local layout = require(... .. ".layout") local editor = require(... .. ".editor") local switcher = require(... .. ".switcher") local function default_name(tag) if tag.machi_name_cache == nil then tag.machi_name_cache = tostring(tag.screen.geometry.width) .. "x" .. tostring(tag.screen.geometry.height) .. "+" .. tostring(tag.screen.geometry.x) .. "+" .. tostring(tag.screen.geometry.y) .. '+' .. tag.name end return tag.machi_name_cache end local default_editor = editor.default_editor local default_layout = layout.create{ name_func = default_name } local gcolor = require("gears.color") local beautiful = require("beautiful") local icon_raw local source = debug.getinfo(1, "S").source if source:sub(1, 1) == "@" then icon_raw = source:match("^@(.-)[^/]+$") .. "icon.png" end local function get_icon() if icon_raw ~= nil then return gcolor.recolor_image(icon_raw, beautiful.fg_normal) else return nil end end return { layout = layout, editor = editor, switcher = switcher, default_editor = default_editor, default_layout = default_layout, icon_raw = icon_raw, get_icon = get_icon, }