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232
util/quake.lua
232
util/quake.lua
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@ -3,6 +3,7 @@
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Licensed under GNU General Public License v2
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* (c) 2016, Luke Bonham
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* (c) 2015, unknown
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--]]
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@ -18,7 +19,6 @@ local setmetatable = setmetatable
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local tostring = tostring
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-- Quake-like Dropdown application spawn
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-- Original version: https://awesomewm.org/wiki/Drop-down_terminal#Another_solution
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local quake = {}
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-- If you have a rule like "awful.client.setslave" for your terminals,
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@ -26,144 +26,142 @@ local quake = {}
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-- run into problems with focus.
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function quake:display()
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-- First, we locate the client
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local client = nil
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local i = 0
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for c in awful.client.iterate(function (c)
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-- c.name may be changed!
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return c.instance == self.name
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end, nil, self.screen)
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do
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i = i + 1
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if i == 1 then
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client = c
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else
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-- Additional matching clients, let's remove the sticky bit
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-- which may persist between awesome restarts. We don't close
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-- them as they may be valuable. They will just turn into
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-- normal clients.
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c.sticky = false
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c.ontop = false
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c.above = false
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end
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end
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if self.followtag then self.screen = awful.screen.focused() end
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if not client and not self.visible then return end
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-- First, we locate the client
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local client = nil
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local i = 0
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for c in awful.client.iterate(function (c)
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-- c.name may be changed!
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return c.instance == self.name
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end, nil, self.screen)
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do
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i = i + 1
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if i == 1 then
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client = c
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else
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-- Additional matching clients, let's remove the sticky bit
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-- which may persist between awesome restarts. We don't close
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-- them as they may be valuable. They will just turn into
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-- normal clients.
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c.sticky = false
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c.ontop = false
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c.above = false
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end
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end
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if not client then
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-- The client does not exist, we spawn it
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awful.util.spawn(string.format("%s %s %s", self.app,
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string.format(self.argname, self.name), self.extra),
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false, self.screen)
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self.notexist = true
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return
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end
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if not client and not self.visible then return end
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-- Resize
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awful.client.floating.set(client, true)
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client.border_width = self.border
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client.size_hints_honor = false
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if self.notexist then
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self:compute_size()
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client:geometry(self.geometry)
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self.notexist = false
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end
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if not client then
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-- The client does not exist, we spawn it
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awful.util.spawn(string.format("%s %s %s", self.app,
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string.format(self.argname, self.name), self.extra),
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false, self.screen)
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self.notexist = true
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return
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end
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-- Not sticky and on top
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client.sticky = false
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client.ontop = true
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client.above = true
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client.skip_taskbar = true
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-- Resize
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awful.client.floating.set(client, true)
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client.border_width = self.border
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client.size_hints_honor = false
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if self.notexist then
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self:compute_size()
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client:geometry(self.geometry)
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self.notexist = false
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end
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-- Toggle display
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if self.visible then
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client.hidden = false
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client:raise()
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self.last_tag = awful.tag.selected(self.screen)
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client:tags({awful.tag.selected(self.screen)})
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capi.client.focus = client
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-- Not sticky and on top
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client.sticky = false
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client.ontop = true
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client.above = true
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client.skip_taskbar = true
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-- Toggle display
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if self.visible then
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client.hidden = false
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client:raise()
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self.last_tag = awful.tag.selected(self.screen)
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client:tags({awful.tag.selected(self.screen)})
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capi.client.focus = client
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else
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client.hidden = true
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local ctags = client:tags()
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for i, t in pairs(ctags) do
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ctags[i] = nil
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end
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client:tags(ctags)
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end
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client.hidden = true
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local ctags = client:tags()
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for i, t in pairs(ctags) do
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ctags[i] = nil
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end
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client:tags(ctags)
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end
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return client
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return client
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end
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function quake:compute_size()
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local geom = screen[self.screen].workarea
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local width, height
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if self.width <= 1 then width = math.floor(geom.width * self.width) end
