
if anim_x then
anim_x:subscribe(function(x)
if c and c.valid then c.x = x end
self.in_anim = true
end)
end
if anim_y then
anim_y:subscribe(function(y)
if c and c.valid then c.y = y end
self.in_anim = true
end)
end
-- Unsubscribe
if anim_x then
anim_x:set(anim_x:initial())
local unsub
unsub = anim_x.ended:subscribe(
function()
self.in_anim = false
helpers.client.turn_off(c)
self:emit_signal("turn_off", c)
unsub()
end)
end
if anim_y then
anim_y:set(anim_y:initial())
local unsub
unsub = anim_y.ended:subscribe(
function()
self.in_anim = false
helpers.client.turn_off(c)
self:emit_signal("turn_off", c)
unsub()
end)
end
if not anim_x and not anim_y then
helpers.client.turn_off(c)
self:emit_signal("turn_off", c)
end
end
end
--- Turns the scratchpad off if it is focused otherwise it raises the scratchpad
function Scratchpad:toggle()
local is_turn_off = false
local matches = self:find()
if self.dont_focus_before_close then
if matches[1] then
local current_tag = matches[1].screen.selected_tag
for k, tag in pairs(matches[1]:tags()) do
if tag == current_tag then
is_turn_off = true
break
else
is_turn_off = false
end
end
end
else
is_turn_off = client.focus and
awful.rules.match(client.focus, self.rule)
end
if is_turn_off then
if self.disable_floating_on_close and matches[1].floating == true then
matches[1].floating = false
end
self:turn_off()
else
self:turn_on()
end
end
--- Make the module callable without putting a `:new` at the end of it
--
-- @param args A table of possible arguments
-- @return The new scratchpad object
function Scratchpad.mt:__call(...)
return Scratchpad:new(...)
end
return setmetatable(Scratchpad, Scratchpad.mt)