From 752ba7fa3d8928dfc19c59dbf3c6d167c4ae3bc9 Mon Sep 17 00:00:00 2001 From: copycat-killer Date: Thu, 26 Jan 2017 19:28:41 +0100 Subject: [PATCH] layouts: geometry computation aligned to v4.0 API; fixes #267 --- layout/cascade.lua | 85 +++++++++-------------- layout/centerwork.lua | 97 +++++++++++++-------------- layout/termfair.lua | 152 +++++++++++++++++++----------------------- 3 files changed, 144 insertions(+), 190 deletions(-) diff --git a/layout/cascade.lua b/layout/cascade.lua index 2b02c00..204ce40 100644 --- a/layout/cascade.lua +++ b/layout/cascade.lua @@ -8,8 +8,8 @@ --]] -local scr = require("awful.screen") -local tonumber = tonumber +local floor = math.floor +local screen = screen local cascade = { name = "cascade", @@ -28,17 +28,11 @@ local cascade = { } local function do_cascade(p, tiling) - -- Screen. - local wa = p.workarea + local t = p.tag or screen[p.screen].selected_tag + local wa = p.workarea local cls = p.clients - local ta = scr.focused().selected_tag - if not ta then return end - - if #cls <= 0 then return end - - -- Useless gaps. - local useless_gap = p.useless_gap or 0 + if #cls == 0 then return end if not tiling then -- Cascade windows. @@ -47,7 +41,7 @@ local function do_cascade(p, tiling) if cascade.nmaster > 0 then num_c = cascade.nmaster else - num_c = ta.master_count + num_c = t.master_count end -- Opening a new window will usually force all existing windows to @@ -66,13 +60,13 @@ local function do_cascade(p, tiling) g.x = wa.x + (how_many - i) * cascade.offset_x g.y = wa.y + (i - 1) * cascade.offset_y - g.width = wa.width - current_offset_x - 2*c.border_width - g.height = wa.height - current_offset_y - 2*c.border_width + g.width = wa.width - current_offset_x + g.height = wa.height - current_offset_y if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + p.geometries[c] = g end else -- Layout with one fixed column meant for a master window. Its @@ -92,7 +86,7 @@ local function do_cascade(p, tiling) if cascade.tile.mwfact > 0 then mwfact = cascade.tile.mwfact else - mwfact = ta.master_width_factor + mwfact = t.master_width_factor end -- Make slave windows overlap main window? Do this if ncol is 1. @@ -100,7 +94,7 @@ local function do_cascade(p, tiling) if cascade.tile.ncol > 0 then overlap_main = cascade.tile.ncol else - overlap_main = ta.column_count + overlap_main = t.column_count end -- Minimum space for slave windows? See cascade.tile.lua. @@ -108,7 +102,7 @@ local function do_cascade(p, tiling) if cascade.tile.nmaster > 0 then num_c = cascade.tile.nmaster else - num_c = ta.master_count + num_c = t.master_count end local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c @@ -121,15 +115,13 @@ local function do_cascade(p, tiling) -- Main column, fixed width and height. local c = cls[1] local g = {} - -- Subtracting the useless_gap width from the work area width here - -- makes this mwfact calculation work the same as in uselesstile. -- Rounding is necessary to prevent the rendered size of slavewid -- from being 1 pixel off when the result is not an integer. - local mainwid = math.floor((wa.width - useless_gap) * mwfact) + local mainwid = floor(wa.width * mwfact) local slavewid = wa.width - mainwid if overlap_main == 1 then - g.width = wa.width - 2*c.border_width + g.width = wa.width -- The size of the main window may be reduced a little bit. -- This allows you to see if there are any windows below the @@ -138,49 +130,34 @@ local function do_cascade(p, tiling) -- overlapping everything else. g.width = g.width - cascade.tile.extra_padding else - g.width = mainwid - 2*c.border_width + g.width = mainwid end - g.height = wa.height - 2*c.border_width + g.height = wa.height g.x = wa.x g.y = wa.y - if useless_gap > 0 then - -- Reduce width once and move window to the right. - -- Reduce height twice, however. - g.width = g.width - useless_gap - g.height = g.height - 2 * useless_gap - g.x = g.x + useless_gap - g.y = g.y + useless_gap - -- When there's no window to the right, add an additional gap. - if overlap_main == 1 then g.width = g.width - useless_gap end - end - if g.width < 1 then g.width = 1 end + if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + + p.geometries[c] = g -- Remaining clients stacked in slave column, new ones on top. - if #cls > 1 then - for i = 2,#cls do - c = cls[i] - g = {} - g.width = slavewid - current_offset_x - 2*c.border_width - g.height = wa.height - current_offset_y - 2*c.border_width - g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x - g.y = wa.y + (i - 2) * cascade.tile.offset_y + if #cls <= 1 then return end + for i = 2,#cls do + c = cls[i] + g = {} - if useless_gap > 0 then - g.width = g.width - 2 * useless_gap - g.height = g.height - 2 * useless_gap - g.x = g.x + useless_gap - g.y = g.y + useless_gap - end + g.width = slavewid - current_offset_x + g.height = wa.height - current_offset_y - if g.width < 1 then g.width = 1 end - if g.height < 1 then g.height = 1 end + g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x + g.y = wa.y + (i - 2) * cascade.tile.offset_y - c:geometry(g) - end + if g.width < 1 then g.width = 1 end + if g.height < 1 then g.height = 1 end + + p.geometries[c] = g end end end diff --git a/layout/centerwork.lua b/layout/centerwork.lua index a8d9a96..eafab78 100644 --- a/layout/centerwork.lua +++ b/layout/centerwork.lua @@ -10,9 +10,8 @@ --]] -local tonumber = tonumber -local math = { floor = math.floor } -local scr = require("awful.screen") +local floor = math.floor +local screen = screen local centerwork = { name = "centerwork", @@ -20,60 +19,54 @@ local centerwork = { } local function do_centerwork(p, orientation) - -- Screen. - local wa = p.workarea + local t = p.tag or screen[p.screen].selected_tag + local wa = p.workarea local cls = p.clients - local ta = scr.focused().selected_tag - if not ta then return end - - if #cls <= 0 then return end - - -- Useless gaps. - local useless_gap = p.useless_gap or 0 + if #cls == 0 then return end local c = cls[1] local g = {} -- Main column, fixed width and height. - local mwfact = ta.master_width_factor - local mainhei = math.floor(wa.height * mwfact) - local mainwid = math.floor(wa.width * mwfact) + local mwfact = t.master_width_factor + local mainhei = floor(wa.height * mwfact) + local mainwid = floor(wa.width * mwfact) local slavewid = wa.width - mainwid - local slaveLwid = math.floor(slavewid / 2) + local slaveLwid = floor(slavewid / 2) local slaveRwid = slavewid - slaveLwid local slavehei = wa.height - mainhei - local slaveThei = math.floor(slavehei / 2) + local slaveThei = floor(slavehei / 2) local slaveBhei = slavehei - slaveThei - local nbrFirstSlaves = math.floor(#cls / 2) - local nbrSecondSlaves = math.floor((#cls - 1) / 2) + local nbrFirstSlaves = floor(#cls / 2) + local nbrSecondSlaves = floor((#cls - 1) / 2) local slaveFirstDim, slaveSecondDim = 0, 0 if orientation == "vertical" then - if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.height / nbrFirstSlaves) end - if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end + if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.height / nbrFirstSlaves) end + if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end - g.height = wa.height - 2*useless_gap - 2*c.border_width - g.width = mainwid - 2*c.border_width + g.height = wa.height + g.width = mainwid g.x = wa.x + slaveLwid - g.y = wa.y + useless_gap + g.y = wa.y else - if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.width / nbrFirstSlaves) end - if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end + if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.width / nbrFirstSlaves) end + if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end - g.height = mainhei - 2*c.border_width - g.width = wa.width - 2*useless_gap - 2*c.border_width + g.height = mainhei + g.width = wa.width - g.x = wa.x + useless_gap + g.x = wa.x g.y = wa.y + slaveThei end if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + p.geometries[c] = g -- Auxiliary windows. if #cls <= 1 then return end @@ -81,62 +74,62 @@ local function do_centerwork(p, orientation) local c = cls[i] local g = {} - local rowIndex = math.floor(i/2) + local rowIndex = floor(i/2) if orientation == "vertical" then if i % 2 == 0 then -- left slave - g.x = wa.x + useless_gap - g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim + g.x = wa.x + g.y = wa.y + (rowIndex-1)*slaveFirstDim - g.width = slaveLwid - 2*useless_gap - 2*c.border_width + g.width = slaveLwid -- if last slave in left row use remaining space for that slave if rowIndex == nbrFirstSlaves then - g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width + g.height = wa.y + wa.height - g.y else - g.height = slaveFirstDim - useless_gap - 2*c.border_width + g.height = slaveFirstDim end else -- right slave - g.x = wa.x + slaveLwid + mainwid + useless_gap - g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim + g.x = wa.x + slaveLwid + mainwid + g.y = wa.y + (rowIndex-1)*slaveSecondDim - g.width = slaveRwid - 2*useless_gap - 2*c.border_width + g.width = slaveRwid -- if last slave in right row use remaining space for that slave if rowIndex == nbrSecondSlaves then - g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width + g.height = wa.y + wa.height - g.y else - g.height = slaveSecondDim - useless_gap - 2*c.border_width + g.height = slaveSecondDim end end else if i % 2 == 0 then -- top slave - g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim - g.y = wa.y + useless_gap + g.x = wa.x + (rowIndex-1)*slaveFirstDim + g.y = wa.y - g.height = slaveThei - 2*useless_gap - 2*c.border_width + g.height = slaveThei -- if last slave in top row use remaining space for that slave if rowIndex == nbrFirstSlaves then - g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width + g.width = wa.x + wa.width - g.x else - g.width = slaveFirstDim - useless_gap - 2*c.border_width + g.width = slaveFirstDim end else -- bottom slave - g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim - g.y = wa.y + slaveThei + mainhei + useless_gap + g.x = wa.x + (rowIndex-1)*slaveSecondDim + g.y = wa.y + slaveThei + mainhei - g.height = slaveBhei - 2*useless_gap - 2*c.border_width + g.height = slaveBhei -- if last slave in bottom row use remaining space for that slave if rowIndex == nbrSecondSlaves then - g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width + g.width = wa.x + wa.width - g.x else - g.width = slaveSecondDim - useless_gap - 2*c.border_width + g.width = slaveSecondDim end end @@ -145,7 +138,7 @@ local function do_centerwork(p, orientation) if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + p.geometries[c] = g end end diff --git a/layout/termfair.lua b/layout/termfair.lua index 26a7130..33b7ffc 100644 --- a/layout/termfair.lua +++ b/layout/termfair.lua @@ -9,27 +9,21 @@ --]] -local scr = require("awful.screen") local math = { ceil = math.ceil, floor = math.floor, max = math.max } +local screen = screen local tonumber = tonumber local termfair = { name = "termfair" } termfair.center = { name = "centerfair" } local function do_fair(p, orientation) - -- Screen. - local wa = p.workarea + local t = p.tag or screen[p.screen].selected_tag + local wa = p.workarea local cls = p.clients - local ta = scr.focused().selected_tag - if not ta then return end - - if #cls <= 0 then return end - - -- Useless gaps. - local useless_gap = p.useless_gap or 0 + if #cls == 0 then return end if orientation == "west" then -- Layout with fixed number of vertical columns (read from nmaster). @@ -50,18 +44,16 @@ local function do_fair(p, orientation) -- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 | -- +---+---+---+ +---+---+---+ +---+---+---+ - if #cls <= 0 then return end - -- How many vertical columns? Read from nmaster on the tag. - local num_x = tonumber(termfair.nmaster) or ta.master_count - local ncol = tonumber(termfair.ncol) or ta.column_count + local num_x = tonumber(termfair.nmaster) or t.master_count + local ncol = tonumber(termfair.ncol) or t.column_count if num_x <= 2 then num_x = 2 end if ncol <= 1 then ncol = 1 end - local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x) + local width = math.floor(wa.width/num_x) local num_y = math.max(math.ceil(#cls / num_x), ncol) - local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y) + local height = math.floor(wa.height/num_y) local cur_num_x = num_x local at_x = 0 local at_y = 0 @@ -84,30 +76,24 @@ local function do_fair(p, orientation) -- Calculate geometry. local g = {} if this_x == (num_x - 1) then - g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width + g.width = wa.width - (num_x - 1)*width else - g.width = width - 2*c.border_width + g.width = width end if this_y == (num_y - 1) then - g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width + g.height = wa.height - (num_y - 1)*height else - g.height = height - 2*c.border_width + g.height = height end g.x = wa.x + this_x*width g.y = wa.y + this_y*height - if useless_gap > 0 then - -- All clients tile evenly. - g.x = g.x + (this_x + 