Unify style and indentation.

This commit is contained in:
Xinhao Yuan 2021-02-26 20:39:59 -05:00
parent ee08eecb49
commit 76d2aa5776
4 changed files with 989 additions and 992 deletions

File diff suppressed because it is too large Load Diff

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@ -3,12 +3,12 @@ local layout = require(... .. ".layout")
local editor = require(... .. ".editor")
local switcher = require(... .. ".switcher")
local function default_name(tag)
if tag.machi_name_cache == nil then
tag.machi_name_cache =
tostring(tag.screen.geometry.width) .. "x" .. tostring(tag.screen.geometry.height) .. "+" ..
tostring(tag.screen.geometry.x) .. "+" .. tostring(tag.screen.geometry.y) .. '+' .. tag.name
end
return tag.machi_name_cache
if tag.machi_name_cache == nil then
tag.machi_name_cache =
tostring(tag.screen.geometry.width) .. "x" .. tostring(tag.screen.geometry.height) .. "+" ..
tostring(tag.screen.geometry.x) .. "+" .. tostring(tag.screen.geometry.y) .. '+' .. tag.name
end
return tag.machi_name_cache
end
local default_editor = editor.default_editor
local default_layout = layout.create{ name_func = default_name }
@ -18,25 +18,25 @@ local beautiful = require("beautiful")
local icon_raw
local source = debug.getinfo(1, "S").source
if source:sub(1, 1) == "@" then
icon_raw = source:match("^@(.-)[^/]+$") .. "icon.png"
icon_raw = source:match("^@(.-)[^/]+$") .. "icon.png"
end
local function get_icon()
if icon_raw ~= nil then
return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
else
return nil
end
if icon_raw ~= nil then
return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
else
return nil
end
end
return {
engine = engine,
layout = layout,
editor = editor,
switcher = switcher,
default_name = default_name,
default_editor = default_editor,
default_layout = default_layout,
icon_raw = icon_raw,
get_icon = get_icon,
engine = engine,
layout = layout,
editor = editor,
switcher = switcher,
default_name = default_name,
default_editor = default_editor,
default_layout = default_layout,
icon_raw = icon_raw,
get_icon = get_icon,
}

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@ -11,9 +11,9 @@ local INFO = 0
local DEBUG = -1
local module = {
log_level = WARNING,
global_default_cmd = "dw66.",
allow_shrinking_by_mouse_moving = false,
log_level = WARNING,
global_default_cmd = "dw66.",
allow_shrinking_by_mouse_moving = false,
}
local function log(level, msg)

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