Fix calculation error when rotating collision arrows
- Fix issue #21: take padding into account when calculating center point to rotate arrow shapes. - Also, this patch expose 2 new beautiful paramenters: collision_shape_width and collision_shape_height Signed-off-by: Nick Diego Yamane <nick.diego@gmail.com>
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10
focus.lua
10
focus.lua
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@ -32,16 +32,20 @@ local function init()
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local bg = beautiful.collision_focus_bg or beautiful.bg_alternate or "#ff0000"
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local fg = beautiful.collision_focus_fg or beautiful.fg_normal or "#0000ff"
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local bg_focus = beautiful.collision_focus_bg_center or beautiful.bg_urgent or "#ff0000"
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local sw = beautiful.collision_shape_width or 75
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local sh = beautiful.collision_shape_height or 75
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for k,v in ipairs({"up","right","down","left","center"}) do
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wiboxes[v] = wibox {
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height = 75,
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width = 75,
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height = sh,
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width = sw,
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ontop = true
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}
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local r_shape = v == "center" and shape.circle or s
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local r_bg = v == "center" and bg_focus or bg
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local x = sw/2 - padding
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local y = sh/2 - padding
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wiboxes[v]:setup {
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v ~= "center" and {
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@ -50,7 +54,7 @@ local function init()
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widget = wibox.widget.imagebox
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},
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shape = shape.transform(col_utils.arrow_path2)
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: rotate_at(55/2, 55/2, (k-1)*(2*math.pi)/4),
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: rotate_at(x, y, (k-1)*(2*math.pi)/4),
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bg = fg,
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widget = wibox.container.background
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},
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