462 lines
17 KiB
Lua
462 lines
17 KiB
Lua
local this_package = ... and (...):match("(.-)[^%.]+$") or ""
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local machi_editor = require(this_package.."editor")
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local awful = require("awful")
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local capi = {
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screen = screen
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}
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local ERROR = 2
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local WARNING = 1
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local INFO = 0
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local DEBUG = -1
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local module = {
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log_level = WARNING,
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global_default_cmd = "w66.",
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allow_shrinking_by_mouse_moving = false,
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}
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local function log(level, msg)
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if level > module.log_level then
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print(msg)
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end
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end
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local function min(a, b)
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if a < b then return a else return b end
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end
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local function max(a, b)
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if a < b then return b else return a end
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end
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local function get_screen(s)
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return s and capi.screen[s]
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end
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awful.mouse.resize.add_enter_callback(
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function (c)
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c.full_width_before_move = c.width + c.border_width * 2
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c.full_height_before_move = c.height + c.border_width * 2
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end, 'mouse.move')
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--- find the best area for the area-like object
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-- @param c area-like object - table with properties x, y, width, and height
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-- @param areas array of area objects
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-- @return the index of the best area
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local function find_area(c, areas)
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local choice = 1
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local choice_value = nil
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local c_area = c.width * c.height
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for i, a in ipairs(areas) do
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if not a.inhabitable then
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local x_cap = max(0, min(c.x + c.width, a.x + a.width) - max(c.x, a.x))
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local y_cap = max(0, min(c.y + c.height, a.y + a.height) - max(c.y, a.y))
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local cap = x_cap * y_cap
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-- -- a cap b / a cup b
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-- local cup = c_area + a.width * a.height - cap
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-- if cup > 0 then
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-- local itx_ratio = cap / cup
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-- if choice_value == nil or choice_value < itx_ratio then
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-- choice_value = itx_ratio
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-- choice = i
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-- end
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-- end
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-- a cap b
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if choice_value == nil or choice_value < cap then
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choice = i
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choice_value = cap
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end
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end
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end
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return choice
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end
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local function distance(x1, y1, x2, y2)
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-- use d1
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return math.abs(x1 - x2) + math.abs(y1 - y2)
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end
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local function find_lu(c, areas, rd)
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local lu = nil
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for i, a in ipairs(areas) do
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if not a.inhabitable then
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if rd == nil or (a.x < areas[rd].x + areas[rd].width and a.y < areas[rd].y + areas[rd].height) then
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if lu == nil or distance(c.x, c.y, a.x, a.y) < distance(c.x, c.y, areas[lu].x, areas[lu].y) then
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lu = i
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end
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end
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end
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end
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return lu
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end
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local function find_rd(c, areas, lu)
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local x, y
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x = c.x + c.width + (c.border_width or 0)
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y = c.y + c.height + (c.border_width or 0)
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local rd = nil
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for i, a in ipairs(areas) do
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if not a.inhabitable then
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if lu == nil or (a.x + a.width > areas[lu].x and a.y + a.height > areas[lu].y) then
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if rd == nil or distance(x, y, a.x + a.width, a.y + a.height) < distance(x, y, areas[rd].x + areas[rd].width, areas[rd].y + areas[rd].height) then
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rd = i
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end
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end
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end
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end
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return rd
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end
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function module.set_geometry(c, area_lu, area_rd, useless_gap, border_width)
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-- We try to negate the gap of outer layer
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if area_lu ~= nil then
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c.x = area_lu.x - useless_gap
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c.y = area_lu.y - useless_gap
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end
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if area_rd ~= nil then
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c.width = area_rd.x + area_rd.width - c.x + useless_gap - border_width * 2
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c.height = area_rd.y + area_rd.height - c.y + useless_gap - border_width * 2
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end
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end
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function module.create(args_or_name, editor, default_cmd)
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local args
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if type(args_or_name) == "string" then
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args = {
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name = args_or_name
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}
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elseif type(args_or_name) == "function" then
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args = {
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name_func = args_or_name
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}
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elseif type(args_or_name) == "table" then
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args = args_or_name
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else
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return nil
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end
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args.name = args.name or function (tag)
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if tag.machi_name_cache == nil then
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tag.machi_name_cache =
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tostring(tag.screen.geometry.width) .. "x" .. tostring(tag.screen.geometry.height) .. "+" ..
