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Add the termfair.stable layout.
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@ -14,6 +14,7 @@ local tonumber = tonumber
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local termfair = { name = "termfair" }
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termfair.center = { name = "centerfair" }
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termfair.stable = { name = "stablefair" }
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local function do_fair(p, orientation)
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local t = p.tag or screen[p.screen].selected_tag
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@ -106,6 +107,56 @@ local function do_fair(p, orientation)
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end
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end
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end
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elseif orientation == "stable" then
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-- Layout with fixed number of vertical columns (read from nmaster).
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-- New windows align from left to right. When a row is full, a new
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-- one below it is created. Like this:
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-- (1) (2) (3)
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-- +---+---+---+ +---+---+---+ +---+---+---+
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-- | | | | | | | | | | | |
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-- | 1 | | | -> | 1 | 2 | | -> | 1 | 2 | 3 | ->
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-- | | | | | | | | | | | |
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-- +---+---+---+ +---+---+---+ +---+---+---+
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-- (4) (5) (6)
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-- +---+---+---+ +---+---+---+ +---+---+---+
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-- | 1 | 2 | 3 | | 1 | 2 | 3 | | 1 | 2 | 3 |
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-- +---+---+---+ +---+---+---+ +---+---+---+
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-- | 4 | | | | 4 | 5 | | | 4 | 5 | 6 |
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-- +---+---+---+ -> +---+---+---+ -> +---+---+---+
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local num_y = math.max(math.ceil(#cls / num_x), ncol)
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local height = math.floor(wa.height/num_y)
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for i = #cls,1,-1 do
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-- Get x and y position.
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local c = cls[i]
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local this_x = (i - 1) % num_x
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local this_y = math.floor((i - this_x - 1) / num_x)
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-- Calculate geometry.
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local g = {}
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if this_x == (num_x - 1) then
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g.width = wa.width - (num_x - 1)*width
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else
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g.width = width
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end
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if this_y == (num_y - 1) then
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g.height = wa.height - (num_y - 1)*height
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else
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g.height = height
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end
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g.x = wa.x + this_x*width
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g.y = wa.y + this_y*height
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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p.geometries[c] = g
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end
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elseif orientation == "center" then
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-- Layout with fixed number of vertical columns (read from nmaster).
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-- Cols are centerded until there is nmaster columns, then windows
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@ -220,6 +271,10 @@ function termfair.center.arrange(p)
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return do_fair(p, "center")
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end
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function termfair.stable.arrange(p)
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return do_fair(p, "stable")
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end
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function termfair.arrange(p)
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return do_fair(p, "west")
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end
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