local api = { screen = screen, awful = require("awful"), } local ERROR = 2 local WARNING = 1 local INFO = 0 local DEBUG = -1 local module = { log_level = WARNING, } local function log(level, msg) if level > module.log_level then print(msg) end end local function min(a, b) if a < b then return a else return b end end local function max(a, b) if a < b then return b else return a end end local function get_screen(s) return s and api.screen[s] end api.awful.mouse.resize.add_enter_callback( function (c) c.width_before_move = c.width c.height_before_move = c.height end, 'mouse.move') --- find the best region for the area-like object -- @param c area-like object - table with properties x, y, width, and height -- @param regions array of area-like objects -- @return the index of the best region local function find_region(c, regions) local choice = 1 local choice_value = nil local c_area = c.width * c.height for i, a in ipairs(regions) do local x_cap = max(0, min(c.x + c.width, a.x + a.width) - max(c.x, a.x)) local y_cap = max(0, min(c.y + c.height, a.y + a.height) - max(c.y, a.y)) local cap = x_cap * y_cap -- -- a cap b / a cup b -- local cup = c_area + a.width * a.height - cap -- if cup > 0 then -- local itx_ratio = cap / cup -- if choice_value == nil or choice_value < itx_ratio then -- choice_value = itx_ratio -- choice = i -- end -- end -- a cap b if choice_value == nil or choice_value < cap then choice = i choice_value = cap end end return choice end local function distance(x1, y1, x2, y2) -- use d1 return math.abs(x1 - x2) + math.abs(y1 - y2) end local function find_lu(c, regions) local lu = nil for i, a in ipairs(regions) do if lu == nil or distance(c.x, c.y, a.x, a.y) < distance(c.x, c.y, regions[lu].x, regions[lu].y) then lu = i end end return lu end local function find_rd(c, regions, lu) assert(lu ~= nil) local x = regions[lu].x + c.width + c.border_width local y = regions[lu].y + c.height + c.border_width local rd = nil for i, a in ipairs(regions) do if a.x + a.width > regions[lu].x and a.y + a.height > regions[lu].y then if rd == nil or distance(x, y, a.x + a.width, a.y + a.height) < distance(x, y, regions[rd].x + regions[rd].width, regions[rd].y + regions[rd].height) then rd = i end end end return rd end function module.set_geometry(c, region_lu, region_rd, useless_gap, border_width) -- We try to negate the gap of outer layer if region_lu ~= nil then c.x = region_lu.x - useless_gap c.y = region_lu.y - useless_gap end if region_rd ~= nil then c.width = region_rd.x + region_rd.width - c.x + useless_gap - border_width * 2 c.height = region_rd.y + region_rd.height - c.y + useless_gap - border_width * 2 end end function module.create(name, editor) local instances = {} local get_instance_name if type(name) == "function" then get_instance_name = name else get_instance_name = function () return name, true end end local function get_instance(tag) local name, persistent = get_instance_name(tag) if instances[name] == nil then instances[name] = { cmd = persistent and editor.get_last_cmd(name) or nil, regions_cache = {}, } end return instances[name] end local function get_regions(workarea, tag) local instance = get_instance(tag) if instance.cmd == nil then return {}, false end local key = tostring(workarea.width) .. "x" .. tostring(workarea.height) .. "+" .. tostring(workarea.x) .. "+" .. tostring(workarea.y) if instance.regions_cache[key] == nil then instance.regions_cache[key] = editor.run_cmd(workarea, instance.cmd) end return instance.regions_cache[key], instance.cmd:sub(1,1) == "d" end local function set_cmd(cmd, tag) local instance = get_instance(tag) if instance.cmd ~= cmd then instance.cmd = cmd instance.regions_cache = {} end end local function arrange(p) local useless_gap = p.useless_gap local wa = get_screen(p.screen).workarea -- get the real workarea without the gap (instead of p.workarea) local cls = p.clients local regions, draft_mode = get_regions(wa, get_screen(p.screen).selected_tag) if #regions == 0 then return end if draft_mode then for i, c in ipairs(cls) do if c.floating then else local skip = false if c.machi_lu ~= nil and c.machi_rd ~= nil and c.machi_lu <= #regions and c.machi_rd <= #regions then if regions[c.machi_lu].x == c.x and regions[c.machi_lu].y == c.y and regions[c.machi_rd].x + regions[c.machi_rd].width - c.border_width * 2 == c.x + c.width and regions[c.machi_rd].y + regions[c.machi_rd].height - c.border_width * 2 == c.y + c.height then skip = true end end local lu = nil local rd = nil if not skip then log(DEBUG, "Compute regions for " .. c.name) lu = find_lu(c, regions) if lu ~= nil then rd = find_rd(c, regions, lu) end end if lu ~= nil and rd ~= nil then c.machi_lu, c.machi_rd = lu, rd p.geometries[c] = {} module.set_geometry(p.geometries[c], regions[lu], regions[rd], useless_gap, 0) end end end else for i, c in ipairs(cls) do if c.floating then log(DEBUG, "Ignore client " .. tostring(c)) else if c.machi_region ~= nil and regions[c.machi_region].x == c.x and regions[c.machi_region].y == c.y and regions[c.machi_region].width - c.border_width * 2 == c.width and regions[c.machi_region].height - c.border_width * 2 == c.height then else log(DEBUG, "Compute regions for " .. c.name) local region = find_region(c, regions) c.machi_region = region p.geometries[c] = {} module.set_geometry(p.geometries[c], regions[region], regions[region], useless_gap, 0) end end end end end local function resize_handler (c, context, h) local workarea = c.screen.workarea local regions, draft_mode = get_regions(workarea, c.screen.selected_tag) if #regions == 0 then return end if draft_mode then local lu = find_lu(h, regions) local rd = nil if lu ~= nil then if context == "mouse.move" then -- Use the initial width and height since it may change in undesired way. local hh = {} hh.x = regions[lu].x hh.y = regions[lu].y hh.width = c.width_before_move hh.height = c.height_before_move hh.border_width = c.border_width rd = find_rd(hh, regions, lu) else rd = find_rd(h, regions, lu) end if rd ~= nil then c.machi_lu = lu c.machi_rd = rd module.set_geometry(c, regions[lu], regions[rd], 0, c.border_width) end end else if context ~= "mouse.move" then return end local workarea = c.screen.workarea local regions = get_regions(workarea, c.screen.selected_tag) if #regions == 0 then return end local center_x = h.x + h.width / 2 local center_y = h.y + h.height / 2 local choice = 1 local choice_value = nil for i, r in ipairs(regions) do local r_x = r.x + r.width / 2 local r_y = r.y + r.height / 2 local dis = (r_x - center_x) * (r_x - center_x) + (r_y - center_y) * (r_y - center_y) if choice_value == nil or choice_value > dis then choice = i choice_value = dis end end if c.machi_region ~= choice then c.machi_region = choice module.set_geometry(c, regions[choice], regions[choice], 0, c.border_width) end end end return { name = "machi", arrange = arrange, resize_handler = resize_handler, machi_get_instance_name = get_instance_name, machi_set_cmd = set_cmd, machi_get_regions = get_regions, } end return module