98 lines
2.7 KiB
Lua
98 lines
2.7 KiB
Lua
local gears = require("gears")
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local gcolor = require("gears.color")
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local beautiful = require("beautiful")
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local math = math
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local mylayout = {}
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mylayout.name = "centered"
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function mylayout.arrange(p)
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local area = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local mwfact = t.master_width_factor
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local nmaster = math.min(t.master_count, #p.clients)
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local nslaves = #p.clients - nmaster
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local master_area_width = area.width * mwfact
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local slave_area_width = area.width - master_area_width
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local master_area_x = area.x + 0.5*slave_area_width
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local number_of_left_sided_slaves =math.floor(nslaves/2)
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local number_of_right_sided_slaves = nslaves - number_of_left_sided_slaves
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local left_iterator = 0
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local right_iterator = 0
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-- Special case: no maters -> rrelapse into awesomes fair layout
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if t.master_count == 0 then
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awful.layout.suit.fair.arrange(p)
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return
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end
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-- Special case: one slave -> relapse into awesomes masterstack tile layout
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if nslaves == 1 then
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awful.layout.suit.tile.right.arrange(p)
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return
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end
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-- Special case: no slaves -> fullscreen master area
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if nslaves < 1 then
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master_area_width = area.width
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master_area_x = area.x
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end
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-- iterate through masters
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for idx=1,nmaster do
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local c = p.clients[idx]
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local g
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g = {
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x = master_area_x,
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y = area.y + (nmaster-idx)*(area.height/nmaster),
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width = master_area_width,
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height = area.height/nmaster,
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}
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p.geometries[c] = g
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end
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-- iterate through slaves
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for idx=1,nslaves do -- idx=nmaster+1,#p.clients do
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local c = p.clients[idx+nmaster]
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if idx % 2 == 0 then
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g = {
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x = area.x,
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y = area.y + left_iterator * (area.height/number_of_left_sided_slaves),
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width = slave_area_width/2,
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height = area.height/number_of_left_sided_slaves,
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}
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left_iterator = left_iterator + 1
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else
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g = {
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x = area.x + master_area_width + slave_area_width/2,
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y = area.y + right_iterator * (area.height/number_of_right_sided_slaves),
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width = slave_area_width/2,
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height = area.height/number_of_right_sided_slaves,
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}
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right_iterator = right_iterator + 1
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end
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p.geometries[c] = g
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end
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end
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local icon_raw = gears.filesystem.get_configuration_dir() .. "/bling/icons/layouts/centered.png"
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local function get_icon()
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if icon_raw ~= nil then
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return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
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else
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return nil
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end
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end
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return {
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layout = mylayout,
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icon_raw = icon_raw,
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get_icon = get_icon,
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}
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