72 lines
1.8 KiB
Lua
72 lines
1.8 KiB
Lua
local gears = require("gears")
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local gcolor = require("gears.color")
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local beautiful = require("beautiful")
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local math = math
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local mylayout = {}
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mylayout.name = "vertical"
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function mylayout.arrange(p)
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local area = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local mwfact = t.master_width_factor
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local nmaster = math.min(t.master_count, #p.clients)
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local nslaves = #p.clients - nmaster
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local master_area_width = area.width * mwfact
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local slave_area_width = area.width - master_area_width
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-- Special case: no slaves
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if nslaves == 0 then
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master_area_width = area.width
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slave_area_width = 0
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end
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-- Special case: no masters
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if nmaster == 0 then
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master_area_width = 0
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slave_area_width = area.width
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end
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-- iterate through masters
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for idx=1,nmaster do
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local c = p.clients[idx]
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local g = {
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x = area.x,
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y = area.y + (idx-1)*(area.height/nmaster),
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width = master_area_width,
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height = area.height/nmaster,
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}
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p.geometries[c] = g
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end
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-- itearte through slaves
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for idx=1,nslaves do
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local c = p.clients[idx+nmaster]
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local g = {
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x = area.x + master_area_width + (idx-1)*(slave_area_width/nslaves),
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y = area.y,
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width = slave_area_width/nslaves,
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height = area.height,
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}
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p.geometries[c] = g
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end
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end
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local icon_raw = gears.filesystem.get_configuration_dir() .. tostring(...):match("^.*bling"):gsub("%.", "/") .. "/icons/layouts/vertical.png"
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local function get_icon()
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if icon_raw ~= nil then
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return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
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else
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return nil
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end
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end
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return {
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layout = mylayout,
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icon_raw = icon_raw,
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get_icon = get_icon,
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}
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