mirror of https://github.com/lcpz/lain.git
Merge pull request #138 from InfinityTotality/master
Many sizing fixes (closes #135)
This commit is contained in:
commit
63066fba60
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@ -28,15 +28,12 @@ function cascade.arrange(p)
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local global_border = tonumber(beautiful.global_border_width) or 0
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if global_border < 0 then global_border = 0 end
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-- Themes border width requires an offset.
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local bw = tonumber(beautiful.border_width) or 0
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-- Screen.
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local wa = p.workarea
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local cls = p.clients
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wa.height = wa.height - ((global_border * 2) + (bw * 2))
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wa.width = wa.width - ((global_border * 2) + (bw * 2))
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wa.height = wa.height - (global_border * 2)
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wa.width = wa.width - (global_border * 2)
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wa.x = wa.x + global_border
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wa.y = wa.y + global_border
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@ -70,8 +67,10 @@ function cascade.arrange(p)
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g.x = wa.x + (how_many - i) * cascade.offset_x
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g.y = wa.y + (i - 1) * cascade.offset_y
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g.width = wa.width - current_offset_x
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g.height = wa.height - current_offset_y
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g.width = wa.width - current_offset_x - 2*c.border_width
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g.height = wa.height - current_offset_y - 2*c.border_width
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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end
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@ -50,16 +50,15 @@ function cascadetile.arrange(p)
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local global_border = tonumber(beautiful.global_border_width) or 0
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if global_border < 0 then global_border = 0 end
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-- Themes border width requires an offset
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local bw = tonumber(beautiful.border_width) or 0
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-- Screen.
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local wa = p.workarea
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local cls = p.clients
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-- Borders are factored in.
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wa.height = wa.height - ((global_border * 2) + (bw * 2))
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wa.width = wa.width - ((global_border * 2) + (bw * 2))
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wa.height = wa.height - (global_border * 2)
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wa.width = wa.width - (global_border * 2)
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wa.x = wa.x + global_border
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wa.y = wa.y + global_border
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-- Width of main column?
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local t = tag.selected(p.screen)
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@ -100,14 +99,18 @@ function cascadetile.arrange(p)
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if #cls > 0
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then
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-- Main column, fixed width and height.
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local c = cls[#cls]
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local c = cls[1]
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local g = {}
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local mainwid = wa.width * mwfact
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-- Subtracting the useless_gap width from the work area width here
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-- makes this mwfact calculation work the same as in uselesstile.
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-- Rounding is necessary to prevent the rendered size of slavewid
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-- from being 1 pixel off when the result is not an integer.
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local mainwid = math.floor((wa.width - useless_gap) * mwfact)
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local slavewid = wa.width - mainwid
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if overlap_main == 1
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then
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g.width = wa.width
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g.width = wa.width - 2*c.border_width
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-- The size of the main window may be reduced a little bit.
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-- This allows you to see if there are any windows below the
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@ -116,12 +119,12 @@ function cascadetile.arrange(p)
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-- overlapping everything else.
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g.width = g.width - cascadetile.extra_padding
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else
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g.width = mainwid
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g.width = mainwid - 2*c.border_width
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end
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g.height = wa.height
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g.x = wa.x + global_border
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g.y = wa.y + global_border
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g.height = wa.height - 2*c.border_width
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g.x = wa.x
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g.y = wa.y
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if useless_gap > 0
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then
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-- Reduce width once and move window to the right. Reduce
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@ -138,19 +141,21 @@ function cascadetile.arrange(p)
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g.width = g.width - useless_gap
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end
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end
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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-- Remaining clients stacked in slave column, new ones on top.
