mirror of https://github.com/lcpz/lain.git
Window border width issue fixes in uselessfair
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bb5204a722
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1f02db5e24
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@ -1,12 +1,12 @@
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--[[
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Licensed under GNU General Public License v2
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* (c) 2014, projektile
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* (c) 2013, Luke Bonham
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* (c) 2012, Josh Komoroske
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* (c) 2010-2012, Peter Hofmann
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Licensed under GNU General Public License v2
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* (c) 2014, projektile
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* (c) 2013, Luke Bonham
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* (c) 2012, Josh Komoroske
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* (c) 2010-2012, Peter Hofmann
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--]]
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local beautiful = require("beautiful")
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@ -30,12 +30,17 @@ local function fair(p, orientation)
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-- Themes border width requires an offset.
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local bw = tonumber(beautiful.border_width) or 0
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-- Total window size extend
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local ext = 2 * bw + useless_gap
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-- get our orientation right.
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local wa = p.workarea
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local cls = p.clients
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wa.height = wa.height - ((global_border * 2) + (bw * 2))
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wa.width = wa.width - ((global_border * 2) + (bw * 2))
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wa.height = wa.height - 2 * global_border - useless_gap
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wa.width = wa.width - 2 * global_border - useless_gap
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wa.x = wa.x + useless_gap + global_border
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wa.y = wa.y + useless_gap + global_border
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if #cls > 0 then
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local cells = math.ceil(math.sqrt(#cls))
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@ -45,10 +50,7 @@ local function fair(p, orientation)
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local strip = 0
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for k, c in ipairs(cls) do
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local g = {}
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-- Save actual grid index for use in the useless_gap
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-- routine.
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local this_x = 0
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local this_y = 0
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if ( orientation == "east" and #cls > 2 )
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or ( orientation == "south" and #cls <= 2 ) then
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if #cls < (strips * cells) and strip == strips - 1 then
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@ -58,11 +60,8 @@ local function fair(p, orientation)
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end
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g.height = wa.height / strips
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this_x = cell
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this_y = strip
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g.x = wa.x + cell * g.width + global_border
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g.y = wa.y + strip * g.height + global_border
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g.x = wa.x + cell * g.width
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g.y = wa.y + strip * g.height
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else
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if #cls < (strips * cells) and strip == strips - 1 then
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@ -72,25 +71,13 @@ local function fair(p, orientation)
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end
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g.width = wa.width / strips
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this_x = strip
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this_y = cell
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g.x = wa.x + strip * g.width + global_border
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g.y = wa.y + cell * g.height + global_border
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g.x = wa.x + strip * g.width
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g.y = wa.y + cell * g.height
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end
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-- Useless gap.
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if useless_gap > 0
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then
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-- All clients tile evenly.
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g.width = g.width - useless_gap
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g.x = g.x + (useless_gap / 2)
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g.height = g.height - useless_gap
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g.y = g.y + (useless_gap / 2)
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end
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-- End of useless gap.
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g.width = g.width - ext
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g.height = g.height - ext
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c:geometry(g)
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