layout-machi/layout.lua

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local this_package = ... and (...):match("(.-)[^%.]+$") or ""
local machi_editor = require(this_package.."editor")
local awful = require("awful")
local capi = {
screen = screen
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}
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local ERROR = 2
local WARNING = 1
local INFO = 0
local DEBUG = -1
local module = {
log_level = WARNING,
global_default_cmd = "dw66.",
allow_shrinking_by_mouse_moving = false,
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}
local function log(level, msg)
if level > module.log_level then
print(msg)
end
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end
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local function min(a, b)
if a < b then return a else return b end
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end
local function max(a, b)
if a < b then return b else return a end
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end
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local function get_screen(s)
return s and capi.screen[s]
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end
awful.mouse.resize.add_enter_callback(
function (c)
c.full_width_before_move = c.width + c.border_width * 2
c.full_height_before_move = c.height + c.border_width * 2
end, 'mouse.move')
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--- find the best area for the area-like object
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-- @param c area-like object - table with properties x, y, width, and height
-- @param areas array of area objects
-- @return the index of the best area
local function find_area(c, areas)
local choice = 1
local choice_value = nil
local c_area = c.width * c.height
for i, a in ipairs(areas) do
if not a.inhabitable then
local x_cap = max(0, min(c.x + c.width, a.x + a.width) - max(c.x, a.x))
local y_cap = max(0, min(c.y + c.height, a.y + a.height) - max(c.y, a.y))
local cap = x_cap * y_cap
-- -- a cap b / a cup b
-- local cup = c_area + a.width * a.height - cap
-- if cup > 0 then
-- local itx_ratio = cap / cup
-- if choice_value == nil or choice_value < itx_ratio then
-- choice_value = itx_ratio
-- choice = i
-- end
-- end
-- a cap b
if choice_value == nil or choice_value < cap then
choice = i
choice_value = cap
end
end
end
return choice
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end
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local function distance(x1, y1, x2, y2)
-- use d1
return math.abs(x1 - x2) + math.abs(y1 - y2)
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end
local function find_lu(c, areas, rd)
local lu = nil
for i, a in ipairs(areas) do
if not a.inhabitable then
if rd == nil or (a.x < areas[rd].x + areas[rd].width and a.y < areas[rd].y + areas[rd].height) then
if lu == nil or distance(c.x, c.y, a.x, a.y) < distance(c.x, c.y, areas[lu].x, areas[lu].y) then
lu = i
end
end
end
end
return lu
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end
local function find_rd(c, areas, lu)
local x, y
x = c.x + c.width + (c.border_width or 0)
y = c.y + c.height + (c.border_width or 0)
local rd = nil
for i, a in ipairs(areas) do
if not a.inhabitable then
if lu == nil or (a.x + a.width > areas[lu].x and a.y + a.height > areas[lu].y) then
if rd == nil or distance(x, y, a.x + a.width, a.y + a.height) < distance(x, y, areas[rd].x + areas[rd].width, areas[rd].y + areas[rd].height) then
rd = i
end
end
end
end
return rd
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end
function module.set_geometry(c, area_lu, area_rd, useless_gap, border_width)
-- We try to negate the gap of outer layer
if area_lu ~= nil then
c.x = area_lu.x - useless_gap
c.y = area_lu.y - useless_gap
end
if area_rd ~= nil then
c.width = area_rd.x + area_rd.width - c.x + useless_gap - border_width * 2
c.height = area_rd.y + area_rd.height - c.y + useless_gap - border_width * 2
end
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end
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function module.create(args_or_name, editor, default_cmd)
local args
if type(args_or_name) == "string" then
args = {
name = args_or_name
}
elseif type(args_or_name) == "function" then
args = {
name_func = args_or_name
}
elseif type(args_or_name) == "table" then
args = args_or_name
else
return nil
end
args.name = args.name or function (tag)
if tag.machi_name_cache == nil then
tag.machi_name_cache =
tostring(tag.screen.geometry.width) .. "x" .. tostring(tag.screen.geometry.height) .. "+" ..
