fix visual offset in switcher and editor
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parent
2c1d8dc59c
commit
1942d63421
16
editor.lua
16
editor.lua
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@ -485,8 +485,8 @@ local function create(data)
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local cmd_index = #data.cmds + 1
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data.cmds[cmd_index] = ""
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local screen_x = screen.geometry.x
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local screen_y = screen.geometry.y
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local start_x = screen.workarea.x
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local start_y = screen.workarea.y
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local kg
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local infobox = api.wibox({
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@ -514,13 +514,13 @@ local function create(data)
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for i, a in ipairs(closed_areas) do
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local sa = shrink_area_with_gap(a, inner_gap, outer_gap)
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cr:rectangle(sa.x - screen_x, sa.y - screen_y, sa.width, sa.height)
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cr:rectangle(sa.x - start_x, sa.y - start_y, sa.width, sa.height)
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cr:clip()
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cr:set_source(closed_color)
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cr:rectangle(sa.x - screen_x, sa.y - screen_y, sa.width, sa.height)
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cr:rectangle(sa.x - start_x, sa.y - start_y, sa.width, sa.height)
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cr:fill()
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cr:set_source(border_color)
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cr:rectangle(sa.x - screen_x, sa.y - screen_y, sa.width, sa.height)
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cr:rectangle(sa.x - start_x, sa.y - start_y, sa.width, sa.height)
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cr:set_line_width(10.0)
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cr:stroke()
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cr:reset_clip()
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@ -528,18 +528,18 @@ local function create(data)
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for i, a in ipairs(open_areas) do
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local sa = shrink_area_with_gap(a, inner_gap, outer_gap)
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cr:rectangle(sa.x - screen_x, sa.y - screen_y, sa.width, sa.height)
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cr:rectangle(sa.x - start_x, sa.y - start_y, sa.width, sa.height)
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cr:clip()
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if i == #open_areas then
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cr:set_source(api.gears.color(active_color))
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else
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cr:set_source(api.gears.color(open_color))
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end
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cr:rectangle(sa.x - screen_x, sa.y - screen_y, sa.width, sa.height)
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cr:rectangle(sa.x - start_x, sa.y - start_y, sa.width, sa.height)
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cr:fill()
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cr:set_source(border_color)
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cr:rectangle(sa.x - screen_x, sa.y - screen_y, sa.width, sa.height)
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cr:rectangle(sa.x - start_x, sa.y - start_y, sa.width, sa.height)
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cr:set_line_width(10.0)
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if i ~= #open_areas then
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cr:set_dash({5, 5}, 0)
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16
switcher.lua
16
switcher.lua
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@ -54,8 +54,8 @@ local function start(c)
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local traverse_radius = api.dpi(5)
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local screen = c.screen
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local screen_x = screen.geometry.x
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local screen_y = screen.geometry.y
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local start_x = screen.workarea.x
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local start_y = screen.workarea.y
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local layout = api.layout.get(screen)
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if c.floating or layout.machi_get_regions == nil then return end
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@ -106,7 +106,7 @@ local function start(c)
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local msg, ext
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for i, a in ipairs(regions) do
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cr:rectangle(a.x - screen_x, a.y - screen_y, a.width, a.height)
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cr:rectangle(a.x - start_x, a.y - start_y, a.width, a.height)
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cr:clip()
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if i == c.machi_region then
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@ -130,10 +130,10 @@ local function start(c)
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height = height + ext.height + vpadding
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end
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local x_offset = a.x + a.width / 2 - screen_x
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local y_offset = a.y + a.height / 2 - height / 2 + vpadding - screen_y
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local x_offset = a.x + a.width / 2 - start_x
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local y_offset = a.y + a.height / 2 - height / 2 + vpadding - start_y
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cr:rectangle(a.x - screen_x, y_offset - vpadding - screen_y, a.width, height)
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cr:rectangle(a.x - start_x, y_offset - vpadding - start_y, a.width, height)
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cr:set_source(fill_color)
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cr:fill()
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@ -163,14 +163,14 @@ local function start(c)
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-- cr:rectangle(a.x, a.y, a.width, a.height)
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-- cr:fill()
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cr:set_source(border_color)
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cr:rectangle(a.x - screen_x, a.y - screen_y, a.width, a.height)
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cr:rectangle(a.x - start_x, a.y - start_y, a.width, a.height)
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cr:set_line_width(10.0)
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cr:stroke()
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cr:reset_clip()
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end
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-- show the traverse point
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cr:rectangle(traverse_x - screen_x - traverse_radius, traverse_y - screen_y - traverse_radius, traverse_radius * 2, traverse_radius * 2)
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cr:rectangle(traverse_x - start_x - traverse_radius, traverse_y - start_y - traverse_radius, traverse_radius * 2, traverse_radius * 2)
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cr:set_source_rgba(1, 1, 1, 1)
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cr:fill()
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end
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