layout-machi/layout.lua

168 lines
4.7 KiB
Lua

local api = {
screen = screen,
}
local function min(a, b)
if a < b then return a else return b end
end
local function max(a, b)
if a < b then return b else return a end
end
local function get_screen(s)
return s and api.screen[s]
end
--- find the best region for the area-like object
-- @param c area-like object - table with properties x, y, width, and height
-- @param regions array of area-like objects
-- @return the index of the best region
local function find_region(c, regions)
local choice = 1
local choice_value = nil
local c_area = c.width * c.height
for i, a in ipairs(regions) do
local x_cap = max(0, min(c.x + c.width, a.x + a.width) - max(c.x, a.x))
local y_cap = max(0, min(c.y + c.height, a.y + a.height) - max(c.y, a.y))
local cap = x_cap * y_cap
-- -- a cap b / a cup b
-- local cup = c_area + a.width * a.height - cap
-- if cup > 0 then
-- local itx_ratio = cap / cup
-- if choice_value == nil or choice_value < itx_ratio then
-- choice_value = itx_ratio
-- choice = i
-- end
-- end
-- a cap b
if choice_value == nil or choice_value < cap then
choice = i
choice_value = cap
end
end
return choice
end
local function create(name, editor)
local instances = {}
local get_instance_name
if type(name) == "function" then
get_instance_name = name
else
get_instance_name = function () return name, true end
end
local function get_instance(tag)
local name, persistent = get_instance_name(tag)
if instances[name] == nil then
instances[name] = {
cmd = persistent and editor.get_last_cmd(name) or nil,
regions_cache = {},
}
end
return instances[name]
end
local function get_regions(workarea, tag)
local instance = get_instance(tag)
if instance.cmd == nil then return {} end
local key = tostring(workarea.width) .. "x" .. tostring(workarea.height) .. "+" .. tostring(workarea.x) .. "+" .. tostring(workarea.y)
if instance.regions_cache[key] == nil then
instance.regions_cache[key] = editor.run_cmd(workarea, instance.cmd)
end
return instance.regions_cache[key]
end
local function set_cmd(cmd, tag)
local instance = get_instance(tag)
if instance.cmd ~= cmd then
instance.cmd = cmd
instance.regions_cache = {}
end
end
local function arrange(p)
local wa = p.workarea
local cls = p.clients
local regions = get_regions(wa, get_screen(p.screen).selected_tag)
if #regions == 0 then return end
for i, c in ipairs(cls) do
if c.floating then
print("Ignore client " .. tostring(c))
else
if c.machi_region == nil then
c.machi_region = find_region(c, regions)
elseif c.machi_region > #regions then
c.machi_region = #regions
elseif c.machi_region <= 1 then
c.machi_region = 1
end
local region = c.machi_region
p.geometries[c] = {
x = regions[region].x,
y = regions[region].y,
width = regions[region].width,
height = regions[region].height,
}
print("Put client " .. tostring(c) .. " to region " .. region)
end
end
end
-- move the closest region regardingly to the center distance
local function resize_handler(c, context, h)
if context ~= "mouse.move" then return end
local workarea = c.screen.workarea
local regions = get_regions(workarea, c.screen.selected_tag)
if #regions == 0 then return end
local center_x = h.x + h.width / 2
local center_y = h.y + h.height / 2
local choice = 1
local choice_value = nil
for i, r in ipairs(regions) do
local r_x = r.x + r.width / 2
local r_y = r.y + r.height / 2
local dis = (r_x - center_x) * (r_x - center_x) + (r_y - center_y) * (r_y - center_y)
if choice_value == nil or choice_value > dis then
choice = i
choice_value = dis
end
end
if c.machi_region ~= choice then
c.machi_region = choice
c.x = regions[choice].x
c.y = regions[choice].y
c.width = regions[choice].width
c.height = regions[choice].height
end
end
return {
name = "machi",
arrange = arrange,
resize_handler = resize_handler,
machi_get_instance_name = get_instance_name,
machi_set_cmd = set_cmd,
machi_get_regions = get_regions,
}
end
return {
create = create,
find_region = find_region,
}