Fix regression Awesome git-master with lua 5.1
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@ -70,8 +70,8 @@ local function display_wiboxes(cltbl,geomtbl,float,swap,c)
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local same, center = fc == next_clients,k==5
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local geo = center and fc:geometry() or next_clients:geometry()
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wiboxes[v].visible = true
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wiboxes[v].x = (swap and float and (not center)) and (geo.x + (k>2 and (geo.width/2) or 0) + (k==2 and geo.width or 0) - 75/2) or (geo.x + geo.width/2 - 75/2)
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wiboxes[v].y = (swap and float and (not center)) and (geo.y + (k<=2 and geo.height/2 or 0) + (k==4 and geo.height or 0) - 75/2) or (geo.y + geo.height/2 - 75/2)
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wiboxes[v].x = math.floor((swap and float and (not center)) and (geo.x + (k>2 and (geo.width/2) or 0) + (k==2 and geo.width or 0) - 75/2) or (geo.x + geo.width/2 - 75/2))
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wiboxes[v].y = math.floor((swap and float and (not center)) and (geo.y + (k<=2 and geo.height/2 or 0) + (k==4 and geo.height or 0) - 75/2) or (geo.y + geo.height/2 - 75/2))
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else
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wiboxes[v].visible = false
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end
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2
max.lua
2
max.lua
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@ -64,7 +64,7 @@ local function draw_shape(s,collection,current_idx,icon_f,y,text_height)
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end
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-- Resize the wibox
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w.x,w.y,w.width,w.height = geo.x,y or (wa.y+wa.height) - margin - height,geo.width,height
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w.x,w.y,w.width,w.height = math.floor(geo.x),math.floor(y or (wa.y+wa.height) - margin - height),math.floor(geo.width),math.floor(height)
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local img = cairo.ImageSurface(cairo.Format.ARGB32, geo.width,geo.height)
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local img3 = cairo.ImageSurface(cairo.Format.ARGB32, geo.width,geo.height)
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@ -112,7 +112,7 @@ function module.display(c,toggle)
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end
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for k,v in ipairs(values) do
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local w,pos = indicators[v],placement_f[v](c:geometry())
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w.x,w.y,w.visible = pos.x - 20,pos.y - 20,true
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w.x,w.y,w.visible = math.floor(pos.x - 20), math.floor(pos.y - 20),true
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end
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end
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@ -60,8 +60,8 @@ local function create_shape_bounding(wa)
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local w = wibox{}
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w.width = size
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w.height = size
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w.x=wa.x+wa.width/2-size/2
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w.y=wa.y+wa.height/2-size/2
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w.x= math.floor(wa.x+wa.width/2-size/2)
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w.y= math.floor(wa.y+wa.height/2-size/2)
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w.ontop = true
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if not shape then
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shape = cairo.ImageSurface(cairo.Format.ARGB32, size, size)
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