layout-machi/editor.lua

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local api = {
beautiful = require("beautiful"),
wibox = require("wibox"),
awful = require("awful"),
screen = require("awful.screen"),
layout = require("awful.layout"),
keygrabber = require("awful.keygrabber"),
naughty = require("naughty"),
gears = require("gears"),
dpi = require("beautiful.xresources").apply_dpi,
}
local label_font_family = api.beautiful.get_font(
api.beautiful.mono_font or api.beautiful.font):get_family()
local label_size = api.dpi(30)
local info_size = api.dpi(60)
-- colors are in rgba
local border_color = "#ffffffc0"
local active_color = "#6c7ea780"
local open_color = "#00000080"
local closed_color = "#00000080"
local init_max_depth = 2
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local function is_tiling(c)
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return
not (c.tomb_floating or c.floating or c.maximized_horizontal or c.maximized_vertical or c.maximized or c.fullscreen)
end
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local function set_tiling(c)
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c.floating = false
c.maximized = false
c.maximized_vertical = false
c.maximized_horizontal = false
c.fullscreen = false
end
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local function min(a, b)
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if a < b then return a else return b end
end
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local function max(a, b)
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if a < b then return b else return a end
end
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local function set_region(c, r)
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c.floating = false
c.maximized = false
c.fullscreen = false
c.machi_region = r
api.layout.arrange(c.screen)
end
-- find the best region for the area
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local function fit_region(c, regions)
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local choice = 1
local choice_value = nil
local c_area = c.width * c.height
for i, a in ipairs(regions) do
local x_cap = max(0, min(c.x + c.width, a.x + a.width) - max(c.x, a.x))
local y_cap = max(0, min(c.y + c.height, a.y + a.height) - max(c.y, a.y))
local cap = x_cap * y_cap
-- -- a cap b / a cup b
-- local cup = c_area + a.width * a.height - cap
-- if cup > 0 then
-- local itx_ratio = cap / cup
-- if choice_value == nil or choice_value < itx_ratio then
-- choice_value = itx_ratio
-- choice = i
-- end
-- end
-- a cap b
if choice_value == nil or choice_value < cap then
choice = i
choice_value = cap
end
end
return choice
end
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local function cycle_region(c)
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layout = api.layout.get(c.screen)
regions = layout.get_regions and layout.get_regions()
if type(regions) ~= "table" or #regions < 1 then
c.float = true
return
end
current_region = c.machi_region or 1
if not is_tiling(c) then
-- find out which region has the most intersection, calculated by a cap b / a cup b
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c.machi_region = fit_region(c, regions)
set_tiling(c)
elseif current_region >= #regions then
c.machi_region = 1
else
c.machi_region = current_region + 1
end
api.layout.arrange(c.screen)
end
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local function _area_tostring(wa)
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return "{x:" .. tostring(wa.x) .. ",y:" .. tostring(wa.y) .. ",w:" .. tostring(wa.width) .. ",h:" .. tostring(wa.height) .. "}"
end
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local function shrink_area_with_gap(a, gap)
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return { x = a.x + (a.bl and 0 or gap / 2), y = a.y + (a.bu and 0 or gap / 2),
width = a.width - (a.bl and 0 or gap / 2) - (a.br and 0 or gap / 2),
height = a.height - (a.bu and 0 or gap / 2) - (a.bd and 0 or gap / 2) }
end
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local function restore_data(data)
if data.history_file then
local file, err = io.open(data.history_file, "r")
if err then
print("cannot read history from " .. data.history_file)
else
data.cmds = {}
for line in file:lines() do
print("restore cmd " .. line)
data.cmds[#data.cmds + 1] = line
end
end
end
return data
end
local function create(data)
if data == nil then
data = restore_data({
history_file = ".machi_history",
history_save_max = 100
gap = beautiful.useless_gap
})
end
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local gap = data.gap or 0
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local closed_areas
local open_areas
local history
local num_1
local num_2
local max_depth
local current_info
local current_cmd
local to_exit
local to_apply
local function init(init_area)
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closed_areas = {}
open_areas = {
{
x = init_area.x,
y = init_area.y,
width = init_area.width,
height = init_area.height,
border = 15,
depth = 0,
group_id = 0,
-- we do not want to rely on BitOp
