lain/widgets/weather.lua

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--[[
Licensed under GNU General Public License v2
* (c) 2015, Luke Bonham
--]]
local newtimer = require("lain.helpers").newtimer
local read_pipe = require("lain.helpers").read_pipe
local async = require("lain.asyncshell")
local json = require("lain.util").dkjson
local lain_icons = require("lain.helpers").icons_dir
local naughty = require("naughty")
local wibox = require("wibox")
local math = { floor = math.floor }
local mouse = mouse
local string = { format = string.format,
gsub = string.gsub }
local setmetatable = setmetatable
-- OpenWeatherMap
-- current weather and X-days forecast
-- lain.widgets.weather
local function worker(args)
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local weather = {}
local args = args or {}
local APPID = args.APPID or "3e321f9414eaedbfab34983bda77a66e" -- lain default
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local timeout = args.timeout or 900 -- 15 min
local timeout_forecast = args.timeout or 86400 -- 24 hrs
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local current_call = args.current_call or "curl -s 'http://api.openweathermap.org/data/2.5/weather?id=%s&units=%s&lang=%s&APPID=%s'"
local forecast_call = args.forecast_call or "curl -s 'http://api.openweathermap.org/data/2.5/forecast/daily?id=%s&units=%s&lang=%s&cnt=%s&APPID=%s'"
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local city_id = args.city_id or 0 -- placeholder
local units = args.units or "metric"
local lang = args.lang or "en"
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local cnt = args.cnt or 5
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local date_cmd = args.date_cmd or "date -u -d @%d +'%%a %%d'"
local icons_path = args.icons_path or lain_icons .. "openweathermap/"
local notification_preset = args.notification_preset or {}
local notification_text_fun = args.notification_text_fun or
function (wn)
local day = string.gsub(read_pipe(string.format(date_cmd, wn["dt"])), "\n", "")
local tmin = math.floor(wn["temp"]["min"])
local tmax = math.floor(wn["temp"]["max"])
local desc = wn["weather"][1]["description"]
return string.format("<b>%s</b>: %s, %d - %d ", day, desc, tmin, tmax)
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end
local weather_na_markup = args.weather_na_markup or " N/A "
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local followmouse = args.followmouse or false
local settings = args.settings or function() end
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weather.widget = wibox.widget.textbox(weather_na_markup)
weather.icon_path = icons_path .. "na.png"
weather.icon = wibox.widget.imagebox(weather.icon_path)
function weather.show(t_out)
weather.hide()
if followmouse then
notification_preset.screen = mouse.screen
end
weather.notification = naughty.notify({
text = weather.notification_text,
icon = weather.icon_path,
timeout = t_out,
preset = notification_preset
})
end
function weather.hide()
if weather.notification then
naughty.destroy(weather.notification)
weather.notification = nil
end
end
function weather.attach(obj)
obj:connect_signal("mouse::enter", function()
weather.show(0)
end)
obj:connect_signal("mouse::leave", function()
weather.hide()
end)
end
function weather.forecast_update()
local cmd = string.format(forecast_call, city_id, units, lang, cnt, APPID)
async.request(cmd, function(f)
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local pos, err
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weather_now, pos, err = json.decode(f, 1, nil)
if not err and weather_now and tonumber(weather_now["cod"]) == 200 then
weather.notification_text = ''
for i = 1, weather_now["cnt"] do
weather.notification_text = weather.notification_text ..
notification_text_fun(weather_now["list"][i])
if i < weather_now["cnt"] then
weather.notification_text = weather.notification_text .. "\n"
end
end
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else
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weather.notification_text = 0
end
end)
end
function weather.update()
local cmd = string.format(current_call, city_id, units, lang, APPID)
async.request(cmd, function(f)
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local pos, err
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weather_now, pos, err = json.decode(f, 1, nil)
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if not err and weather_now and tonumber(weather_now["cod"]) == 200 then
weather.icon_path = icons_path .. weather_now["weather"][1]["icon"] .. ".png"
widget = weather.widget
settings()
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else
weather.icon_path = icons_path .. "na.png"
weather.widget:set_markup(weather_na_markup)
end
weather.icon:set_image(weather.icon_path)
end)
end
weather.attach(weather.widget)
newtimer("weather-" .. city_id, timeout, weather.update)
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newtimer("weather_forecast-" .. city_id, timeout, weather.forecast_update)
return setmetatable(weather, { __index = weather.widget })
end
return setmetatable({}, { __call = function(_, ...) return worker(...) end })