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if #cls > 1
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then
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for i = (#cls - 1),1,-1
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for i = 2,#cls
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do
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c = cls[i]
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g = {}
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g.width = slavewid - current_offset_x
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g.height = wa.height - current_offset_y
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g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x
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g.y = wa.y + (i - 1) * cascadetile.offset_y + global_border
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g.width = slavewid - current_offset_x - 2*c.border_width
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g.height = wa.height - current_offset_y - 2*c.border_width
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g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
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g.y = wa.y + (i - 2) * cascadetile.offset_y
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if useless_gap > 0
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then
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g.width = g.width - 2 * useless_gap
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@ -158,6 +163,8 @@ function cascadetile.arrange(p)
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g.x = g.x + useless_gap
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g.y = g.y + useless_gap
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end
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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end
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end
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@ -49,16 +49,15 @@ function centerfair.arrange(p)
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local global_border = tonumber(beautiful.global_border_width) or 0
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if global_border < 0 then global_border = 0 end
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-- Themes border width requires an offset
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local bw = tonumber(beautiful.border_width) or 0
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-- Screen.
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local wa = p.workarea
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local cls = p.clients
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-- Borders are factored in.
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wa.height = wa.height - ((global_border * 2) + (bw * 2))
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wa.width = wa.width - ((global_border * 2) + (bw * 2))
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wa.height = wa.height - (global_border * 2)
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wa.width = wa.width - (global_border * 2)
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wa.x = wa.x + global_border
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wa.y = wa.y + global_border
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-- How many vertical columns? Read from nmaster on the tag.
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local t = tag.selected(p.screen)
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@ -66,36 +65,36 @@ function centerfair.arrange(p)
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local ncol = centerfair.ncol or tag.getncol(t)
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if num_x <= 2 then num_x = 2 end
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local width = math.floor((wa.width-(num_x+1)*useless_gap) / num_x)
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local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
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local offset_y = wa.y + useless_gap
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if #cls < num_x
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then
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-- Less clients than the number of columns, let's center it!
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local offset_x = wa.x + useless_gap + (wa.width - #cls*width - (#cls+1)*useless_gap) / 2
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local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
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local g = {}
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g.width = width
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g.height = wa.height - 2*useless_gap - 2
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g.y = offset_y + global_border
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g.y = wa.y + useless_gap
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for i = 1, #cls do
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g.x = offset_x + (#cls - i) * (width + useless_gap + 2) + global_border
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cls[i]:geometry(g)
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local c = cls[i]
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g.width = width - 2*c.border_width
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g.height = wa.height - 2*useless_gap - 2*c.border_width
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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g.x = offset_x + (i - 1) * (width + useless_gap)
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c:geometry(g)
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end
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else
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-- More clients than the number of columns, let's arrange it!
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local offset_x = wa.x
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if useless_gap > 0 then
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offset_x = offset_x
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end
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-- Master client deserves a special treatement
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local c = cls[1]
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local g = {}
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g.width = wa.width - (num_x - 1) * width - num_x * 2*useless_gap - 2
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g.height = wa.height - 2*useless_gap - 2
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g.x = offset_x + useless_gap + global_border
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g.y = offset_y + global_border
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g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
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g.height = wa.height - 2*useless_gap - 2*c.border_width
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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g.x = wa.x + useless_gap
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g.y = wa.y + useless_gap
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cls[#cls]:geometry(g)
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c:geometry(g)
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-- Treat the other clients
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@ -134,28 +133,30 @@ function centerfair.arrange(p)