bl = true, br = true, bu = true, bd = true,
}
}
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history = {}
num_1 = nil
num_2 = nil
max_depth = init_max_depth
current_info = ""
current_cmd = ""
to_exit = false
to_apply = false
end
local function push_history()
history[#history + 1] = {#closed_areas, #open_areas, {}, current_info, current_cmd, max_depth, num_1, num_2}
end
local function discard_history()
table.remove(history, #history)
end
local function pop_history()
if #history == 0 then return end
for i = history[#history][1] + 1, #closed_areas do
table.remove(closed_areas, #closed_areas)
end
for i = history[#history][2] + 1, #open_areas do
table.remove(open_areas, #open_areas)
end
for i = 1, #history[#history][3] do
open_areas[history[#history][2] - i + 1] = history[#history][3][i]
end
current_info = history[#history][4]
current_cmd = history[#history][5]
max_depth = history[#history][6]
num_1 = history[#history][7]
num_2 = history[#history][8]
table.remove(history, #history)
end
local function pop_open_area()
local a = open_areas[#open_areas]
table.remove(open_areas, #open_areas)
local idx = history[#history][2] - #open_areas
-- only save when the position has been firstly poped
if idx > #history[#history][3] then
history[#history][3][#history[#history][3] + 1] = a
end
return a
end
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local split_count = 0
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local function handle_split(method, alt)
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split_count = split_count + 1
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if num_1 == nil then num_1 = 1 end
if num_2 == nil then num_2 = 1 end
if alt then
local tmp = num_1
num_1 = num_2
num_2 = tmp
end
local a = pop_open_area()
local lu, rd
print("split " .. method .. " " .. tostring(alt) .. " " .. _area_tostring(a))
if method == "h" then
lu = {
x = a.x, y = a.y,
width = a.width / (num_1 + num_2) * num_1, height = a.height,
depth = a.depth + 1,
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group_id = split_count,
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bl = a.bl, br = false, bu = a.bu, bd = a.bd,
}
rd = {
x = a.x + lu.width, y = a.y,
width = a.width - lu.width, height = a.height,
depth = a.depth + 1,
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group_id = split_count,
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bl = false, br = a.br, bu = a.bu, bd = a.bd,
}
open_areas[#open_areas + 1] = rd
open_areas[#open_areas + 1] = lu
elseif method == "v" then
lu = {
x = a.x, y = a.y,
width = a.width, height = a.height / (num_1 + num_2) * num_1,
depth = a.depth + 1,
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group_id = split_count,
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bl = a.bl, br = a.br, bu = a.bu, bd = false
}
rd = {
x = a.x, y = a.y + lu.height,
width = a.width, height = a.height - lu.height,
depth = a.depth + 1,
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group_id = split_count,
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bl = a.bl, br = a.br, bu = false, bd = a.bd,
}
open_areas[#open_areas + 1] = rd
open_areas[#open_areas + 1] = lu
elseif method == "w" then
local x_interval = a.width / num_1
local y_interval = a.height / num_2
for y = num_2, 1, -1 do
for x = num_1, 1, -1 do
local r = {
x = a.x + x_interval * (x - 1),
y = a.y + y_interval * (y - 1),
width = x_interval,
height = y_interval,
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depth = a.depth + 1,
group_id = split_count,
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}
if x == 1 then r.bl = a.bl else r.bl = false end
if x == num_1 then r.br = a.br else r.br = false end
if y == 1 then r.bu = a.bu else r.bu = false end
if y == num_2 then r.bd = a.bd else r.bd = false end
open_areas[#open_areas + 1] = r
end
end
elseif method == "P" then
-- XXX
end
num_1 = nil
num_2 = nil
end
local function push_area()
closed_areas[#closed_areas + 1] = pop_open_area()
end
local function handle_command(key)
if key == "h" or key == "H" then
handle_split("h", key == "H")
elseif key == "v" or key == "V" then
handle_split("v", key == "V")
elseif key == "w" or key == "W" then
if num_1 == nil and num_2 == nil then
push_area()
else
handle_split("w", key == "W")
end
elseif key == "p" or key == "P" then
handle_split("p", key == "P")
elseif key == "s" or key == "S" then
if #open_areas > 0 then
key = "s"
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local times = num_1 or 1
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local t = {}
while #open_areas > 0 do
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t[#t + 1] = pop_open_area()
end
for i = #t, 1, -1 do
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open_areas[#open_areas + 1] = t[(i + times - 1) % #t + 1]
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end
num_1 = nil
num_2 = nil
else
return nil
end
elseif key == " " or key == "-" then
key = "-"
if num_1 ~= nil then
max_depth = num_1
num_1 = nil
num_2 = nil
else
push_area()
end
elseif key == "Return" or key == "." then
key = "."
