Uselessfair code refactoring

This commit is contained in:
worron 2015-01-10 19:51:12 +03:00
parent 2968bb25bd
commit 99b8b39679
1 changed files with 71 additions and 71 deletions

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@ -2,7 +2,7 @@
--[[
Licensed under GNU General Public License v2
* (c) 2014, projektile
* (c) 2014, projektile, worron
* (c) 2013, Luke Bonham
* (c) 2012, Josh Komoroske
* (c) 2010-2012, Peter Hofmann
@ -11,98 +11,98 @@
local beautiful = require("beautiful")
local ipairs = ipairs
local math = { ceil = math.ceil, sqrt = math.sqrt }
local math = { ceil = math.ceil, sqrt = math.sqrt, floor = math.floor, max = math.max }
local tonumber = tonumber
local uselessfair = {}
-- Transformation functions
local function swap(geometry)
return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
end
-- Client geometry correction depending on useless gap and window border
local function size_correction(c, geometry, useless_gap)
geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1)
geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
geometry.x = geometry.x + useless_gap / 2
geometry.y = geometry.y + useless_gap / 2
end
-- Main tiling function
local function fair(p, orientation)
-- A useless gap (like the dwm patch) can be defined with
-- beautiful.useless_gap_width.
local useless_gap = tonumber(beautiful.useless_gap_width) or 0
if useless_gap < 0 then useless_gap = 0 end
-- A global border can be defined with
-- beautiful.global_border_width.
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
-- Theme vars
local useless_gap = beautiful.useless_gap_width or 0
local global_border = beautiful.global_border_width or 0
-- Themes border width requires an offset.
local bw = tonumber(beautiful.border_width) or 0
-- Total window size extend
local ext = 2 * bw + useless_gap
-- get our orientation right.
-- Aliases
local wa = p.workarea
local cls = p.clients
-- Nothing to tile here
if #cls == 0 then return end
-- Workarea size correction depending on useless gap and global border
wa.height = wa.height - 2 * global_border - useless_gap
wa.width = wa.width - 2 * global_border - useless_gap
wa.x = wa.x + useless_gap + global_border
wa.y = wa.y + useless_gap + global_border
wa.x = wa.x + useless_gap / 2 + global_border
wa.y = wa.y + useless_gap / 2 + global_border
if #cls > 0 then
local cells = math.ceil(math.sqrt(#cls))
local strips = math.ceil(#cls / cells)
-- Geometry calculation
local row, col = 0, 0
local cell = 0
local strip = 0
for k, c in ipairs(cls) do
local rows = math.ceil(math.sqrt(#cls))
local cols = math.ceil(#cls / rows)
for i, c in ipairs(cls) do
local g = {}
if ( orientation == "east" and #cls > 2 )
or ( orientation == "south" and #cls <= 2 ) then
if #cls < (strips * cells) and strip == strips - 1 then
g.width = wa.width / (cells - ((strips * cells) - #cls))
-- find tile orientation for current client and swap geometry if need
local need_swap = (orientation == "east" and #cls <= 2) or (orientation == "south" and #cls > 2)
local area = need_swap and swap(wa) or wa
-- calculate geometry
if #cls < (cols * rows) and row == cols - 1 then
g.width = area.width / (rows - ((cols * rows) - #cls))
else
g.width = wa.width / cells
end
g.height = wa.height / strips
g.x = wa.x + cell * g.width
g.y = wa.y + strip * g.height
else
if #cls < (strips * cells) and strip == strips - 1 then
g.height = wa.height / (cells - ((strips * cells) - #cls))
else
g.height = wa.height / cells
end
g.width = wa.width / strips
g.x = wa.x + strip * g.width
g.y = wa.y + cell * g.height
g.width = area.width / rows
end
g.width = g.width - ext
g.height = g.height - ext
g.height = area.height / cols
g.x = area.x + col * g.width
g.y = area.y + row * g.height
-- turn back to real if geometry was swapped
if need_swap then g = swap(g) end
-- window size correction depending on useless gap and window border
size_correction(c, g, useless_gap)
-- set geometry
c:geometry(g)
cell = cell + 1
if cell == cells then
cell = 0
strip = strip + 1
end
end
-- update tile grid coordinates
col = i % rows
row = math.floor(i / rows)
end
end
--- Horizontal fair layout.
-- @param screen The screen to arrange.
uselessfair.horizontal = {}
uselessfair.horizontal.name = "uselessfairh"
function uselessfair.horizontal.arrange(p)
return fair(p, "east")
-- Layout constructor
local function construct_layout(name, direction)
return {
name = name,
-- @p screen The screen number to tile
arrange = function(p) return fair(p, direction) end
}
end
-- Vertical fair layout.
-- @param screen The screen to arrange.
uselessfair.name = "uselessfair"
function uselessfair.arrange(p)
return fair(p, "south")
end
-- Build layouts with different tile direction
uselessfair.vertical = construct_layout("uselessfair", "south")
uselessfair.horizontal = construct_layout("uselessfairh", "east")
-- Module aliase
uselessfair.arrange = uselessfair.vertical.arrange
uselessfair.name = uselessfair.vertical.name
return uselessfair