diff --git a/util/quake.lua b/util/quake.lua index c563695..0ec1081 100644 --- a/util/quake.lua +++ b/util/quake.lua @@ -8,15 +8,15 @@ --]] local awful = require("awful") -local capi = { client = client, - timer = require("gears.timer") } +local capi = { client = client } + local math = { floor = math.floor } -local string = string +local string = { format = string.format } local pairs = pairs local screen = screen + local setmetatable = setmetatable -local tostring = tostring -- Quake-like Dropdown application spawn local quake = {} @@ -57,21 +57,16 @@ function quake:display() cmd = string.format("%s %s %s", self.app, string.format(self.argname, self.name), self.extra) awful.spawn(cmd, { tag = self.screen.selected_tag }) - self.notexist = true return end - -- Resize + -- Set geometry client.floating = true client.border_width = self.border client.size_hints_honor = false - if self.notexist then - self:compute_size() - client:geometry(self.geometry) - self.notexist = false - end + client:geometry(self:compute_size()) - -- Not sticky and on top + -- Set not sticky and on top client.sticky = false client.ontop = true client.above = true @@ -97,23 +92,27 @@ function quake:display() end function quake:compute_size() - local geom - if not self.overlap then - geom = screen[self.screen].workarea - else - geom = screen[self.screen].geometry + -- skip if we already have a geometry for this screen + if not self.geometry[self.screen] then + local geom + if not self.overlap then + geom = screen[self.screen].workarea + else + geom = screen[self.screen].geometry + end + local width, height = self.width, self.height + if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end + if height <= 1 then height = math.floor(geom.height * height) end + local x, y + if self.horiz == "left" then x = geom.x + elseif self.horiz == "right" then x = geom.width + geom.x - width + else x = geom.x + (geom.width - width)/2 end + if self.vert == "top" then y = geom.y + elseif self.vert == "bottom" then y = geom.height + geom.y - height + else y = geom.y + (geom.height - height)/2 end + self.geometry[self.screen] = { x = x, y = y, width = width, height = height } end - local width, height = self.width, self.height - if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end - if height <= 1 then height = math.floor(geom.height * height) end - local x, y - if self.horiz == "left" then x = geom.x - elseif self.horiz == "right" then x = geom.width + geom.x - width - else x = geom.x + (geom.width - width)/2 end - if self.vert == "top" then y = geom.y - elseif self.vert == "bottom" then y = geom.height + geom.y - height - else y = geom.y + (geom.height - height)/2 end - self.geometry = { x = x, y = y, width = width, height = height } + return self.geometry[self.screen] end function quake:new(config) @@ -130,33 +129,26 @@ function quake:new(config) conf.screen = conf.screen or awful.screen.focused() -- If width or height <= 1 this is a proportion of the workspace - conf.height = conf.height or 0.25 -- height - conf.width = conf.width or 1 -- width - conf.vert = conf.vert or "top" -- top, bottom or center - conf.horiz = conf.horiz or "left" -- left, right or center + conf.height = conf.height or 0.25 -- height + conf.width = conf.width or 1 -- width + conf.vert = conf.vert or "top" -- top, bottom or center + conf.horiz = conf.horiz or "left" -- left, right or center + conf.geometry = {} -- internal use + + local dropdown = setmetatable(conf, { __index = quake }) - local console = setmetatable(conf, { __index = quake }) capi.client.connect_signal("manage", function(c) - if c.instance == console.name and c.screen == console.screen then - console:display() + if c.instance == dropdown.name and c.screen == dropdown.screen then + dropdown:display() end end) capi.client.connect_signal("unmanage", function(c) - if c.instance == console.name and c.screen == console.screen then - console.visible = false + if c.instance == dropdown.name and c.screen == dropdown.screen then + dropdown.visible = false end end) - -- "Reattach" currently running quake application. This is in case awesome is restarted. - local reattach = capi.timer { timeout = 0 } - reattach:connect_signal("timeout", function() - if self.followtag then self.screen = awful.screen.focused() end - reattach:stop() - console:display() - end) - reattach:start() - - return console + return dropdown end function quake:toggle()