multiple digits
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README.md
24
README.md
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@ -22,14 +22,13 @@ Call `editor = layout_machi.editor.create()` to create an editor that can intera
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### The layout editing command
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The editing starts with the open area of the entire workarea, takes commands to split the current area into multiple sub-areas, then recursively edits each of them.
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The editor is keyboard driven, each command is a key with at most 2 digits as parameters (A, B) before the command.
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Undefined parameters are (mostly) treated as 1.
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The editor is keyboard driven, each command is a key with optional digits (namely `D`) before it as parameter (or multiple parameters depending on the command).
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1. `Up`/`Down`: restore to the history command sequence
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2. `h`/`v`: split the current region horizontally/vertically into 2 regions. The split will respect the ratio A:B.
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3. `w`: Take two parameters (A, B), and split the current region equally into A columns and B rows. If no parameter is defined, behave the same as `Space` without parameters.
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4. `s`: shift the current editing region with other open regions. If A is defined, shift for A times.
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5. `Space` or `-`: Without parameters, close the current region and move to the next open region. With parameters, set the maximum depth of splitting (default is 2).
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2. `h`/`v`: split the current region horizontally/vertically into `#D` regions. The split will respect the ratio of digits in `D`.
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3. `w`: Take the last two digits from `D` as `D = ...AB` (1 if `D` is shorter than 2 digits), and split the current region equally into A rows and B columns. If no digits are provided at all, behave the same as `Space`.
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4. `s`: shift the current editing region with other open regions. If digits are provided, shift for that many times.
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5. `Space` or `-`: Without parameters, close the current region and move to the next open region. With digits, set the maximum depth of splitting (the default depth is 2).
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6. `Enter`/`.`: close all open regions. When all regions are closed, press `Enter` will save the layout and exit the editor.
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7. `Backspace`: undo the last command.
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8. `Escape`: exit the editor without saving the layout.
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@ -58,18 +57,15 @@ For examples:
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```
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`3-13h2v--2h-12v`
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`131h2v-12v`
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Details:
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- `3-`: set the maximum editing depth to 3
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- `13h`: horizontally split the initial region (entire desktop) to the ratio of 1:3
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- For the left part:
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- `131h`: horizontally split the initial region (entire desktop) to the ratio of 1:3:1
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- For the first `1` part:
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- `2v`: vertically split the region to the ratio of 2:1
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- `--`: ignore further editing the splitted regions
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- For the right part:
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- `2h`: horizontally split the region to the ratio of 2:1
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- `-`: ignore the left part of the splitted regions
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- `-`: skip the editing of the middle `3` part
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- For the right `1` part:
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- `12v`: split the right part vertically to the ratio of 1:2
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Tada!
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186
editor.lua
186
editor.lua
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@ -154,8 +154,7 @@ local function create(data)
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local closed_areas
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local open_areas
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local history
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local num_1
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local num_2
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local args
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local max_depth
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local current_info
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local current_cmd
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@ -178,8 +177,7 @@ local function create(data)
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}
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}
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history = {}
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num_1 = nil
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num_2 = nil
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args = ""
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max_depth = init_max_depth
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current_info = ""
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current_cmd = ""
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@ -188,7 +186,7 @@ local function create(data)
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end
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local function push_history()
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history[#history + 1] = {#closed_areas, #open_areas, {}, current_info, current_cmd, max_depth, num_1, num_2}
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history[#history + 1] = {#closed_areas, #open_areas, {}, current_info, current_cmd, max_depth, args}
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end
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local function discard_history()
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@ -212,8 +210,7 @@ local function create(data)
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current_info = history[#history][4]
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current_cmd = history[#history][5]
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max_depth = history[#history][6]
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num_1 = history[#history][7]
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num_2 = history[#history][8]
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args = history[#history][7]
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table.remove(history, #history)
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end
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@ -234,59 +231,117 @@ local function create(data)
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local function handle_split(method, alt)
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split_count = split_count + 1
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if num_1 == nil then num_1 = 1 end
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if num_2 == nil then num_2 = 1 end
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if alt then
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local tmp = num_1
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num_1 = num_2
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num_2 = tmp
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end
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local a = pop_open_area()
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local lu, rd
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print("split " .. method .. " " .. tostring(alt) .. " " .. _area_tostring(a))
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print("split " .. method .. " " .. tostring(alt) .. " " .. args .. " " .. _area_tostring(a))
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if method == "h" then
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lu = {
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x = a.x, y = a.y,
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width = a.width / (num_1 + num_2) * num_1, height = a.height,
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if #args == 0 then
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args = "11"
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elseif #args == 1 then
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args = args .. "1"
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end
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local total = 0
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local offset = {}
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for i = 1, #args do
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local arg
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if not alt then
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arg = tonumber(args:sub(i, i))
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else
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arg = tonumber(args:sub(#args - i + 1, #args - i + 1))
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end
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if arg < 1 then arg = 1 end
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offset[#offset + 1] = total
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total = total + arg
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end
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offset[#offset + 1] = total
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local children = {}
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for i = 1, #offset - 1 do
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local child = {
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x = a.x + a.width / total * offset[i],
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y = a.y,
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width = a.width / total * (offset[i + 1] - offset[i]),
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height = a.height,
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depth = a.depth + 1,
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group_id = split_count,
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bl = a.bl, br = false, bu = a.bu, bd = a.bd,
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bl = i == 1 and a.bl or false,
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br = i == #offset and a.br or false,
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bu = a.bu,
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bd = a.bd,
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}
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rd = {
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x = a.x + lu.width, y = a.y,
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width = a.width - lu.width, height = a.height,
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depth = a.depth + 1,
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group_id = split_count,
