lain/layout/centerwork.lua

159 lines
5.3 KiB
Lua

--[[
Licensed under GNU General Public License v2
* (c) 2016, Henrik Antonsson
* (c) 2015, Joerg Jaspert
* (c) 2014, projektile
* (c) 2013, Luke Bonham
* (c) 2010-2012, Peter Hofmann
--]]
local tag = require("awful.tag")
local tonumber = tonumber
local math = { floor = math.floor }
local centerwork = {
name = "centerwork",
horizontal = { name = "centerworkh" }
}
local function do_centerwork(p, orientation)
-- Screen.
local wa = p.workarea
local cls = p.clients
if #cls <= 0 then return end
-- Useless gaps.
local useless_gap = p.useless_gap or 0
local c = cls[1]
local g = {}
-- Main column, fixed width and height.
local mwfact = tag.object.get_master_width_factor(t)
local mainhei = math.floor(wa.height * mwfact)
local mainwid = math.floor(wa.width * mwfact)
local slavewid = wa.width - mainwid
local slaveLwid = math.floor(slavewid / 2)
local slaveRwid = slavewid - slaveLwid
local slavehei = wa.height - mainhei
local slaveThei = math.floor(slavehei / 2)
local slaveBhei = slavehei - slaveThei
local nbrFirstSlaves = math.floor(#cls / 2)
local nbrSecondSlaves = math.floor((#cls - 1) / 2)
local slaveFirstDim, slaveSecondDim = 0, 0
if orientation == "vertical" then
if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.height / nbrFirstSlaves) end
if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end
g.height = wa.height - 2*useless_gap - 2*c.border_width
g.width = mainwid - 2*c.border_width
g.x = wa.x + slaveLwid
g.y = wa.y + useless_gap
else
if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.width / nbrFirstSlaves) end
if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end
g.height = mainhei - 2*c.border_width
g.width = wa.width - 2*useless_gap - 2*c.border_width
g.x = wa.x + useless_gap
g.y = wa.y + slaveThei
end
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
c:geometry(g)
-- Auxiliary windows.
if #cls <= 1 then return end
for i = 2,#cls do
local c = cls[i]
local g = {}
local rowIndex = math.floor(i/2)
if orientation == "vertical" then
if i % 2 == 0 then
-- left slave
g.x = wa.x + useless_gap
g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim
g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-- if last slave in left row use remaining space for that slave
if rowIndex == nbrFirstSlaves then
g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
else
g.height = slaveFirstDim - useless_gap - 2*c.border_width
end
else
-- right slave
g.x = wa.x + slaveLwid + mainwid + useless_gap
g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim
g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-- if last slave in right row use remaining space for that slave
if rowIndex == nbrSecondSlaves then
g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
else
g.height = slaveSecondDim - useless_gap - 2*c.border_width
end
end
else
if i % 2 == 0 then
-- top slave
g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
g.y = wa.y + useless_gap
g.height = slaveThei - 2*useless_gap - 2*c.border_width
-- if last slave in top row use remaining space for that slave
if rowIndex == nbrFirstSlaves then
g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
else
g.width = slaveFirstDim - useless_gap - 2*c.border_width
end
else
-- bottom slave
g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
g.y = wa.y + slaveThei + mainhei + useless_gap
g.height = slaveBhei - 2*useless_gap - 2*c.border_width
-- if last slave in bottom row use remaining space for that slave
if rowIndex == nbrSecondSlaves then
g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
else
g.width = slaveSecondDim - useless_gap - 2*c.border_width
end
end
end
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
c:geometry(g)
end
end
function centerwork.horizontal.arrange(p)
return do_centerwork(p, "horizontal")
end
function centerwork.arrange(p)
return do_centerwork(p, "vertical")
end
return centerwork