mirror of https://github.com/lcpz/lain.git
225 lines
6.5 KiB
Lua
225 lines
6.5 KiB
Lua
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--[[
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Licensed under GNU General Public License v2
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* (c) 2014 projektile, worron
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* (c) 2013 Luke Bonham
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* (c) 2009 Donald Ephraim Curtis
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* (c) 2008 Julien Danjolu
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--]]
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local tag = require("awful.tag")
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local beautiful = require("beautiful")
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local ipairs = ipairs
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local math = { floor = math.floor,
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ceil = math.ceil,
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max = math.max,
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min = math.min }
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local tonumber = tonumber
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local uselesstile = {}
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-- Transformation functions
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local function flip(canvas, geometry)
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return {
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-- vertical only
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x = 2 * canvas.x + canvas.width - geometry.x - geometry.width,
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y = geometry.y,
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width = geometry.width,
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height = geometry.height
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}
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end
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local function swap(geometry)
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return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
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end
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-- Find geometry for secondary windows column
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local function cut_column(wa, n, index)
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local width = wa.width / n
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local area = { x = wa.x + (index - 1) * width, y = wa.y, width = width, height = wa.height }
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return area
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end
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-- Find geometry for certain window in column
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local function cut_row(wa, factor, index, used)
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local height = wa.height * factor.window[index] / factor.total
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local area = { x = wa.x, y = wa.y + used, width = wa.width, height = height }
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return area
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end
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-- Client geometry correction depending on useless gap and window border
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local function size_correction(c, geometry, useless_gap)
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geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1)
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geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
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geometry.x = geometry.x + useless_gap / 2
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geometry.y = geometry.y + useless_gap / 2
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end
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-- Check size factor for group of clients and calculate total
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local function calc_factor(n, winfactors)
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local factor = { window = winfactors, total = 0, min = 1 }
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for i = 1, n do
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if not factor.window[i] then
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factor.window[i] = factor.min
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else
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factor.min = math.min(factor.window[i], factor.min)
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if factor.window[i] < 0.05 then factor.window[i] = 0.05 end
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end
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factor.total = factor.total + factor.window[i]
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end
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return factor
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end
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-- Tile group of clients in given area
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-- @canvas need for proper transformation only
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-- @winfactors table with clients size factors
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local function tile_column(canvas, area, list, useless_gap, transformation, winfactors)
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local used = 0
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local factor = calc_factor(#list, winfactors)
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for i, c in ipairs(list) do
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local g = cut_row(area, factor, i, used)
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used = used + g.height
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-- swap workarea dimensions
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if transformation.flip then g = flip(canvas, g) end
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if transformation.swap then g = swap(g) end
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-- useless gap and border correction
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size_correction(c, g, useless_gap)
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c:geometry(g)
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end
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end
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--Main tile function
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local function tile(p, orientation)
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-- Theme vars
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local useless_gap = beautiful.useless_gap_width or 0
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local global_border = beautiful.global_border_width or 0
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-- Aliases
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local wa = p.workarea
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local cls = p.clients
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local t = tag.selected(p.screen)
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-- Nothing to tile here
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if #cls == 0 then return end
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-- Get tag prop
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local nmaster = math.min(tag.getnmaster(t), #cls)
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local mwfact = tag.getmwfact(t)
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if nmaster == 0 then
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mwfact = 0
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elseif nmaster == #cls then
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mwfact = 1
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end
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-- clients size factor
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local data = tag.getdata(t).windowfact
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if not data then
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data = {}
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tag.getdata(t).windowfact = data
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end
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-- Workarea size correction depending on useless gap and global border
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wa.height = wa.height - 2 * global_border - useless_gap
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wa.width = wa.width - 2 * global_border - useless_gap
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wa.x = wa.x + useless_gap / 2 + global_border
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wa.y = wa.y + useless_gap / 2 + global_border
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-- Find which transformation we need for given orientation
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local transformation = {
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swap = orientation == 'top' or orientation == 'bottom',
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flip = orientation == 'left' or orientation == 'top'
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}
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-- Swap workarea dimensions if orientation vertical
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if transformation.swap then wa = swap(wa) end
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-- Split master and other windows
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local cls_master, cls_other = {}, {}
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for i, c in ipairs(cls) do
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if i <= nmaster then
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table.insert(cls_master, c)
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else
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table.insert(cls_other, c)
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end
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end
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-- Tile master windows
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local master_area = {
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x = wa.x,
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y = wa.y,
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width = nmaster > 0 and wa.width * mwfact or 0,
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height = wa.height
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}
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if not data[0] then data[0] = {} end
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tile_column(wa, master_area, cls_master, useless_gap, transformation, data[0])
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-- Tile other windows
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local other_area = {
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x = wa.x + master_area.width,
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y = wa.y,
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width = wa.width - master_area.width,
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height = wa.height
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}
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-- get column number for other windows
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local ncol = math.min(tag.getncol(t), #cls_other)
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-- split other windows to column groups
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local last_small_column = ncol - #cls_other % ncol
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local rows_min = math.floor(#cls_other / ncol)
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local client_index = 1
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for i = 1, ncol do
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local position = transformation.flip and ncol - i + 1 or i
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local rows = i <= last_small_column and rows_min or rows_min + 1
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local column = {}
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for j = 1, rows do
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table.insert(column, cls_other[client_index])
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client_index = client_index + 1
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end
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-- and tile
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local column_area = cut_column(other_area, ncol, position)
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if not data[i] then data[i] = {} end
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tile_column(wa, column_area, column, useless_gap, transformation, data[i])
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end
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end
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-- Layout constructor
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local function construct_layout(name, orientation)
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return {
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name = name,
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-- @p screen number to tile
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arrange = function(p) return tile(p, orientation) end
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}
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end
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-- Build layouts with different tile direction
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uselesstile.right = construct_layout("uselesstile", "right")
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uselesstile.left = construct_layout("uselesstileleft", "left")
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uselesstile.bottom = construct_layout("uselesstilebottom", "bottom")
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uselesstile.top = construct_layout("uselesstiletop", "top")
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-- Module aliase
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uselesstile.arrange = uselesstile.right.arrange
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uselesstile.name = uselesstile.right.name
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return uselesstile
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