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end
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-- Compute geometry of the other clients
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local nclient = #cls-1 -- we start with the 2nd client
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g.x = g.x + g.width+useless_gap + 2
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g.width = width
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if useless_gap > 0 then
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g.width = g.width + useless_gap - 2
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end
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local nclient = 2 -- we start with the 2nd client
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g.x = g.x + g.width + useless_gap + 2*c.border_width
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for i = 1, (num_x-1) do
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to_remove = 2
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g.height = math.floor((wa.height - (num_y[i] * useless_gap)) / num_y[i])
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g.y = offset_y + global_border
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local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
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g.y = wa.y + useless_gap
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for j = 0, (num_y[i]-2) do
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cls[nclient]:geometry(g)
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nclient = nclient - 1
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g.y = g.y + g.height+useless_gap + 2
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to_remove = to_remove + 2
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local c = cls[nclient]
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g.height = height - 2*c.border_width
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g.width = width - 2*c.border_width
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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nclient = nclient + 1
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g.y = g.y + height + useless_gap
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end
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g.height = wa.height - num_y[i]*useless_gap - (num_y[i]-1)*g.height - useless_gap - to_remove
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cls[nclient]:geometry(g)
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nclient = nclient - 1
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g.x = g.x+g.width+useless_gap + 2
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local c = cls[nclient]
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g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
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g.width = width - 2*c.border_width
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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nclient = nclient + 1
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g.x = g.x + width + useless_gap
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end
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end
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end
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@ -16,10 +16,10 @@ local math = { floor = math.floor }
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local centerwork =
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{
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name = "centerwork",
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top_left = 0,
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top_right = 1,
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top_right = 0,
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bottom_right = 1,
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bottom_left = 2,
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bottom_right = 3
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top_left = 3
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}
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function centerwork.arrange(p)
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@ -32,16 +32,15 @@ function centerwork.arrange(p)
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local global_border = tonumber(beautiful.global_border_width) or 0
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if global_border < 0 then global_border = 0 end
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-- Themes border width requires an offset
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local bw = tonumber(beautiful.border_width) or 0
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-- Screen.
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local wa = p.workarea
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local cls = p.clients
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-- Borders are factored in.
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wa.height = wa.height - ((global_border * 2) + (bw * 2))
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wa.width = wa.width - ((global_border * 2) + (bw * 2))
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wa.height = wa.height - (global_border * 2)
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wa.width = wa.width - (global_border * 2)
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wa.x = wa.x + global_border
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wa.y = wa.y + global_border
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-- Width of main column?
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local t = awful.tag.selected(p.screen)
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@ -50,7 +49,7 @@ function centerwork.arrange(p)
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if #cls > 0
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then
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-- Main column, fixed width and height.
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local c = cls[#cls]
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local c = cls[1]
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local g = {}
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local mainwid = math.floor(wa.width * mwfact)
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local slavewid = wa.width - mainwid
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@ -59,10 +58,12 @@ function centerwork.arrange(p)
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local slaveThei = math.floor(wa.height / 2)
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local slaveBhei = wa.height - slaveThei
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g.height = wa.height - 2 * useless_gap
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g.width = mainwid
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g.x = wa.x + slaveLwid + global_border
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g.y = wa.y + useless_gap + global_border
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g.height = wa.height - 2*useless_gap - 2*c.border_width
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g.width = mainwid - 2*c.border_width
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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g.x = wa.x + slaveLwid
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g.y = wa.y + useless_gap
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c:geometry(g)