tostring(tag.screen.geometry.x) .. "+" .. tostring(tag.screen.geometry.y) .. '+' .. tag.name
end
return tag.machi_name_cache
end
args.editor = args.editor or editor or machi_editor.default_editor
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args.default_cmd = args.default_cmd or default_cmd or global_default_cmd
args.persistent = args.persistent == nil or args.persistent
local layout = {}
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local instances = {}
local function get_instance_info(tag)
return (args.name_func and args.name_func(tag) or args.name), args.persistent
end
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local function get_instance_(tag)
local name, persistent = get_instance_info(tag)
if instances[name] == nil then
instances[name] = {
layout = layout,
cmd = persistent and args.editor.get_last_cmd(name) or nil,
areas_cache = {},
tag_data = {},
}
if instances[name].cmd == nil then
instances[name].cmd = args.default_cmd
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end
end
return instances[name]
end
local function get_areas(screen, tag)
local workarea = screen.workarea
local instance = get_instance_(tag)
local cmd = instance.cmd or module.global_default_cmd
if cmd == nil then return {}, false end
local key = tostring(workarea.width) .. "x" .. tostring(workarea.height) .. "+" .. tostring(workarea.x) .. "+" .. tostring(workarea.y)
if instance.areas_cache[key] == nil then
instance.areas_cache[key] = args.editor.run_cmd(cmd, screen, tag)
end
local draft_mode = instance.areas_cache[key] and instance.areas_cache[key][1].draft_mode
return instance.areas_cache[key], draft_mode
end
local function set_cmd(cmd, tag)
local instance = get_instance_(tag)
if instance.cmd ~= cmd then
instance.cmd = cmd
instance.areas_cache = {}
instance.tag_data = {}
end
end
local function arrange(p)
local useless_gap = p.useless_gap
local screen = get_screen(p.screen)
local wa = screen.workarea -- get the real workarea without the gap (instead of p.workarea)
local cls = p.clients
local tag = screen.selected_tag
local instance = get_instance_(tag)
local areas, draft_mode = get_areas(screen, tag)
if areas == nil then return end
local nested_clients = {}
for _, c in ipairs(cls) do
if c.machi == nil then
c.machi = setmetatable({}, {__mode = "v"})
end
end
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for i, c in ipairs(cls) do
if c.floating or c.immobilized then
log(DEBUG, "Ignore client " .. tostring(c))
else
local in_draft = c.machi_draft
if in_draft == nil then in_draft = draft_mode end
local skip = false
if in_draft then
if c.machi.lu ~= nil and c.machi.rd ~= nil and
c.machi.lu <= #areas and c.machi.rd <= #areas and
not areas[c.machi.lu].inhabitable and not areas[c.machi.rd].inhabitable
then
if areas[c.machi.lu].x == c.x and
areas[c.machi.lu].y == c.y and
areas[c.machi.rd].x + areas[c.machi.rd].width - c.border_width * 2 == c.x + c.width and
areas[c.machi.rd].y + areas[c.machi.rd].height - c.border_width * 2 == c.y + c.height
then
skip = true
end
end
local lu = nil
local rd = nil
if not skip then
log(DEBUG, "Compute areas for " .. (c.name or ("<untitled:" .. tostring(c) .. ">")))
lu = find_lu(c, areas)
if lu ~= nil then
c.x = areas[lu].x
c.y = areas[lu].y
rd = find_rd(c, areas, lu)
end
end
if lu ~= nil and rd ~= nil then
c.machi.instance = instance
c.machi.area, c.machi.lu, c.machi.rd = nil, lu, rd
p.geometries[c] = {}
module.set_geometry(p.geometries[c], areas[lu], areas[rd], useless_gap, 0)
end
else
if c.machi.area ~= nil and
c.machi.area < #areas and
not areas[c.machi.area].inhabitable and
areas[c.machi.area].layout == nil and
areas[c.machi.area].x == c.x and
areas[c.machi.area].y == c.y and
areas[c.machi.area].width - c.border_width * 2 == c.width and
areas[c.machi.area].height - c.border_width * 2 == c.height
then
else
log(DEBUG, "Compute areas for " .. (c.name or ("<untitled:" .. tostring(c) .. ">")))
local area = find_area(c, areas)
c.machi.instance = instance
c.machi.area, c.machi.lu, c.machi.rd = area, nil, nil
p.geometries[c] = {}
if machi_editor.nested_layouts[areas[area].layout] ~= nil then
local clients = nested_clients[area]
if clients == nil then clients = {}; nested_clients[area] = clients end
clients[#clients + 1] = c
else
module.set_geometry(p.geometries[c], areas[area], areas[area], useless_gap, 0)
end
end
end
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end
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end
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for area, clients in pairs(nested_clients) do
if instance.tag_data[area] == nil then
-- TODO: Make the default more flexible.
