bling/layout/horizontal.lua

72 lines
1.8 KiB
Lua

local gears = require("gears")
local gcolor = require("gears.color")
local beautiful = require("beautiful")
local math = math
local mylayout = {}
mylayout.name = "horizontal"
function mylayout.arrange(p)
local area = p.workarea
local t = p.tag or screen[p.screen].selected_tag
local mwfact = t.master_width_factor
local nmaster = math.min(t.master_count, #p.clients)
local nslaves = #p.clients - nmaster
local master_area_height = area.height * mwfact
local slave_area_height = area.height - master_area_height
-- Special case: no slaves
if nslaves == 0 then
master_area_height = area.height
slave_area_height = 0
end
-- Special case: no masters
if nmaster == 0 then
master_area_height = 0
slave_area_height = area.height
end
-- itearte through masters
for idx=1,nmaster do
local c = p.clients[idx]
local g = {
x = area.x + (idx-1)*(area.width/nmaster),
y = area.y,
width = area.width/nmaster,
height = master_area_height,
}
p.geometries[c] = g
end
-- iterate through slaves
for idx=1,nslaves do
local c = p.clients[idx+nmaster]
local g = {
x = area.x,
y = area.y + master_area_height + (idx-1)*(slave_area_height/nslaves),
width = area.width,
height = slave_area_height/nslaves,
}
p.geometries[c] = g
end
end
local icon_raw = gears.filesystem.get_configuration_dir() .. "/bling/icons/layouts/horizontal.png"
local function get_icon()
if icon_raw ~= nil then
return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
else
return nil
end
end
return {
layout = mylayout,
icon_raw = icon_raw,
get_icon = get_icon,
}