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@ -70,7 +71,7 @@ function centerwork.arrange(p)
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if #cls > 1
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then
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local at = 0
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for i = (#cls - 1),1,-1
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for i = 2,#cls
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do
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-- It's all fixed. If there are more than 5 clients,
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-- those additional clients will float. This is
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@ -83,36 +84,38 @@ function centerwork.arrange(p)
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c = cls[i]
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g = {}
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if at == centerwork.top_left
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if i - 2 == centerwork.top_left
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then
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-- top left
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g.x = wa.x + useless_gap + global_border
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g.y = wa.y + useless_gap + global_border
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g.width = slaveLwid - 2 * useless_gap
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g.height = slaveThei - useless_gap
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elseif at == centerwork.top_right
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g.x = wa.x + useless_gap
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g.y = wa.y + useless_gap
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g.width = slaveLwid - 2*useless_gap - 2*c.border_width
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g.height = slaveThei - useless_gap - 2*c.border_width
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elseif i - 2 == centerwork.top_right
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then
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-- top right
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g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
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g.y = wa.y + useless_gap + global_border
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g.width = slaveRwid - 2 * useless_gap
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g.height = slaveThei - useless_gap
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elseif at == centerwork.bottom_left
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g.x = wa.x + slaveLwid + mainwid + useless_gap
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g.y = wa.y + useless_gap
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g.width = slaveRwid - 2*useless_gap - 2*c.border_width
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g.height = slaveThei - useless_gap - 2*c.border_width
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elseif i - 2 == centerwork.bottom_left
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then
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-- bottom left
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g.x = wa.x + useless_gap + global_border
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g.y = wa.y + slaveThei + useless_gap + global_border
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g.width = slaveLwid - 2 * useless_gap
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g.height = slaveBhei - 2 * useless_gap
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elseif at == centerwork.bottom_right
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g.x = wa.x + useless_gap
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g.y = wa.y + slaveThei + useless_gap
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g.width = slaveLwid - 2*useless_gap - 2*c.border_width
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g.height = slaveBhei - 2*useless_gap - 2*c.border_width
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elseif i - 2 == centerwork.bottom_right
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then
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-- bottom right
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g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
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g.y = wa.y + slaveThei + useless_gap + global_border
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g.width = slaveRwid - 2 * useless_gap
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g.height = slaveBhei - 2 * useless_gap
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g.x = wa.x + slaveLwid + mainwid + useless_gap
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g.y = wa.y + slaveThei + useless_gap
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g.width = slaveRwid - 2*useless_gap - 2*c.border_width
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g.height = slaveBhei - 2*useless_gap - 2*c.border_width
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end
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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at = at + 1
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|
|
|
@ -46,16 +46,15 @@ function termfair.arrange(p)
|
|||
local global_border = tonumber(beautiful.global_border_width) or 0
|
||||
if global_border < 0 then global_border = 0 end
|
||||
|
||||
-- Themes border width requires an offset
|
||||
local bw = tonumber(beautiful.border_width) or 0
|
||||
|
||||
-- Screen.
|
||||
local wa = p.workarea
|
||||
local cls = p.clients
|
||||
|
||||
-- Borders are factored in.
|
||||
wa.height = wa.height - ((global_border * 2) + (bw * 2))
|
||||
wa.width = wa.width - ((global_border * 2) + (bw * 2))
|
||||
wa.height = wa.height - (global_border * 2)
|
||||
wa.width = wa.width - (global_border * 2)
|
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wa.x = wa.x + global_border
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||||
wa.y = wa.y + global_border
|
||||
|
||||
-- How many vertical columns?
|
||||
local t = tag.selected(p.screen)
|
||||
|
@ -71,8 +70,8 @@ function termfair.arrange(p)
|
|||
local at_x = 0
|
||||
local at_y = 0
|
||||
local remaining_clients = #cls
|
||||
local width = math.floor(wa.width / num_x)
|
||||
local height = math.floor(wa.height / num_y)
|
||||
local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
|
||||
local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
|
||||
|
||||
-- We start the first row. Left-align by limiting the number of
|
||||
-- available slots.
|
||||
|
@ -93,27 +92,29 @@ function termfair.arrange(p)
|
|||
local g = {}
|
||||
if this_x == (num_x - 1)
|
||||
then
|
||||
g.width = wa.width - (num_x - 1) * width - useless_gap
|
||||
g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
|
||||
else
|
||||
g.width = width - useless_gap
|
||||
g.width = width - 2*c.border_width
|
||||
end
|
||||
if this_y == (num_y - 1)
|
||||
then
|
||||
g.height = wa.height - (num_y - 1) * height - useless_gap
|
||||
g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
|
||||
else
|
||||
g.height = height - useless_gap
|
||||
g.height = height - 2*c.border_width
|
||||
end
|
||||
|
||||
g.x = wa.x + this_x * width + global_border
|
||||
g.y = wa.y + this_y * height + global_border
|
||||
g.x = wa.x + this_x*width
|
||||
g.y = wa.y + this_y*height
|
||||
|
||||
if useless_gap > 0
|
||||
then
|
||||
-- All clients tile evenly.