instance.tag_data[area] = {
column_count = 1,
master_count = 1,
master_fill_policy = "expand",
gap = 0,
master_width_factor = 0.5,
_private = {
awful_tag_properties = {
},
},
}
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end
local nested_params = {
tag = instance.tag_data[area],
screen = p.screen,
clients = clients,
padding = 0,
geometry = {
x = areas[area].x,
y = areas[area].y,
width = areas[area].width,
height = areas[area].height,
},
-- Not sure how useless_gap adjustment works here. It seems to work anyway.
workarea = {
x = areas[area].x - useless_gap,
y = areas[area].y - useless_gap,
width = areas[area].width + useless_gap * 2,
height = areas[area].height + useless_gap * 2,
},
useless_gap = useless_gap,
geometries = {},
}
machi_editor.nested_layouts[areas[area].layout].arrange(nested_params)
for _, c in ipairs(clients) do
p.geometries[c] = {
x = nested_params.geometries[c].x,
y = nested_params.geometries[c].y,
width = nested_params.geometries[c].width,
height = nested_params.geometries[c].height,
}
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end
end
end
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local function resize_handler (c, context, h)
local areas, draft_mode = get_areas(c.screen, c.screen.selected_tag)
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if areas == nil then return end
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local in_draft = c.machi_draft
if in_draft == nil then in_draft = draft_mode end
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if in_draft then
local lu = find_lu(h, areas)
local rd = nil
if lu ~= nil then
if context == "mouse.move" then
-- Use the initial width and height since it may change in undesired way.
local hh = {}
hh.x = areas[lu].x
hh.y = areas[lu].y
hh.width = c.full_width_before_move
hh.height = c.full_height_before_move
rd = find_rd(hh, areas, lu)
if rd ~= nil and not module.allowing_shrinking_by_mouse_moving and
(areas[rd].x + areas[rd].width - areas[lu].x < c.full_width_before_move or
areas[rd].y + areas[rd].height - areas[lu].y < c.full_height_before_move) then
hh.x = areas[rd].x + areas[rd].width - c.full_width_before_move
hh.y = areas[rd].y + areas[rd].height - c.full_height_before_move
lu = find_lu(hh, areas, rd)
end
else
local hh = {}
hh.x = h.x
hh.y = h.y
hh.width = h.width
hh.height = h.height
hh.border_width = c.border_width
rd = find_rd(hh, areas, lu)
end
if lu ~= nil and rd ~= nil then
c.machi.lu = lu
c.machi.rd = rd
module.set_geometry(c, areas[lu], areas[rd], 0, c.border_width)
end
end
else
if context ~= "mouse.move" then return end
local center_x = h.x + h.width / 2
local center_y = h.y + h.height / 2
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local choice = nil
local choice_value = nil
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for i, a in ipairs(areas) do
if not a.inhabitable then
local ac_x = a.x + a.width / 2
local ac_y = a.y + a.height / 2
local dis = (ac_x - center_x) * (ac_x - center_x) + (ac_y - center_y) * (ac_y - center_y)
if choice_value == nil or choice_value > dis then
choice = i
choice_value = dis
end
end
end
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if choice and c.machi.area ~= choice then
c.machi.area = choice
module.set_geometry(c, areas[choice], areas[choice], 0, c.border_width)
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end
end
end
layout.name = args.icon_name or "machi"
layout.editor = args.editor
layout.arrange = arrange
layout.resize_handler = resize_handler
layout.machi_get_instance_info = get_instance_info
layout.machi_set_cmd = set_cmd
layout.machi_get_areas = get_areas
return layout
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end
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return module