while #open_areas > 0 do
push_area()
end
elseif tonumber(key) ~= nil then
local v = tonumber(key)
if num_1 == nil then
num_1 = v
elseif num_2 == nil then
num_2 = v
else
return nil
end
else
return nil
end
while #open_areas > 0 and open_areas[#open_areas].depth >= max_depth do
push_area()
end
return key
end
local function start_interactive()
if data.cmds == nil then
data.cmds = {}
end
local cmd_index = #data.cmds + 1
data.cmds[cmd_index] = ""
local screen = api.screen.focused()
local kg
local infobox = api.wibox({
x = screen.workarea.x,
y = screen.workarea.y,
width = screen.workarea.width,
height = screen.workarea.height,
bg = "#ffffff00",
opacity = 1,
ontop = true
})
infobox.visible = true
local function cleanup()
infobox.visible = false
end
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local function draw_info(context, cr, width, height)
cr:set_source_rgba(0, 0, 0, 0)
cr:rectangle(0, 0, width, height)
cr:fill()
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local msg, ext
for i, a in ipairs(closed_areas) do
local sa = shrink_area_with_gap(a, gap)
cr:rectangle(sa.x, sa.y, sa.width, sa.height)
cr:clip()
cr:set_source(api.gears.color(closed_color))
cr:rectangle(sa.x, sa.y, sa.width, sa.height)
cr:fill()
cr:set_source(api.gears.color(border_color))
cr:rectangle(sa.x, sa.y, sa.width, sa.height)
cr:set_line_width(10.0)
cr:stroke()
cr:reset_clip()
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end
for i, a in ipairs(open_areas) do
local sa = shrink_area_with_gap(a, gap)
cr:rectangle(sa.x, sa.y, sa.width, sa.height)
cr:clip()
if i == #open_areas then
cr:set_source(api.gears.color(active_color))
else
cr:set_source(api.gears.color(open_color))
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end
cr:rectangle(sa.x, sa.y, sa.width, sa.height)
cr:fill()
cr:set_source(api.gears.color(border_color))
cr:rectangle(sa.x, sa.y, sa.width, sa.height)
cr:set_line_width(10.0)
if i ~= #open_areas then
cr:set_dash({5, 5}, 0)
cr:stroke()
cr:set_dash({}, 0)
else
cr:stroke()
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end
cr:reset_clip()
end
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cr:select_font_face(label_font_family, "normal", "normal")
cr:set_font_size(info_size)
cr:set_font_face(cr:get_font_face())
msg = current_info
ext = cr:text_extents(msg)
cr:move_to(width / 2 - ext.width / 2 - ext.x_bearing, height / 2 - ext.height / 2 - ext.y_bearing)
cr:text_path(msg)
cr:set_source_rgba(1, 1, 1, 1)
cr:fill()
cr:move_to(width / 2 - ext.width / 2 - ext.x_bearing, height / 2 - ext.height / 2 - ext.y_bearing)
cr:text_path(msg)
cr:set_source_rgba(0, 0, 0, 1)
cr:set_line_width(2.0)
cr:stroke()
end
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local function refresh()
print("closed areas:")
for i, a in ipairs(closed_areas) do
print(" " .. _area_tostring(a))
end
print("open areas:")
for i, a in ipairs(open_areas) do
print(" " .. _area_tostring(a))
end
infobox.bgimage = draw_info
end
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print("interactive layout editing starts")
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init(screen.workarea)
refresh()
kg = keygrabber.run(function (mod, key, event)
if event == "release" then
return
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end
if key == "BackSpace" then
pop_history()
elseif key == "Escape" then
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table.remove(data.cmds, #data.cmds)
to_exit = true
elseif key == "Up" or key == "Down" then
if current_cmd ~= data.cmds[cmd_index] then
data.cmds[#data.cmds] = current_cmd
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end
if key == "Up" and cmd_index > 1 then
cmd_index = cmd_index - 1
elseif key == "Down" and cmd_index < #data.cmds then
