Ensure that cursor fit in the selected area.
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db19cbc869
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35
switcher.lua
35
switcher.lua
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@ -114,15 +114,42 @@ function module.start(c, exit_keys)
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local selected_area_ = nil
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local function selected_area()
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if selected_area_ == nil then
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local min_dis = nil
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for i, a in ipairs(areas) do
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if not a.inhabitable and
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a.x <= traverse_x and traverse_x < a.x + a.width and
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a.y <= traverse_y and traverse_y < a.y + a.height
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then
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if not a.inhabitable then
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local dis =
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math.abs(a.x + traverse_radius - traverse_x) + math.abs(a.x + a.width - traverse_radius - traverse_x) - a.width +
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math.abs(a.y + traverse_radius - traverse_y) + math.abs(a.y + a.height - traverse_radius - traverse_y) - a.height +
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traverse_radius * 4
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if min_dis == nil or min_dis > dis then
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min_dis = dis
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selected_area_ = i
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end
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end
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end
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if min_dis > 0 then
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local a = areas[selected_area_]
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local corners = {
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{a.x + traverse_radius, a.y + traverse_radius},
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{a.x + traverse_radius, a.y + a.height - traverse_radius},
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{a.x + a.width - traverse_radius, a.y + traverse_radius},
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{a.x + a.width - traverse_radius, a.y + a.height - traverse_radius}
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}
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min_dis = nil
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local min_i
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for i, c in ipairs(corners) do
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local dis = math.abs(c[1] - traverse_x) + math.abs(c[2] - traverse_y)
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if min_dis == nil or min_dis > dis then
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min_dis = dis
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min_i = i
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end
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end
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traverse_x = corners[min_i][1]
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traverse_y = corners[min_i][2]
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end
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end
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return selected_area_
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end
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