lain/layout/uselesstile.lua

193 lines
5.4 KiB
Lua

--[[
Licensed under GNU General Public License v2
* (c) 2014 projektile, worron
* (c) 2013 Luke Bonham
* (c) 2009 Donald Ephraim Curtis
* (c) 2008 Julien Danjolu
--]]
local tag = require("awful.tag")
local beautiful = require("beautiful")
local ipairs = ipairs
local math = { floor = math.floor,
ceil = math.ceil,
max = math.max,
min = math.min }
local tonumber = tonumber
local uselesstile = {}
-- Transformation functions
local function flip(canvas, geometry)
return {
-- vertical only
x = 2 * canvas.x + canvas.width - geometry.x - geometry.width,
y = geometry.y,
width = geometry.width,
height = geometry.height
}
end
local function swap(geometry)
return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
end
-- Find geometry for column/row tiling
local function cut_area(wa, total, index, is_horizontal)
local wa = is_horizontal and swap(wa) or wa
local height = wa.height / total
local area = {
x = wa.x,
y = wa.y + (index - 1) * height,
width = wa.width,
height = height
}
if is_horizontal then area = swap(area) end
return area
end
-- Client geometry correction depending on useless gap and window border
local function size_correction(c, geometry, useless_gap)
geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1)
geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
geometry.x = geometry.x + useless_gap / 2
geometry.y = geometry.y + useless_gap / 2
end
-- Tile group of clients in given area
-- @canvas need for proper transformation only
local function tile_column(canvas, area, list, useless_gap, transformation)
for i, c in ipairs(list) do
local g = cut_area(area, #list, i)
-- swap workarea dimensions
if transformation.flip then g = flip(canvas, g) end
if transformation.swap then g = swap(g) end
-- useless gap and border correction
size_correction(c, g, useless_gap)
c:geometry(g)
end
end
--Main tile function
local function tile(p, orientation)
-- Theme vars
local useless_gap = beautiful.useless_gap_width or 0
local global_border = beautiful.global_border_width or 0
-- Aliases
local wa = p.workarea
local cls = p.clients
local t = tag.selected(p.screen)
-- Nothing to tile here
if #cls == 0 then return end
-- Get tag prop
local nmaster = math.min(tag.getnmaster(t), #cls)
local mwfact = tag.getmwfact(t)
if nmaster == 0 then
mwfact = 0
elseif nmaster == #cls then
mwfact = 1
end
-- Workarea size correction depending on useless gap and global border
wa.height = wa.height - 2 * global_border - useless_gap
wa.width = wa.width - 2 * global_border - useless_gap
wa.x = wa.x + useless_gap / 2 + global_border
wa.y = wa.y + useless_gap / 2 + global_border
-- Find which transformation we need for given orientation
local transformation = {
swap = orientation == 'top' or orientation == 'bottom',
flip = orientation == 'left' or orientation == 'top'
}
-- Swap workarea dimensions if orientation vertical
if transformation.swap then wa = swap(wa) end
-- Split master and other windows
local cls_master, cls_other = {}, {}
for i, c in ipairs(cls) do
if i <= nmaster then
table.insert(cls_master, c)
else
table.insert(cls_other, c)
end
end
-- Tile master windows
local master_area = {
x = wa.x,
y = wa.y,
width = nmaster > 0 and wa.width * mwfact or 0,
height = wa.height
}
tile_column(wa, master_area, cls_master, useless_gap, transformation)
-- Tile other windows
local other_area = {
x = wa.x + master_area.width,
y = wa.y,
width = wa.width - master_area.width,
height = wa.height
}
-- get column number for other windows
local ncol = math.min(tag.getncol(t), #cls_other)
-- split other windows to column groups
local last_small_column = ncol - #cls_other % ncol
local rows_min = math.floor(#cls_other / ncol)
local client_index = 1
for i = 1, ncol do
local position = transformation.flip and ncol - i + 1 or i
local rows = i <= last_small_column and rows_min or rows_min + 1
local column = {}
for j = 1, rows do
table.insert(column, cls_other[client_index])
client_index = client_index + 1
end
-- and tile
local column_area = cut_area(other_area, ncol, position, true)
tile_column(wa, column_area, column, useless_gap, transformation)
end
end
-- Layout constructor
local function construct_layout(name, orientation)
return {
name = name,
-- @p screen number to tile
arrange = function(p) return tile(p, orientation) end
}
end
-- Build layouts with different tile direction
uselesstile.right = construct_layout("uselesstile", "right")
uselesstile.left = construct_layout("uselesstileleft", "left")
uselesstile.bottom = construct_layout("uselesstilebottom", "bottom")
uselesstile.top = construct_layout("uselesstiletop", "top")
-- Module aliase
uselesstile.arrange = uselesstile.right.arrange
uselesstile.name = uselesstile.right.name
return uselesstile