193 lines
6.6 KiB
Lua
193 lines
6.6 KiB
Lua
--[[
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This module currently works by adding a new property to each client that is tabbed.
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That new property is called bling_tabbed.
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So each client in a tabbed state has the property "bling_tabbed" which is a table.
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Each client that is not tabbed doesn't have that property.
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In the function themselves, the same object is refered to as "tabobj" which is why
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you will often see something like: "local tabobj = some_client.bling_tabbed" at the beginning
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of a function.
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--]]
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local awful = require("awful")
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local wibox = require("wibox")
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local gears = require("gears")
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local beautiful = require("beautiful")
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local helpers = require(tostring(...):match(".*bling") .. ".helpers")
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local bar_style = beautiful.tabbar_style or "default"
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local bar = require(tostring(...):match(".*bling") .. ".widget.tabbar." ..
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bar_style)
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tabbed = {}
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-- used to change focused tab relative to the currently focused one
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tabbed.iter = function(idx)
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if not idx then idx = 1 end
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if not client.focus or not client.focus.bling_tabbed then return end
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local tabobj = client.focus.bling_tabbed
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local new_idx = (tabobj.focused_idx + idx) % #tabobj.clients
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if new_idx == 0 then new_idx = #tabobj.clients end
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tabbed.switch_to(tabobj, new_idx)
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end
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-- removes a given client from its tab object
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tabbed.remove = function(c)
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if not c or not c.bling_tabbed then return end
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local tabobj = c.bling_tabbed
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table.remove(tabobj.clients, tabobj.focused_idx)
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awful.titlebar.hide(c, bar.position)
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c.bling_tabbed = nil
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tabbed.switch_to(tabobj, 1)
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end
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-- removes the currently focused client from the tab object
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tabbed.pop = function()
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if not client.focus or not client.focus.bling_tabbed then return end
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tabbed.remove(client.focus)
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end
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-- adds a client to a given tabobj
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tabbed.add = function(c, tabobj)
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if c.bling_tabbed then return end
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helpers.client.sync(c, tabobj.clients[tabobj.focused_idx])
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tabobj.clients[#tabobj.clients + 1] = c
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tabobj.focused_idx = #tabobj.clients
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-- calls update even though switch_to calls update again
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-- but the new client needs to have the tabobj property
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-- before a clean switch can happen
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tabbed.update(tabobj)
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tabbed.switch_to(tabobj, #tabobj.clients)
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end
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-- use xprop to select one client and make it tab in the currently focused tab
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tabbed.pick = function()
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if not client.focus then return end
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if not client.focus.bling_tabbed then tabbed.init(client.focus) end
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local tabobj = client.focus.bling_tabbed
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-- this function uses xprop to grab a client pid which is then
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-- compared to all other client process ids
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local xprop_cmd = [[ xprop _NET_WM_PID | cut -d' ' -f3 ]]
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awful.spawn.easy_async_with_shell(xprop_cmd, function(output)
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for _, c in ipairs(client.get()) do
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if tonumber(c.pid) == tonumber(output) then
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tabbed.add(c, tabobj)
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end
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end
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end)
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end
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-- use dmenu to select a client and make it tab in the currently focused tab
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tabbed.pick_with_dmenu = function(dmenu_command)
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if not client.focus then return end
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if not client.focus.bling_tabbed then tabbed.init(client.focus) end
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local tabobj = client.focus.bling_tabbed
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if not dmenu_command then dmenu_command = "rofi -dmenu -i" end
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-- get all clients from the current tag
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-- ignores the case where multiple tags are selected
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local t = awful.screen.focused().selected_tag
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local list_clients = {}
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local list_clients_string = ""
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for idx, c in ipairs(t:clients()) do
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if not c.bling_tabbed then
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list_clients[#list_clients + 1] = c
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if #list_clients ~= 1 then
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list_clients_string = list_clients_string .. "\\n"
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end
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list_clients_string = list_clients_string .. tostring(c.window) .. " " .. c.name
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end
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end
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if #list_clients == 0 then return end
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-- calls the actual dmenu
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local xprop_cmd = [[ echo -e "]] .. list_clients_string .. [[" | ]] .. dmenu_command .. [[ | awk '{ print $1 }' ]]
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awful.spawn.easy_async_with_shell(xprop_cmd, function(output)
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for _, c in ipairs(list_clients) do
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if tonumber(c.window) == tonumber(output) then
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tabbed.add(c, tabobj)
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end
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end
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end)
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end
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-- update everything about one tab object
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tabbed.update = function(tabobj)
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local currently_focused_c = tabobj.clients[tabobj.focused_idx]
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-- update tabobj of each client and other things
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for idx, c in ipairs(tabobj.clients) do
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if c.valid then
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c.bling_tabbed = tabobj
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helpers.client.sync(c, currently_focused_c)
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-- the following handles killing a client while the client is tabbed
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c:connect_signal("unmanage", function(c) tabbed.remove(c) end)
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end
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end
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tabbed.update_tabbar(tabobj)
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end
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-- change docused tab by absolute index
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tabbed.switch_to = function(tabobj, new_idx)
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local old_focused_c = tabobj.clients[tabobj.focused_idx]
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tabobj.focused_idx = new_idx
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for idx, c in ipairs(tabobj.clients) do
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if idx ~= new_idx then
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helpers.client.turn_off(c)
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else
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helpers.client.turn_on(c)
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c:raise()
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if old_focused_c and old_focused_c.valid then
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c:swap(old_focused_c)
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end
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helpers.client.sync(c, old_focused_c)
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end
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end
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tabbed.update(tabobj)
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end
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tabbed.update_tabbar = function(tabobj)
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local flexlist = bar.layout()
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-- itearte over all tabbed clients to create the widget tabbed list
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for idx, c in ipairs(tabobj.clients) do
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local buttons = gears.table.join(
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awful.button({}, 1, function()
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tabbed.switch_to(tabobj, idx)
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end))
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wid_temp = bar.create(c, (idx == tabobj.focused_idx), buttons)
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flexlist:add(wid_temp)
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end
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-- add tabbar to each tabbed client (clients will be hided anyway)
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for _, c in ipairs(tabobj.clients) do
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local titlebar = awful.titlebar(c, {
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bg = bar.bg_normal,
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size = bar.size,
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position = bar.position
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})
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titlebar:setup{layout = wibox.layout.flex.horizontal, flexlist}
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end
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end
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tabbed.init = function(c)
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local tabobj = {}
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tabobj.clients = {c}
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tabobj.focused_idx = 1
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tabbed.update(tabobj)
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end
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if beautiful.tabbed_spawn_in_tab then
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client.connect_signal("manage", function(c)
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local s = awful.screen.focused()
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local previous_client = awful.client.focus.history.get(s, 1)
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if previous_client and previous_client.bling_tabbed then
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tabbed.add(c, previous_client.bling_tabbed)
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end
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end)
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end
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return tabbed
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