lain/layout/centerwork.lua

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--[[
Licensed under GNU General Public License v2
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* (c) 2014, projektile
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* (c) 2013, Luke Bonham
* (c) 2010-2012, Peter Hofmann
--]]
local awful = require("awful")
local beautiful = require("beautiful")
local tonumber = tonumber
local math = { floor = math.floor }
local centerwork =
{
name = "centerwork",
top_left = 0,
top_right = 1,
bottom_left = 3,
bottom_right = 2
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}
function centerwork.arrange(p)
-- A useless gap (like the dwm patch) can be defined with
-- beautiful.useless_gap_width .
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local useless_gap = tonumber(beautiful.useless_gap_width) or 0
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-- A global border can be defined with
-- beautiful.global_border_width
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
-- Themes border width requires an offset
local bw = tonumber(beautiful.border_width) or 0
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-- Screen.
local wa = p.workarea
local cls = p.clients
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-- Borders are factored in.
wa.height = wa.height - ((global_border * 2) + (bw * 2))
wa.width = wa.width - ((global_border * 2) + (bw * 2))
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-- Width of main column?
local t = awful.tag.selected(p.screen)
local mwfact = awful.tag.getmwfact(t)
if #cls > 0
then
-- Main column, fixed width and height.
local c = cls[1]
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local g = {}
local mainwid = math.floor(wa.width * mwfact)
local slavewid = wa.width - mainwid
local slaveLwid = math.floor(slavewid / 2)
local slaveRwid = slavewid - slaveLwid
local slaveThei = math.floor(wa.height / 2)
local slaveBhei = wa.height - slaveThei
g.height = wa.height - 2 * useless_gap
g.width = mainwid
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g.x = wa.x + slaveLwid + global_border
g.y = wa.y + useless_gap + global_border
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c:geometry(g)
-- Auxiliary windows.
if #cls > 1
then
local at = 0
for i = (#cls),2,-1
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do
-- It's all fixed. If there are more than 5 clients,
-- those additional clients will float. This is
-- intentional.
if at == 4
then
break
end
c = cls[i]
g = {}
if i - 2 == centerwork.top_left
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then
-- top left
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g.x = wa.x + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
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g.width = slaveLwid - 2 * useless_gap
g.height = slaveThei - useless_gap
elseif i - 2 == centerwork.top_right
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then
-- top right
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g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
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g.width = slaveRwid - 2 * useless_gap
g.height = slaveThei - useless_gap
elseif i - 2 == centerwork.bottom_left
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then
-- bottom left
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g.x = wa.x + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border
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g.width = slaveLwid - 2 * useless_gap
g.height = slaveBhei - 2 * useless_gap
elseif i - 2 == centerwork.bottom_right
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then
-- bottom right
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g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border
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g.width = slaveRwid - 2 * useless_gap
g.height = slaveBhei - 2 * useless_gap
end
c:geometry(g)
at = at + 1
end
-- Set remaining clients to floating.
for i = (#cls - 1 - 4),1,-1
do
c = cls[i]
awful.client.floating.set(c, true)
end
end
end
end
return centerwork