move region calculation to arrangement
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@ -12,8 +12,8 @@ TL;DR --- I want the control of my layout.
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## Use the layout
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Use `layout = layout_machi.layout.create(name)` to instantiate the layout.
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It is advised to instantiate layouts of unique names for each tag (and for each screen), since the editor will restore the last regions of the layout based on the names.
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Use `layout = layout_machi.layout.create(name, editor)` to instantiate the layout with an editor object (see below on creating the editor).
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The editor will restore the last regions of the layouts based on their names.
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## Editor
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@ -101,8 +101,6 @@ So far, the key binding is not configurable. One has to modify the source code t
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`layout_machi.editor.fit_region(c, cycle = false)` will fit a floating client into the closest region.
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If `cycle` is true, it then moves the window by cycling all regions.
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`layout_machi.editor.refresh_layout(layout, screen)` will recalculate the regions of the layout based on the workarea of the `screen` and the last editing command performed on `layout`.
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## Caveats
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`beautiful.useless_gap` is handled differently in layout-machi and it doesn't cooperate well with the standard way.
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52
editor.lua
52
editor.lua
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@ -70,7 +70,7 @@ end
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-- @return whether any actions have been taken on the client
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local function fit_region(c, cycle)
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layout = api.layout.get(c.screen)
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regions = layout.get_regions and layout.get_regions()
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regions = layout.get_regions and layout.get_regions(c.screen.workarea)
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if type(regions) ~= "table" or #regions < 1 then
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return false
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end
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@ -102,6 +102,28 @@ local function shrink_area_with_gap(a, gap)
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height = a.height - (a.bu and 0 or gap / 2) - (a.bd and 0 or gap / 2) }
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end
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-- local function parse(cmd)
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-- root = {}
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-- args = ""
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-- open_areas = { root }
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-- for c = 1, #cmd do
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-- char = cmd:sub(c, c)
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-- if char == "w" then
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-- local a = open_areas[#open_areas]
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-- table.remove(open_areas, #open_areas)
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-- root.type = "w"
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-- root.
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-- else if tonumber(char) ~= nil then
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-- args = args .. char
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-- end
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-- end
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-- end
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local function restore_data(data)
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if data.history_file then
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local file, err = io.open(data.history_file, "r")
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@ -268,7 +290,7 @@ local function create(data)
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depth = a.depth + 1,
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group_id = split_count,
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bl = i == 1 and a.bl or false,
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br = i == #offset and a.br or false,
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br = i == #offset - 1 and a.br or false,
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bu = a.bu,
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bd = a.bd,
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}
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@ -313,7 +335,7 @@ local function create(data)
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bl = a.bl,
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br = a.br,
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bu = i == 1 and a.bu or false,
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bd = i == #offset and a.bd or false,
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bd = i == #offset - 1 and a.bd or false,
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}
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children[#children + 1] = child
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end
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@ -678,8 +700,8 @@ local function create(data)
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)
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end
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local function set_by_cmd(layout, screen, cmd)
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init(screen.workarea)
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local function run_cmd(init_area, cmd)
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init(init_area)
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push_history()
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for i = 1, #cmd do
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@ -702,26 +724,18 @@ local function create(data)
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end
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end
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)
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layout.cmd = cmd
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data.last_cmd[layout.name] = cmd
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layout.set_regions(areas_with_gap)
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api.layout.arrange(screen)
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return areas_with_gap
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end
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local function refresh_layout(layout, screen)
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if layout.cmd == nil then return end
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set_by_cmd(layout, screen, layout.cmd)
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end
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local function try_restore_last(layout, screen)
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if data.last_cmd[layout.name] == nil then return end
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set_by_cmd(layout, screen, data.last_cmd[layout.name])
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local function get_last_cmd(name)
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return data.last_cmd[name]
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end
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return {
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start_interactive = start_interactive,
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refresh_layout = refresh_layout,
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try_restore_last = try_restore_last,
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run_cmd = run_cmd,
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get_last_cmd = get_last_cmd
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}
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end
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54
layout.lua
54
layout.lua
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@ -36,10 +36,28 @@ local function find_region(c, regions)
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return choice
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end
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function do_arrange(p, priv)
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function create(name, editor)
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local priv = {
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name = name,
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editor = editor,
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cmd = editor.get_last_cmd(name),
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regions_cache = {}
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}
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local function get_regions(workarea)
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if priv.cmd == nil then return {} end
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local key = tostring(workarea.width) .. "x" .. tostring(workarea.height) .. "+" .. tostring(workarea.x) .. "+" .. tostring(workarea.y)
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if priv.regions_cache[key] == nil then
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priv.regions_cache[key] = priv.editor.run_cmd(workarea, priv.cmd)
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end
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return priv.regions_cache[key]
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end
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function arrange(p)
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local wa = p.workarea
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local cls = p.clients
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local regions = priv.regions
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local regions = get_regions(wa)
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if #regions == 0 then return end
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@ -69,20 +87,20 @@ function do_arrange(p, priv)
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end
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end
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function create(name)
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local priv = { regions = {} }
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local function set_regions(regions)
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priv.regions = regions
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function set_cmd(cmd)
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if priv.cmd ~= cmd then
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priv.cmd = cmd
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priv.regions_cache = {}
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end
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local function get_regions()
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return priv.regions
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end
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-- move the closest region regardingly to the center distance
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local function resize_handler(c, context, h)
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if context ~= "mouse.move" then return end
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local workarea = c.screen.workarea
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local regions = get_regions(workarea)
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if #priv.regions == 0 then return end
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local center_x = h.x + h.width / 2
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@ -90,7 +108,8 @@ function create(name)
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local choice = 1
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local choice_value = nil
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for i, r in ipairs(priv.regions) do
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for i, r in ipairs(regions) do
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local r_x = r.x + r.width / 2
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local r_y = r.y + r.height / 2
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local dis = (r_x - center_x) * (r_x - center_x) + (r_y - center_y) * (r_y - center_y)
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@ -102,18 +121,17 @@ function create(name)
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if c.machi_region ~= choice then
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c.machi_region = choice
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c.x = priv.regions[choice].x
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c.y = priv.regions[choice].y
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c.width = priv.regions[choice].width
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c.height = priv.regions[choice].height
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c.x = regions[choice].x
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c.y = regions[choice].y
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c.width = regions[choice].width
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c.height = regions[choice].height
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end
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end
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return {
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name = name,
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arrange = function (p) do_arrange(p, priv) end,
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get_region_count = function () return #priv.regions end,
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set_regions = set_regions,
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arrange = arrange,
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set_cmd = set_cmd,
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get_regions = get_regions,
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resize_handler = resize_handler,
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}
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@ -58,7 +58,7 @@ local function start(c)
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local layout = api.layout.get(screen)
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if c.floating or layout.get_regions == nil then return end
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local regions = layout.get_regions()
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local regions = layout.get_regions(c.screen.workarea)
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local infobox = api.wibox({
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screen = screen,
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