|
||||
g.x = g.x + (useless_gap / 2)
|
||||
g.y = g.y + (useless_gap / 2)
|
||||
g.x = g.x + (this_x + 1)*useless_gap
|
||||
g.y = g.y + (this_y + 1)*useless_gap
|
||||
|
||||
end
|
||||
if g.width < 1 then g.width = 1 end
|
||||
if g.height < 1 then g.height = 1 end
|
||||
c:geometry(g)
|
||||
remaining_clients = remaining_clients - 1
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@ end
|
|||
|
||||
-- Find geometry for secondary windows column
|
||||
local function cut_column(wa, n, index)
|
||||
local width = wa.width / n
|
||||
local width = math.floor(wa.width / n)
|
||||
local area = { x = wa.x + (index - 1) * width, y = wa.y, width = width, height = wa.height }
|
||||
|
||||
return area
|
||||
|
@ -45,7 +45,7 @@ end
|
|||
|
||||
-- Find geometry for certain window in column
|
||||
local function cut_row(wa, factor, index, used)
|
||||
local height = wa.height * factor.window[index] / factor.total
|
||||
local height = math.floor(wa.height * factor.window[index] / factor.total)
|
||||
local area = { x = wa.x, y = wa.y + used, width = wa.width, height = height }
|
||||
|
||||
return area
|
||||
|
@ -55,8 +55,8 @@ end
|
|||
local function size_correction(c, geometry, useless_gap)
|
||||
geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1)
|
||||
geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
|
||||
geometry.x = geometry.x + useless_gap / 2
|
||||
geometry.y = geometry.y + useless_gap / 2
|
||||
geometry.x = math.floor(geometry.x + useless_gap / 2)
|
||||
geometry.y = math.floor(geometry.y + useless_gap / 2)
|
||||
end
|
||||
|
||||
-- Check size factor for group of clients and calculate total
|
||||
|
@ -85,6 +85,7 @@ local function tile_column(canvas, area, list, useless_gap, transformation, winf
|
|||
|
||||
for i, c in ipairs(list) do
|
||||
local g = cut_row(area, factor, i, used)
|
||||
if i == #list then g.height = area.height - used end
|
||||
used = used + g.height
|
||||
|
||||
-- swap workarea dimensions
|
||||
|
@ -94,6 +95,7 @@ local function tile_column(canvas, area, list, useless_gap, transformation, winf
|
|||
-- useless gap and border correction
|
||||
size_correction(c, g, useless_gap)
|
||||
|
||||
|
||||
c:geometry(g)
|
||||
end
|
||||
end
|
||||
|
@ -161,7 +163,7 @@ local function tile(p, orientation)
|
|||
local master_area = {
|
||||
x = wa.x,
|
||||
y = wa.y,
|
||||
width = nmaster > 0 and wa.width * mwfact or 0,
|
||||
width = nmaster > 0 and math.floor(wa.width * mwfact) or 0,
|
||||
height = wa.height
|
||||
}
|
||||
|
||||
|
@ -186,6 +188,7 @@ local function tile(p, orientation)
|
|||
local rows_min = math.floor(#cls_other / ncol)
|
||||
|
||||
local client_index = 1
|
||||
local used = 0
|
||||
for i = 1, ncol do
|
||||
local position = transformation.flip and ncol - i + 1 or i
|
||||
local rows = i <= last_small_column and rows_min or rows_min + 1
|
||||
|
@ -198,6 +201,8 @@ local function tile(p, orientation)
|
|||
|
||||
-- and tile
|
||||
local column_area = cut_column(other_area, ncol, position)
|
||||
if i == ncol then column_area.width = other_area.width - used end
|
||||
used = used + column_area.width
|
||||
|
||||
if not data[i] then data[i] = {} end
|
||||
tile_column(wa, column_area, column, useless_gap, transformation, data[i])
|
||||
|
|
Loading…
Reference in New Issue