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bl = false, br = a.br, bu = a.bu, bd = a.bd,
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}
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open_areas[#open_areas + 1] = rd
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open_areas[#open_areas + 1] = lu
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children[#children + 1] = child
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end
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for i = #children, 1, -1 do
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open_areas[#open_areas + 1] = children[i]
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end
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elseif method == "v" then
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lu = {
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x = a.x, y = a.y,
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width = a.width, height = a.height / (num_1 + num_2) * num_1,
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if #args == 0 then
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args = "11"
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elseif #args == 1 then
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args = args .. "1"
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end
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local total = 0
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local offset = {}
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for i = 1, #args do
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local arg
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if not alt then
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arg = tonumber(args:sub(i, i))
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else
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arg = tonumber(args:sub(#args - i + 1, #args - i + 1))
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end
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if arg < 1 then arg = 1 end
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offset[#offset + 1] = total
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total = total + arg
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end
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offset[#offset + 1] = total
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local children = {}
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for i = 1, #offset - 1 do
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local child = {
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x = a.x,
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y = a.y + a.height / total * offset[i],
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width = a.width,
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height = a.height / total * (offset[i + 1] - offset[i]),
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depth = a.depth + 1,
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group_id = split_count,
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bl = a.bl, br = a.br, bu = a.bu, bd = false
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bl = a.bl,
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br = a.br,
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bu = i == 1 and a.bu or false,
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bd = i == #offset and a.bd or false,
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}
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rd = {
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x = a.x, y = a.y + lu.height,
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width = a.width, height = a.height - lu.height,
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depth = a.depth + 1,
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group_id = split_count,
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bl = a.bl, br = a.br, bu = false, bd = a.bd,
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}
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open_areas[#open_areas + 1] = rd
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open_areas[#open_areas + 1] = lu
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children[#children + 1] = child
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end
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for i = #children, 1, -1 do
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open_areas[#open_areas + 1] = children[i]
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end
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elseif method == "w" then
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local x_interval = a.width / num_1
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local y_interval = a.height / num_2
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for y = num_2, 1, -1 do
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for x = num_1, 1, -1 do
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if #args == 0 then
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args = "11"
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elseif #args == 1 then
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args = "1" .. args
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end
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if alt then args = string.reverse(args) end
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local h_split = tonumber(args:sub(#args - 1, #args - 1))
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local v_split = tonumber(args:sub(#args, #args))
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if h_split < 1 then h_split = 1 end
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if v_split < 1 then v_split = 1 end
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local x_interval = a.width / h_split
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local y_interval = a.height / v_split
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for y = v_split, 1, -1 do
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for x = h_split, 1, -1 do
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local r = {
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x = a.x + x_interval * (x - 1),
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y = a.y + y_interval * (y - 1),
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group_id = split_count,
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}
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if x == 1 then r.bl = a.bl else r.bl = false end
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if x == num_1 then r.br = a.br else r.br = false end
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if x == h_split then r.br = a.br else r.br = false end
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if y == 1 then r.bu = a.bu else r.bu = false end
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if y == num_2 then r.bd = a.bd else r.bd = false end
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if y == v_split then r.bd = a.bd else r.bd = false end
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open_areas[#open_areas + 1] = r
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end
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end
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elseif method == "P" then
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elseif method == "p" then
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-- XXX
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end
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num_1 = nil
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num_2 = nil
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args = ""
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end
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local function push_area()
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@ -320,7 +374,7 @@ local function create(data)
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elseif key == "v" or key == "V" then
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handle_split("v", key == "V")
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elseif key == "w" or key == "W" then
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if num_1 == nil and num_2 == nil then
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if args == "" then
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push_area()
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else
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handle_split("w", key == "W")
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@ -330,7 +384,7 @@ local function create(data)
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elseif key == "s" or key == "S" then
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if #open_areas > 0 then
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key = "s"
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local times = num_1 or 1
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local times = args == "" and 1 or tonumber(args)
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local t = {}
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while #open_areas > 0 do
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t[#t + 1] = pop_open_area()
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for i = #t, 1, -1 do
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open_areas[#open_areas + 1] = t[(i + times - 1) % #t + 1]
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end
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num_1 = nil
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num_2 = nil
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args = ""
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else
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return nil
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end
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elseif key == " " or key == "-" then
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key = "-"
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if num_1 ~= nil then
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max_depth = num_1
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num_1 = nil
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num_2 = nil
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else
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if args == "" then
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push_area()
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else
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max_depth = tonumber(args)
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args = ""
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end
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elseif key == "Return" or key == "." then
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key = "."
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while #open_areas > 0 do
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push_area()
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end
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args = ""
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elseif tonumber(key) ~= nil then
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local v = tonumber(key)
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if num_1 == nil then
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num_1 = v
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elseif num_2 == nil then
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num_2 = v
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else
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return nil
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end
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args = args .. key
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else
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return nil
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end
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