cmd_index = cmd_index + 1
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end
print("restore history #" .. tostring(cmd_index) .. ":" .. data.cmds[cmd_index])
init(screen.workarea)
for i = 1, #data.cmds[cmd_index] do
cmd = data.cmds[cmd_index]:sub(i, i)
push_history()
local ret = handle_command(cmd)
current_info = current_info .. ret
current_cmd = current_cmd .. ret
end
if #open_areas == 0 then
current_info = current_info .. " (enter to save)"
end
elseif #open_areas > 0 then
push_history()
local ret = handle_command(key)
if ret ~= nil then
current_info = current_info .. ret
current_cmd = current_cmd .. ret
else
discard_history()
end
if #open_areas == 0 then
current_info = current_info .. " (enter to save)"
end
else
if key == "Return" then
table.remove(data.cmds, #data.cmds)
-- remove duplicated entries
local j = 1
for i = 1, #data.cmds do
if data.cmds[i] ~= current_cmd then
data.cmds[j] = data.cmds[i]
j = j + 1
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end
end
for i = #data.cmds, j, -1 do
table.remove(data.cmds, i)
end
-- bring the current cmd to the front
data.cmds[#data.cmds + 1] = current_cmd
if data.history_file then
local file, err = io.open(data.history_file, "w")
if err then
print("cannot save history to " .. data.history_file)
else
for i = max(1, #data.cmds - data.history_save_max + 1), #data.cmds do
print("save cmd " .. data.cmds[i])
file:write(data.cmds[i] .. "\n")
end
end
end
current_info = "Saved!"
to_exit = true
to_apply = true
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end
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end
refresh()
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if to_exit then
print("interactive layout editing ends")
if to_apply then
local layout = api.layout.get(screen)
if layout.set_regions then
local areas_with_gap = {}
for _, a in ipairs(closed_areas) do
areas_with_gap[#areas_with_gap + 1] = shrink_area_with_gap(a, gap)
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end
table.sort(
areas_with_gap,
function (a1, a2)
local s1 = a1.width * a1.height
local s2 = a2.width * a2.height
if math.abs(s1 - s2) < 0.01 then
return (a1.x + a1.y) < (a2.x + a2.y)
else
return s1 > s2
end
end
)
layout.cmd = current_cmd
layout.set_regions(areas_with_gap)
api.layout.arrange(screen)
end
api.gears.timer{
timeout = 1,
autostart = true,
singleshot = true,
callback = cleanup
}
else
cleanup()
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end
keygrabber.stop(kg)
return
end
end)
end
local function set_by_cmd(layout, screen, cmd)
init(screen.workarea)
push_history()
for i = 1, #cmd do
local key = handle_command(cmd:sub(i, i))
end
local areas_with_gap = {}
for _, a in ipairs(closed_areas) do
areas_with_gap[#areas_with_gap + 1] = shrink_area_with_gap(a, gap)
end
table.sort(
areas_with_gap,
function (a1, a2)
local s1 = a1.width * a1.height
local s2 = a2.width * a2.height
if math.abs(s1 - s2) < 0.01 then
return (a1.x + a1.y) < (a2.x + a2.y)
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else
return s1 > s2
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end
end
)
layout.cmd = cmd
layout.set_regions(areas_with_gap)
api.layout.arrange(screen)
end
local function try_restore_last(layout, screen)
local index = #data.cmds
if index == 0 then return end
set_by_cmd(layout, screen, data.cmds[#data.cmds])
end
return {
start_interactive = start_interactive,
set_by_cmd = set_by_cmd,
try_restore_last = try_restore_last,
}
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end
return
{
set_region = set_region,
cycle_region = cycle_region,
create = create,
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restore_data = restore_data,
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}