mirror of https://github.com/lcpz/lain.git
175 lines
5.7 KiB
Lua
175 lines
5.7 KiB
Lua
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--[[
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Licensed under GNU General Public License v2
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* (c) 2014, projektile
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* (c) 2013, Luke Bonham
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* (c) 2010-2012, Peter Hofmann
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--]]
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local tag = require("awful.tag")
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local beautiful = require("beautiful")
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local tonumber = tonumber
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local cascadetile =
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{
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name = "cascadetile",
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nmaster = 0,
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ncol = 0,
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mwfact = 0,
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offset_x = 5,
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offset_y = 32,
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extra_padding = 0
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}
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function cascadetile.arrange(p)
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-- Layout with one fixed column meant for a master window. Its
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-- width is calculated according to mwfact. Other clients are
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-- cascaded or "tabbed" in a slave column on the right.
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-- It's a bit hard to demonstrate the behaviour with ASCII-images...
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--
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-- (1) (2) (3) (4)
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-- +----------+---+ +----------+---+ +----------+---+ +----------+---+
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-- | | | | | 3 | | | 4 | | +---+|
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-- | | | -> | | | -> | +---++ -> | +---+|+
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-- | 1 | 2 | | 1 +---++ | 1 | 3 || | 1 +---+|+|
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-- | | | | | 2 || | +---++| | +---+|+ |
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-- | | | | | || | | 2 | | | | 2 |+ |
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-- +----------+---+ +---------+---++ +--------+---+-+ +------+---+---+
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-- A useless gap (like the dwm patch) can be defined with
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-- beautiful.useless_gap_width.
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local useless_gap = tonumber(beautiful.useless_gap_width) or 0
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if useless_gap < 0 then useless_gap = 0 end
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-- A global border can be defined with
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-- beautiful.global_border_width
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local global_border = tonumber(beautiful.global_border_width) or 0
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if global_border < 0 then global_border = 0 end
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-- Screen.
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local wa = p.workarea
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local cls = p.clients
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-- Borders are factored in.
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wa.height = wa.height - (global_border * 2)
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wa.width = wa.width - (global_border * 2)
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wa.x = wa.x + global_border
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wa.y = wa.y + global_border
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-- Width of main column?
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local t = tag.selected(p.screen)
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local mwfact
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if cascadetile.mwfact > 0
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then
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mwfact = cascadetile.mwfact
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else
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mwfact = tag.getmwfact(t)
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end
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-- Make slave windows overlap main window? Do this if ncol is 1.
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local overlap_main
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if cascadetile.ncol > 0
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then
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overlap_main = cascadetile.ncol
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else
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overlap_main = tag.getncol(t)
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end
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-- Minimum space for slave windows? See cascade.lua.
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local num_c
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if cascadetile.nmaster > 0
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then
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num_c = cascadetile.nmaster
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else
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num_c = tag.getnmaster(t)
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end
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local how_many = #cls - 1
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if how_many < num_c
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then
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how_many = num_c
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end
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local current_offset_x = cascadetile.offset_x * (how_many - 1)
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local current_offset_y = cascadetile.offset_y * (how_many - 1)
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if #cls > 0
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then
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-- Main column, fixed width and height.
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local c = cls[1]
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local g = {}
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-- Subtracting the useless_gap width from the work area width here
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-- makes this mwfact calculation work the same as in uselesstile.
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-- Rounding is necessary to prevent the rendered size of slavewid
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-- from being 1 pixel off when the result is not an integer.
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local mainwid = math.floor((wa.width - useless_gap) * mwfact)
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local slavewid = wa.width - mainwid
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if overlap_main == 1
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then
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g.width = wa.width - 2*c.border_width
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-- The size of the main window may be reduced a little bit.
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-- This allows you to see if there are any windows below the
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-- main window.
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-- This only makes sense, though, if the main window is
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-- overlapping everything else.
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g.width = g.width - cascadetile.extra_padding
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else
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g.width = mainwid - 2*c.border_width
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end
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g.height = wa.height - 2*c.border_width
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g.x = wa.x
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g.y = wa.y
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if useless_gap > 0
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then
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-- Reduce width once and move window to the right. Reduce
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-- height twice, however.
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g.width = g.width - useless_gap
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g.height = g.height - 2 * useless_gap
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g.x = g.x + useless_gap
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g.y = g.y + useless_gap
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-- When there's no window to the right, add an additional
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-- gap.
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if overlap_main == 1
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then
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g.width = g.width - useless_gap
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end
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end
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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-- Remaining clients stacked in slave column, new ones on top.
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if #cls > 1
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then
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for i = 2,#cls
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do
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c = cls[i]
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g = {}
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g.width = slavewid - current_offset_x - 2*c.border_width
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g.height = wa.height - current_offset_y - 2*c.border_width
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g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
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g.y = wa.y + (i - 2) * cascadetile.offset_y
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if useless_gap > 0
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then
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g.width = g.width - 2 * useless_gap
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g.height = g.height - 2 * useless_gap
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g.x = g.x + useless_gap
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g.y = g.y + useless_gap
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end
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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end
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end
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end
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end
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return cascadetile
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