local function min(a, b) if a < b then return a else return b end end local function max(a, b) if a < b then return b else return a end end --- find the best region for the area-like object -- @param c area-like object - table with properties x, y, width, and height -- @param regions array of area-like objects -- @return the index of the best region local function find_region(c, regions) local choice = 1 local choice_value = nil local c_area = c.width * c.height for i, a in ipairs(regions) do local x_cap = max(0, min(c.x + c.width, a.x + a.width) - max(c.x, a.x)) local y_cap = max(0, min(c.y + c.height, a.y + a.height) - max(c.y, a.y)) local cap = x_cap * y_cap -- -- a cap b / a cup b -- local cup = c_area + a.width * a.height - cap -- if cup > 0 then -- local itx_ratio = cap / cup -- if choice_value == nil or choice_value < itx_ratio then -- choice_value = itx_ratio -- choice = i -- end -- end -- a cap b if choice_value == nil or choice_value < cap then choice = i choice_value = cap end end return choice end function do_arrange(p, priv) local wa = p.workarea local cls = p.clients local regions = priv.regions if #regions == 0 then return end for i, c in ipairs(cls) do if c.floating then print("Ignore client " .. tostring(c)) else if c.machi_region == nil then c.machi_region = find_region(c, regions) elseif c.machi_region > #regions then c.machi_region = #regions elseif c.machi_region <= 1 then c.machi_region = 1 end local region = c.machi_region p.geometries[c] = { x = regions[region].x, y = regions[region].y, width = regions[region].width, height = regions[region].height, } print("Put client " .. tostring(c) .. " to region " .. region) end end end function create(name) local priv = { regions = {} } local function set_regions(regions) priv.regions = regions end local function get_regions() return priv.regions end -- move the closest region regardingly to the center distance local function resize_handler(c, context, h) if context ~= "mouse.move" then return end if #priv.regions == 0 then return end local center_x = h.x + h.width / 2 local center_y = h.y + h.height / 2 local choice = 1 local choice_value = nil for i, r in ipairs(priv.regions) do local r_x = r.x + r.width / 2 local r_y = r.y + r.height / 2 local dis = (r_x - center_x) * (r_x - center_x) + (r_y - center_y) * (r_y - center_y) if choice_value == nil or choice_value > dis then choice = i choice_value = dis end end if c.machi_region ~= choice then c.machi_region = choice c.x = priv.regions[choice].x c.y = priv.regions[choice].y c.width = priv.regions[choice].width c.height = priv.regions[choice].height end end return { name = name, arrange = function (p) do_arrange(p, priv) end, get_region_count = function () return #priv.regions end, set_regions = set_regions, get_regions = get_regions, resize_handler = resize_handler, } end return { create = create, find_region = find_region, }