mirror of https://github.com/lcpz/lain.git
Applied border adjustment changes to cascade and termfair, updated termfair to apply useless_gaps the same as other layouts
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@ -28,15 +28,12 @@ function cascade.arrange(p)
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local global_border = tonumber(beautiful.global_border_width) or 0
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if global_border < 0 then global_border = 0 end
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-- Themes border width requires an offset.
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local bw = tonumber(beautiful.border_width) or 0
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-- Screen.
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local wa = p.workarea
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local cls = p.clients
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wa.height = wa.height - ((global_border * 2) + (bw * 2))
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wa.width = wa.width - ((global_border * 2) + (bw * 2))
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wa.height = wa.height - (global_border * 2)
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wa.width = wa.width - (global_border * 2)
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wa.x = wa.x + global_border
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wa.y = wa.y + global_border
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@ -70,8 +67,8 @@ function cascade.arrange(p)
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g.x = wa.x + (how_many - i) * cascade.offset_x
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g.y = wa.y + (i - 1) * cascade.offset_y
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g.width = wa.width - current_offset_x
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g.height = wa.height - current_offset_y
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g.width = wa.width - current_offset_x - 2*c.border_width
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g.height = wa.height - current_offset_y - 2*c.border_width
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c:geometry(g)
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end
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@ -46,16 +46,13 @@ function termfair.arrange(p)
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local global_border = tonumber(beautiful.global_border_width) or 0
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if global_border < 0 then global_border = 0 end
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-- Themes border width requires an offset
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local bw = tonumber(beautiful.border_width) or 0
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-- Screen.
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local wa = p.workarea
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local cls = p.clients
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-- Borders are factored in.
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wa.height = wa.height - ((global_border * 2) + (bw * 2))
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wa.width = wa.width - ((global_border * 2) + (bw * 2))
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wa.height = wa.height - (global_border * 2)
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wa.width = wa.width - (global_border * 2)
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-- How many vertical columns?
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local t = tag.selected(p.screen)
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@ -71,8 +68,8 @@ function termfair.arrange(p)
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local at_x = 0
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local at_y = 0
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local remaining_clients = #cls
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local width = math.floor(wa.width / num_x)
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local height = math.floor(wa.height / num_y)
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local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
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local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
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-- We start the first row. Left-align by limiting the number of
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-- available slots.
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@ -93,25 +90,25 @@ function termfair.arrange(p)
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local g = {}
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if this_x == (num_x - 1)
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then
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g.width = wa.width - (num_x - 1) * width - useless_gap
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g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
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else
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g.width = width - useless_gap
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g.width = width - 2*c.border_width
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end
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if this_y == (num_y - 1)
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then
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g.height = wa.height - (num_y - 1) * height - useless_gap
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g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
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else
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g.height = height - useless_gap
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g.height = height - 2*c.border_width
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end
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g.x = wa.x + this_x * width + global_border
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g.y = wa.y + this_y * height + global_border
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g.x = wa.x + this_x*width + global_border
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g.y = wa.y + this_y*height + global_border
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if useless_gap > 0
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then
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-- All clients tile evenly.
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g.x = g.x + (useless_gap / 2)
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g.y = g.y + (useless_gap / 2)
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g.x = g.x + (this_x + 1)*useless_gap
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g.y = g.y + (this_y + 1)*useless_gap
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end
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c:geometry(g)
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