bling/helpers/color.lua

60 lines
1.6 KiB
Lua

local _color = {}
--- Try to guess if a color is dark or light.
--
-- @string color The color with hexadecimal HTML format `"#RRGGBB"`.
-- @treturn bool `true` if the color is dark, `false` if it is light.
function _color.is_dark(color)
-- Try to determine if the color is dark or light
local numeric_value = 0;
for s in color:gmatch("[a-fA-F0-9][a-fA-F0-9]") do
numeric_value = numeric_value + tonumber("0x"..s);
end
return (numeric_value < 383)
end
--- Lighten a color.
--
-- @string color The color to lighten with hexadecimal HTML format `"#RRGGBB"`.
-- @int[opt=26] amount How much light from 0 to 255. Default is around 10%.
-- @treturn string The lighter color
function _color.lighten(color, amount)
amount = amount or 26
local c = {
r = tonumber("0x"..color:sub(2,3)),
g = tonumber("0x"..color:sub(4,5)),
b = tonumber("0x"..color:sub(6,7)),
}
c.r = c.r + amount
c.r = c.r < 0 and 0 or c.r
c.r = c.r > 255 and 255 or c.r
c.g = c.g + amount
c.g = c.g < 0 and 0 or c.g
c.g = c.g > 255 and 255 or c.g
c.b = c.b + amount
c.b = c.b < 0 and 0 or c.b
c.b = c.b > 255 and 255 or c.b
return string.format('#%02x%02x%02x', c.r, c.g, c.b)
end
--- Darken a color.
--
-- @string color The color to darken with hexadecimal HTML format `"#RRGGBB"`.
-- @int[opt=26] amount How much dark from 0 to 255. Default is around 10%.
-- @treturn string The darker color
function _color.darken(color, amount)
amount = amount or 26
return _color.lighten(color, -amount)
end
return _color