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if self.height <= 1 then height = math.floor(geom.height * self.height) end
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local x, y
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if self.horiz == "left" then x = geom.x
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elseif self.horiz == "right" then x = geom.width + geom.x - self.width
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else x = geom.x + (geom.width - self.width)/2 end
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if self.vert == "top" then y = geom.y
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elseif self.vert == "bottom" then y = geom.height + geom.y - self.height
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else y = geom.y + (geom.height - self.height)/2 end
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self.geometry = { x = x, y = y, width = width, height = height }
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local geom = screen[self.screen].workarea
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local width, height
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if self.width <= 1 then width = math.floor(geom.width * self.width) - 2 * self.border end
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if self.height <= 1 then height = math.floor(geom.height * self.height) end
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local x, y
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if self.horiz == "left" then x = geom.x
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elseif self.horiz == "right" then x = geom.width + geom.x - self.width
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else x = geom.x + (geom.width - self.width)/2 end
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if self.vert == "top" then y = geom.y
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elseif self.vert == "bottom" then y = geom.height + geom.y - self.height
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else y = geom.y + (geom.height - self.height)/2 end
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self.geometry = { x = x, y = y, width = width, height = height }
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end
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function quake:new(config)
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local conf = config or {}
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local conf = config or {}
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conf.app = conf.app or "xterm" -- application to spawn
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conf.name = conf.name or "QuakeDD" -- window name
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conf.argname = conf.argname or "-name %s" -- how to specify window name
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conf.extra = conf.extra or "" -- extra arguments
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conf.visible = conf.visible or false -- initially not visible
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conf.border = conf.border or 1 -- client border width
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conf.followtag = conf.followtag or false -- spawn on currently focused screen
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conf.screen = conf.screen or awful.screen.focused()
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conf.app = conf.app or "xterm" -- application to spawn
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conf.name = conf.name or "QuakeDD" -- window name
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conf.argname = conf.argname or "-name %s" -- how to specify window name
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conf.extra = conf.extra or "" -- extra arguments
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conf.visible = conf.visible or false -- initially not visible
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conf.border = conf.border or 1 -- client border width
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conf.followtag = conf.followtag or false -- spawn on currently focused screen
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conf.screen = conf.screen or awful.screen.focused()
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-- If width or height <= 1 this is a proportion of the workspace
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conf.height = conf.height or 0.25 -- height
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conf.width = conf.width or 1 -- width
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conf.vert = conf.vert or "top" -- top, bottom or center
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conf.horiz = conf.horiz or "center" -- left, right or center
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-- If width or height <= 1 this is a proportion of the workspace
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conf.height = conf.height or 0.25 -- height
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conf.width = conf.width or 1 -- width
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conf.vert = conf.vert or "top" -- top, bottom or center
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conf.horiz = conf.horiz or "left" -- left, right or center
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local console = setmetatable(conf, { __index = quake })
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capi.client.connect_signal("manage", function(c)
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if c.instance == console.name and c.screen == console.screen then
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console:display()
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end
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end)
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capi.client.connect_signal("unmanage", function(c)
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if c.instance == console.name and c.screen == console.screen then
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console.visible = false
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end
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local console = setmetatable(conf, { __index = quake })
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capi.client.connect_signal("manage", function(c)
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if c.instance == console.name and c.screen == console.screen then
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console:display()
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end
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end)
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capi.client.connect_signal("unmanage", function(c)
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if c.instance == console.name and c.screen == console.screen then
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console.visible = false
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end
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end)
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-- "Reattach" currently running quake application. This is in case awesome is restarted.
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local reattach = capi.timer { timeout = 0 }
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reattach:connect_signal("timeout", function()
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if self.followtag then
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self.screen = awful.screen.focused()
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end
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reattach:stop()
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console:display()
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end)
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reattach:start()
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-- "Reattach" currently running quake application. This is in case awesome is restarted.
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local reattach = capi.timer { timeout = 0 }
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reattach:connect_signal("timeout", function()
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if self.followtag then self.screen = awful.screen.focused() end
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reattach:stop()
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console:display()
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end)
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reattach:start()
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return console
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return console
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end
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function quake:toggle()
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if self.followtag then
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self.screen = awful.screen.focused()
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end
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local current_tag = awful.tag.selected(self.screen)
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if self.last_tag ~= current_tag and self.visible then
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awful.client.movetotag(current_tag, self:display())
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else
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self.visible = not self.visible
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self:display()
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end
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if self.followtag then self.screen = awful.screen.focused() end
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local current_tag = awful.tag.selected(self.screen)
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if self.last_tag ~= current_tag and self.visible then
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awful.client.movetotag(current_tag, self:display())
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else
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self.visible = not self.visible
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self:display()
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end
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end
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setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })
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2
wiki
2
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@ -1 +1 @@
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Subproject commit 6e439e9a28174909c4ab0dd23eaf93785cc170e7
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Subproject commit 855d23635ea54a66b246df2134b81b3961ea7d44
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