99 lines
2.8 KiB
Lua
99 lines
2.8 KiB
Lua
local awful = require("awful")
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local helpers = require(tostring(...):match(".*bling") .. ".helpers")
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local Scratchpad = {}
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--- Creates a new scratchpad object based on the argument
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--
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-- @param info A table of possible arguments
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-- @return The new scratchpad object
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function Scratchpad:new(info)
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info = info or {}
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setmetatable(info, self)
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self.__index = self
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return info
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end
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--- Find all clients that satisfy the the rule
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--
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-- @return A list of all clients that satisfy the rule
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function Scratchpad:find() return helpers.client.find(self.rule) end
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--- Applies the objects scratchpad properties to a given client
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--
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-- @param c A client to which to apply the properties
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function Scratchpad:apply(c)
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if not c or not c.valid then return end
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c.floating = self.floating
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c.sticky = self.sticky
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c:geometry({
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x = self.geometry.x + awful.screen.focused().geometry.x,
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y = self.geometry.y + awful.screen.focused().geometry.y,
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width = self.geometry.width,
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height = self.geometry.height
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})
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if self.autoclose then
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c:connect_signal("unfocus", function(c)
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c.sticky = false -- client won't turn off if sticky
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helpers.client.turn_off(c)
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end)
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end
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end
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--- Turns the scratchpad on
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function Scratchpad:turn_on()
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local matches = self:find()
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if matches[1] then
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-- if a client was found, turn it on
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c = matches[1]
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if self.reapply then self:apply(c) end
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-- c.sticky was set to false in turn_off so it has to be reapplied anyway
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c.sticky = self.sticky
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helpers.client.turn_on(c)
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return
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else
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-- if no client was found, spawn one, find the corresponding window,
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-- apply the properties only once (until the next closing)
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local pid = awful.spawn.with_shell(self.command)
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local function inital_apply(c)
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if helpers.client.is_child_of(c, pid) then self:apply(c) end
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client.disconnect_signal("manage", inital_apply)
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end
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client.connect_signal("manage", inital_apply)
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return
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end
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end
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--- Turns the scratchpad off
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function Scratchpad:turn_off()
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local matches = self:find()
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local c = matches[1]
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if c then
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c.sticky = false
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helpers.client.turn_off(c)
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end
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end
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--- Turns the scratchpad off if it is focused otherwise it raises the scratchpad
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function Scratchpad:toggle()
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local is_turn_off = false
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if self.dont_focus_before_close then
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local matches = self:find()
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if matches[1] and matches[1].first_tag then
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is_turn_off = matches[1].first_tag.selected
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end
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else
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is_turn_off = client.focus and
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awful.rules.match(client.focus, self.rule)
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end
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if is_turn_off then
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self:turn_off()
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else
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self:turn_on()
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end
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end
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return Scratchpad
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