lain/layout/cascadetile.lua

175 lines
5.7 KiB
Lua

--[[
Licensed under GNU General Public License v2
* (c) 2014, projektile
* (c) 2013, Luke Bonham
* (c) 2010-2012, Peter Hofmann
--]]
local tag = require("awful.tag")
local beautiful = require("beautiful")
local tonumber = tonumber
local cascadetile =
{
name = "cascadetile",
nmaster = 0,
ncol = 0,
mwfact = 0,
offset_x = 5,
offset_y = 32,
extra_padding = 0
}
function cascadetile.arrange(p)
-- Layout with one fixed column meant for a master window. Its
-- width is calculated according to mwfact. Other clients are
-- cascaded or "tabbed" in a slave column on the right.
-- It's a bit hard to demonstrate the behaviour with ASCII-images...
--
-- (1) (2) (3) (4)
-- +----------+---+ +----------+---+ +----------+---+ +----------+---+
-- | | | | | 3 | | | 4 | | +---+|
-- | | | -> | | | -> | +---++ -> | +---+|+
-- | 1 | 2 | | 1 +---++ | 1 | 3 || | 1 +---+|+|
-- | | | | | 2 || | +---++| | +---+|+ |
-- | | | | | || | | 2 | | | | 2 |+ |
-- +----------+---+ +---------+---++ +--------+---+-+ +------+---+---+
-- A useless gap (like the dwm patch) can be defined with
-- beautiful.useless_gap_width.
local useless_gap = tonumber(beautiful.useless_gap_width) or 0
if useless_gap < 0 then useless_gap = 0 end
-- A global border can be defined with
-- beautiful.global_border_width
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
-- Screen.
local wa = p.workarea
local cls = p.clients
-- Borders are factored in.
wa.height = wa.height - (global_border * 2)
wa.width = wa.width - (global_border * 2)
wa.x = wa.x + global_border
wa.y = wa.y + global_border
-- Width of main column?
local t = tag.selected(p.screen)
local mwfact
if cascadetile.mwfact > 0
then
mwfact = cascadetile.mwfact
else
mwfact = tag.getmwfact(t)
end
-- Make slave windows overlap main window? Do this if ncol is 1.
local overlap_main
if cascadetile.ncol > 0
then
overlap_main = cascadetile.ncol
else
overlap_main = tag.getncol(t)
end
-- Minimum space for slave windows? See cascade.lua.
local num_c
if cascadetile.nmaster > 0
then
num_c = cascadetile.nmaster
else
num_c = tag.getnmaster(t)
end
local how_many = #cls - 1
if how_many < num_c
then
how_many = num_c
end
local current_offset_x = cascadetile.offset_x * (how_many - 1)
local current_offset_y = cascadetile.offset_y * (how_many - 1)
if #cls > 0
then
-- Main column, fixed width and height.
local c = cls[1]
local g = {}
-- Subtracting the useless_gap width from the work area width here
-- makes this mwfact calculation work the same as in uselesstile.
-- Rounding is necessary to prevent the rendered size of slavewid
-- from being 1 pixel off when the result is not an integer.
local mainwid = math.floor((wa.width - useless_gap) * mwfact)
local slavewid = wa.width - mainwid
if overlap_main == 1
then
g.width = wa.width - 2*c.border_width
-- The size of the main window may be reduced a little bit.
-- This allows you to see if there are any windows below the
-- main window.
-- This only makes sense, though, if the main window is
-- overlapping everything else.
g.width = g.width - cascadetile.extra_padding
else
g.width = mainwid - 2*c.border_width
end
g.height = wa.height - 2*c.border_width
g.x = wa.x
g.y = wa.y
if useless_gap > 0
then
-- Reduce width once and move window to the right. Reduce
-- height twice, however.
g.width = g.width - useless_gap
g.height = g.height - 2 * useless_gap
g.x = g.x + useless_gap
g.y = g.y + useless_gap
-- When there's no window to the right, add an additional
-- gap.
if overlap_main == 1
then
g.width = g.width - useless_gap
end
end
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
c:geometry(g)
-- Remaining clients stacked in slave column, new ones on top.
if #cls > 1
then
for i = 2,#cls
do
c = cls[i]
g = {}
g.width = slavewid - current_offset_x - 2*c.border_width
g.height = wa.height - current_offset_y - 2*c.border_width
g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
g.y = wa.y + (i - 2) * cascadetile.offset_y
if useless_gap > 0
then
g.width = g.width - 2 * useless_gap
g.height = g.height - 2 * useless_gap
g.x = g.x + useless_gap
g.y = g.y + useless_gap
end
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
c:geometry(g)
end
end
end
end
return cascadetile