1)*useless_gap - g.y = g.y + (this_y + 1)*useless_gap - end - - if g.width < 1 then g.width = 1 end + if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + p.geometries[c] = g remaining_clients = remaining_clients - 1 @@ -146,100 +132,98 @@ local function do_fair(p, orientation) -- +---+---+---+ +---+---+---+ -- How many vertical columns? Read from nmaster on the tag. - local num_x = tonumber(termfair.center.nmaster) or ta.master_count - local ncol = tonumber(termfair.center.ncol) or ta.column_count + local num_x = tonumber(termfair.center.nmaster) or t.master_count + local ncol = tonumber(termfair.center.ncol) or t.column_count if num_x <= 2 then num_x = 2 end if ncol <= 1 then ncol = 1 end - local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x) + local width = math.floor(wa.width / num_x) if #cls < num_x then -- Less clients than the number of columns, let's center it! - local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2 - local g = {} - g.y = wa.y + useless_gap + local offset_x = wa.x + (wa.width - #cls*width) / 2 for i = 1, #cls do - local c = cls[i] - g.width = width - 2*c.border_width - g.height = wa.height - 2*useless_gap - 2*c.border_width + local g = { y = wa.y } + g.width = width + g.height = wa.height if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - g.x = offset_x + (i - 1) * (width + useless_gap) - c:geometry(g) + g.x = offset_x + (i - 1) * width + p.geometries[cls[i]] = g end else -- More clients than the number of columns, let's arrange it! -- Master client deserves a special treatement - local c = cls[1] local g = {} - g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width - g.height = wa.height - 2*useless_gap - 2*c.border_width + g.width = wa.width - (num_x - 1)*width + g.height = wa.height if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - g.x = wa.x + useless_gap - g.y = wa.y + useless_gap - - c:geometry(g) + g.x = wa.x + g.y = wa.y + p.geometries[cls[1]] = g -- Treat the other clients -- Compute distribution of clients among columns - local num_y ={} - do - local remaining_clients = #cls-1 - local ncol_min = math.ceil(remaining_clients/(num_x-1)) - if ncol >= ncol_min then - for i = (num_x-1), 1, -1 do - if (remaining_clients-i+1) < ncol then - num_y[i] = remaining_clients-i + 1 - else - num_y[i] = ncol - end - remaining_clients = remaining_clients - num_y[i] + local num_y = {} + local remaining_clients = #cls-1 + local ncol_min = math.ceil(remaining_clients/(num_x-1)) + + if ncol >= ncol_min then + for i = (num_x-1), 1, -1 do + if (remaining_clients-i+1) < ncol then + num_y[i] = remaining_clients-i + 1 + else + num_y[i] = ncol + end + remaining_clients = remaining_clients - num_y[i] + end + else + local rem = remaining_clients % (num_x-1) + if rem == 0 then + for i = 1, num_x-1 do + num_y[i] = ncol_min end else - local rem = remaining_clients % (num_x-1) - if rem == 0 then - for i = 1, num_x-1 do - num_y[i] = ncol_min - end - else - for i = 1, num_x-1 do - num_y[i] = ncol_min - 1 - end - for i = 0, rem-1 do - num_y[num_x-1-i] = num_y[num_x-1-i] + 1 - end + for i = 1, num_x-1 do + num_y[i] = ncol_min - 1 + end + for i = 0, rem-1 do + num_y[num_x-1-i] = num_y[num_x-1-i] + 1 end end end -- Compute geometry of the other clients local nclient = 2 -- we start with the 2nd client - g.x = g.x + g.width + useless_gap + 2*c.border_width - + local wx = g.x + g.width for i = 1, (num_x-1) do - local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i]) - g.y = wa.y + useless_gap + local height = math.floor(wa.height / num_y[i]) + local wy = wa.y for j = 0, (num_y[i]-2) do - local c = cls[nclient] - g.height = height - 2*c.border_width - g.width = width - 2*c.border_width + local g = {} + g.x = wx + g.y = wy + g.height = height + g.width = width if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + p.geometries[cls[nclient]] = g nclient = nclient + 1 - g.y = g.y + height + useless_gap + wy = wy + height end - local c = cls[nclient] - g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width - g.width = width - 2*c.border_width + local g = {} + g.x = wx + g.y = wy + g.height = wa.height - (num_y[i] - 1)*height + g.width = width if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + p.geometries[cls[nclient]] = g nclient = nclient + 1 - g.x = g.x + width + useless_gap + wx = wx + width end end end