Fixed sizing/spacing issues in cascadetile and centerwork

This commit is contained in:
Josh Timmer 2015-08-31 03:13:28 -04:00
parent d494886c5a
commit bb2fd2acbe
2 changed files with 27 additions and 23 deletions

View File

@ -58,8 +58,8 @@ function cascadetile.arrange(p)
local cls = p.clients local cls = p.clients
-- Borders are factored in. -- Borders are factored in.
wa.height = wa.height - ((global_border * 2) + (bw * 2)) wa.height = wa.height - (global_border * 2)
wa.width = wa.width - ((global_border * 2) + (bw * 2)) wa.width = wa.width - (global_border * 2)
-- Width of main column? -- Width of main column?
local t = tag.selected(p.screen) local t = tag.selected(p.screen)
@ -102,12 +102,16 @@ function cascadetile.arrange(p)
-- Main column, fixed width and height. -- Main column, fixed width and height.
local c = cls[1] local c = cls[1]
local g = {} local g = {}
local mainwid = wa.width * mwfact -- Subtracting the useless_gap width from the work area width here
-- makes this mwfact calculation work the same as in uselesstile.
-- Explicitly rounding is necessary to prevent the rendered size of
-- slavewid from changing depending on whether we round up or down.
local mainwid = math.floor((wa.width - useless_gap) * mwfact)
local slavewid = wa.width - mainwid local slavewid = wa.width - mainwid
if overlap_main == 1 if overlap_main == 1
then then
g.width = wa.width g.width = wa.width - 2*bw
-- The size of the main window may be reduced a little bit. -- The size of the main window may be reduced a little bit.
-- This allows you to see if there are any windows below the -- This allows you to see if there are any windows below the
@ -116,10 +120,10 @@ function cascadetile.arrange(p)
-- overlapping everything else. -- overlapping everything else.
g.width = g.width - cascadetile.extra_padding g.width = g.width - cascadetile.extra_padding
else else
g.width = mainwid g.width = mainwid - 2*bw
end end
g.height = wa.height g.height = wa.height - 2*bw
g.x = wa.x + global_border g.x = wa.x + global_border
g.y = wa.y + global_border g.y = wa.y + global_border
if useless_gap > 0 if useless_gap > 0
@ -143,13 +147,13 @@ function cascadetile.arrange(p)
-- Remaining clients stacked in slave column, new ones on top. -- Remaining clients stacked in slave column, new ones on top.
if #cls > 1 if #cls > 1
then then
for i = (#cls),2,-1 for i = 2,#cls
do do
c = cls[i] c = cls[i]
g = {} g = {}
g.width = slavewid - current_offset_x g.width = slavewid - current_offset_x - 2*bw
g.height = wa.height - current_offset_y g.height = wa.height - current_offset_y -2*bw
g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
if useless_gap > 0 if useless_gap > 0
then then

View File

@ -40,8 +40,8 @@ function centerwork.arrange(p)
local cls = p.clients local cls = p.clients
-- Borders are factored in. -- Borders are factored in.
wa.height = wa.height - ((global_border * 2) + (bw * 2)) wa.height = wa.height - (global_border * 2)
wa.width = wa.width - ((global_border * 2) + (bw * 2)) wa.width = wa.width - (global_border * 2)
-- Width of main column? -- Width of main column?
local t = awful.tag.selected(p.screen) local t = awful.tag.selected(p.screen)
@ -59,8 +59,8 @@ function centerwork.arrange(p)
local slaveThei = math.floor(wa.height / 2) local slaveThei = math.floor(wa.height / 2)
local slaveBhei = wa.height - slaveThei local slaveBhei = wa.height - slaveThei
g.height = wa.height - 2 * useless_gap g.height = wa.height - 2*useless_gap - 2*bw
g.width = mainwid g.width = mainwid - 2*bw
g.x = wa.x + slaveLwid + global_border g.x = wa.x + slaveLwid + global_border
g.y = wa.y + useless_gap + global_border g.y = wa.y + useless_gap + global_border
@ -70,7 +70,7 @@ function centerwork.arrange(p)
if #cls > 1 if #cls > 1
then then
local at = 0 local at = 0
for i = (#cls),2,-1 for i = 2,#cls
do do
-- It's all fixed. If there are more than 5 clients, -- It's all fixed. If there are more than 5 clients,
-- those additional clients will float. This is -- those additional clients will float. This is
@ -88,29 +88,29 @@ function centerwork.arrange(p)
-- top left -- top left
g.x = wa.x + useless_gap + global_border g.x = wa.x + useless_gap + global_border
g.y = wa.y + useless_gap + global_border g.y = wa.y + useless_gap + global_border
g.width = slaveLwid - 2 * useless_gap g.width = slaveLwid - 2*useless_gap - 2*bw
g.height = slaveThei - useless_gap g.height = slaveThei - useless_gap - 2*bw
elseif i - 2 == centerwork.top_right elseif i - 2 == centerwork.top_right
then then
-- top right -- top right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + useless_gap + global_border g.y = wa.y + useless_gap + global_border
g.width = slaveRwid - 2 * useless_gap g.width = slaveRwid - 2*useless_gap - 2*bw
g.height = slaveThei - useless_gap g.height = slaveThei - useless_gap - 2*bw
elseif i - 2 == centerwork.bottom_left elseif i - 2 == centerwork.bottom_left
then then
-- bottom left -- bottom left
g.x = wa.x + useless_gap + global_border g.x = wa.x + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border g.y = wa.y + slaveThei + useless_gap + global_border
g.width = slaveLwid - 2 * useless_gap g.width = slaveLwid - 2*useless_gap - 2*bw
g.height = slaveBhei - 2 * useless_gap g.height = slaveBhei - 2*useless_gap - 2*bw
elseif i - 2 == centerwork.bottom_right elseif i - 2 == centerwork.bottom_right
then then
-- bottom right -- bottom right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border g.y = wa.y + slaveThei + useless_gap + global_border
g.width = slaveRwid - 2 * useless_gap g.width = slaveRwid - 2*useless_gap - 2*bw
g.height = slaveBhei - 2 * useless_gap g.height = slaveBhei - 2*useless_gap - 2*bw
end end
c:geometry(g) c:geometry(g)