208 lines
8.1 KiB
Lua
208 lines
8.1 KiB
Lua
local awful = require("awful")
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local gears = require("gears")
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local wibox = require("wibox")
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local gcolor = require("gears.color")
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local beautiful = require("beautiful")
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local mylayout = {}
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mylayout.name = "mstab"
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local tabbar_ontop = beautiful.mstab_bar_ontop or false
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local tabbar_padding = beautiful.mstab_bar_padding or "default"
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local tabbar_height = beautiful.mstab_bar_height or beautiful.tabbar_size or 40
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local border_radius =
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beautiful.mstab_border_radius or beautiful.border_radius or 0
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local tabbar_font = beautiful.mstab_font or beautiful.tabbar_font or
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beautiful.font or "Monospace 8"
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local bg_focus = beautiful.mstab_bg_focus or beautiful.tabbar_bg_focus or
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beautiful.bg_focus or "#ff0000"
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local bg_normal = beautiful.mstab_bg_normal or beautiful.tabbar_bg_normal or
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beautiful.bg_normal or "#000000"
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local fg_focus = beautiful.mstab_fg_focus or beautiful.tabbar_fg_focus or
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beautiful.fg_focus or "#000000"
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local fg_normal = beautiful.mstab_fg_normal or beautiful.tabbar_fg_normal or
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beautiful.fg_normal or "#ffffff"
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local tabbar_position = beautiful.mstab_tabbar_position or
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beautiful.tabbar_position or "top"
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local bar_style = beautiful.mstab_tabbar_style or beautiful.tabbar_style or
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"default"
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local bar = require(tostring(...):match(".*bling") .. ".widget.tabbar." ..
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bar_style)
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-- The top_idx is the idx of the slave clients (excluding all master clients)
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-- that should be on top of all other slave clients ("the focused slave")
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-- by creating a variable outside of the arrange function, this layout can "remember" that client
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-- by creating it as a new property of every tag, this layout can be active on different tags and
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-- still have different "focused slave clients"
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for idx, tag in ipairs(root.tags()) do tag.top_idx = 1 end
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-- Haven't found a signal that is emitted when a new tag is added. That should work though
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-- since you can't use a layout on a tag that you haven't selected previously
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tag.connect_signal("property::selected",
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function(t) if not t.top_idx then t.top_idx = 1 end end)
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function update_tabbar(clients, t, top_idx, area, master_area_width,
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slave_area_width)
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local s = t.screen
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-- create the list of clients for the tabbar
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local clientlist = bar.layout()
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for idx, c in ipairs(clients) do
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-- focus with right click, kill with mid click, minimize with left click
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local buttons = gears.table.join(
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awful.button({}, 1, function()
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c:raise()
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client.focus = c
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end), awful.button({}, 2, function() c:kill() end), awful.button({},
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3,
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function()
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c.minimized = true
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end))
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local client_box = bar.create(c, (idx == top_idx), buttons)
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clientlist:add(client_box)
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end
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-- if no tabbar exists, create one
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if not s.tabbar_exists then
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s.tabbar = wibox {
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ontop = tabbar_ontop,
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shape = function(cr, width, height)
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gears.shape.rounded_rect(cr, width, height, border_radius)
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end,
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bg = bg_normal,
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visible = true
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}
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s.tabbar_exists = true
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-- Change visibility of the tab bar when layout, selected tag or number of clients (visible, master, slave) changes
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local function adjust_visiblity(t)
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s.tabbar.visible = (#t:clients() - t.master_count > 1) and
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(t.layout.name == mylayout.name)
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end
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tag.connect_signal("property::selected",
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function(t) adjust_visiblity(t) end)
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tag.connect_signal("property::layout",
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function(t, layout) adjust_visiblity(t) end)
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tag.connect_signal("tagged", function(t, c) adjust_visiblity(t) end)
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tag.connect_signal("untagged", function(t, c) adjust_visiblity(t) end)
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tag.connect_signal("property::master_count",
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function(t) adjust_visiblity(t) end)
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client.connect_signal("property::minimized", function(c)
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local t = c.first_tag
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adjust_visiblity(t)
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end)
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end
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-- update the tabbar size and position (to support gap size change on the fly)
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s.tabbar.x = area.x + master_area_width + t.gap
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s.tabbar.y = area.y + t.gap
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s.tabbar.width = slave_area_width - 2 * t.gap
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s.tabbar.height = tabbar_height
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if tabbar_position == "bottom" then
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s.tabbar.y = area.y + area.height - tabbar_height - t.gap
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end
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-- update clientlist
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s.tabbar:setup{layout = wibox.layout.flex.horizontal, clientlist}
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end
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function mylayout.arrange(p)
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local area = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local s = t.screen
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local mwfact = t.master_width_factor
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local nmaster = math.min(t.master_count, #p.clients)
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local nslaves = #p.clients - nmaster
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local master_area_width = area.width * mwfact
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local slave_area_width = area.width - master_area_width
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-- "default" means that it uses standard useless gap size
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if tabbar_padding == "default" then tabbar_padding = 2 * t.gap end
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-- Special case: No masters -> full screen slave width
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if nmaster == 0 then
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master_area_width = 1
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slave_area_width = area.width
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end
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-- Special case: One or zero slaves -> no tabbar (essentially tile right)
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if nslaves <= 1 then
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-- since update_tabbar isnt called that way we have to hide it manually
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if s.tabbar_exists then s.tabbar.visible = false end
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-- otherwise just do tile right
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awful.layout.suit.tile.right.arrange(p)
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return
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end
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-- Iterate through masters
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for idx = 1, nmaster do
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local c = p.clients[idx]
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local g = {
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x = area.x,
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y = area.y + (idx - 1) * (area.height / nmaster),
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width = master_area_width,
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height = area.height / nmaster
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}
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p.geometries[c] = g
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end
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-- TODO: The way that the slave clients are arranged is currently very hacky and unclean
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-- because of the requirement that the shadows shouldn't just add up when more slaves are added
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-- Currently clients are just shrunken down and placed "under" the "focused slave client"
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-- Ideal would be hide the same way as that small scratchpad script:
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-- https://github.com/notnew/awesome-scratch/blob/master/scratch.lua
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-- Iterate through slaves
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-- (also creates a list of all slave clients for update_tabbar)
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local slave_clients = {}
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for idx = 1, nslaves do
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local c = p.clients[idx + nmaster]
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slave_clients[#slave_clients + 1] = c
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if c == client.focus then t.top_idx = #slave_clients end
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local g = {x = 1, y = 1, width = 1, height = 1}
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local g = {
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x = area.x + master_area_width + slave_area_width / 4,
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y = area.y + tabbar_height + area.height / 4,
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width = slave_area_width / 2,
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height = area.height / 4 - tabbar_height
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}
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if idx == t.top_idx then
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g.width = slave_area_width
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g.height = area.height - tabbar_height - tabbar_padding
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g.x = area.x + master_area_width
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g.y = area.y
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if tabbar_position == "top" then
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g.y = g.y + tabbar_height + tabbar_padding
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else
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g.y = g.y
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end
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end
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p.geometries[c] = g
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end
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update_tabbar(slave_clients, t, t.top_idx, area, master_area_width,
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slave_area_width)
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end
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local icon_raw = gears.filesystem.get_configuration_dir() ..
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tostring(...):match("^.*bling"):gsub("%.", "/") ..
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"/icons/layouts/mstab.png"
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local function get_icon()
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if icon_raw ~= nil then
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return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
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else
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return nil
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end
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end
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return {layout = mylayout, icon_raw = icon_raw, get_icon = get_icon}
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