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tostring(tag.screen.geometry.x) .. "+" .. tostring(tag.screen.geometry.y) .. '+' .. tag.name
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end
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return tag.machi_name_cache
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end
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args.editor = args.editor or editor or machi_editor.default_editor
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args.default_cmd = args.default_cmd or default_cmd or global_default_cmd
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args.persistent = args.persistent == nil or args.persistent
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local layout = {}
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local instances = {}
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local function get_instance_info(tag)
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return (args.name_func and args.name_func(tag) or args.name), args.persistent
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end
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local function get_instance_(tag)
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local name, persistent = get_instance_info(tag)
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if instances[name] == nil then
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instances[name] = {
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layout = layout,
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cmd = persistent and args.editor.get_last_cmd(name) or nil,
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areas_cache = {},
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tag_data = {},
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client_data = setmetatable({}, {__mode="k"}),
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}
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if instances[name].cmd == nil then
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instances[name].cmd = args.default_cmd
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end
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end
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return instances[name]
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end
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local function get_instance_data(screen, tag)
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local workarea = screen.workarea
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local instance = get_instance_(tag)
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local cmd = instance.cmd or module.global_default_cmd
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if cmd == nil then return end
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local key = tostring(workarea.width) .. "x" .. tostring(workarea.height) .. "+" .. tostring(workarea.x) .. "+" .. tostring(workarea.y)
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if instance.areas_cache[key] == nil then
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instance.areas_cache[key] = args.editor.run_cmd(cmd, screen, tag)
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if instance.areas_cache[key] == nil then
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return
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end
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end
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return instance.client_data, instance.tag_data, instance.areas_cache[key], instance, args.new_placement_cb
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end
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local function set_cmd(cmd, tag)
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local instance = get_instance_(tag)
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if instance.cmd ~= cmd then
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instance.cmd = cmd
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instance.areas_cache = {}
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instance.tag_data = {}
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instance.client_data = setmetatable({}, {__mode="k"})
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end
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end
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local function arrange(p)
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local useless_gap = p.useless_gap
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local screen = get_screen(p.screen)
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local wa = screen.workarea -- get the real workarea without the gap (instead of p.workarea)
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local cls = p.clients
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local tag = screen.selected_tag
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local cd, td, areas, instance, new_placement_cb = get_instance_data(screen, tag)
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if areas == nil then return end
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local nested_clients = {}
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local function place_client_in_area(c, area)
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if machi_editor.nested_layouts[areas[area].layout] ~= nil then
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local clients = nested_clients[area]
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if clients == nil then clients = {}; nested_clients[area] = clients end
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clients[#clients + 1] = c
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else
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module.set_geometry(p.geometries[c], areas[area], areas[area], useless_gap, 0)
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end
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end
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for i, c in ipairs(cls) do
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if c.floating or c.immobilized then
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log(DEBUG, "Ignore client " .. tostring(c))
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else
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cd[c] = cd[c] or {}
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local in_draft = cd[c].draft
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if cd[c].draft ~= nil then
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in_draft = cd[c].draft
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elseif cd[c].lu then
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in_draft = true
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elseif cd[c].area then
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in_draft = false
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elseif new_placement_cb then
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in_draft = new_placement_cb(c, instance, areas)
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else
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in_draft = nil
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end
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local skip = false
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if in_draft ~= false then
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if cd[c].lu ~= nil and cd[c].rd ~= nil and
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cd[c].lu <= #areas and cd[c].rd <= #areas and
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not areas[cd[c].lu].inhabitable and not areas[cd[c].rd].inhabitable
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then
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if areas[cd[c].lu].x == c.x and
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areas[cd[c].lu].y == c.y and
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areas[cd[c].rd].x + areas[cd[c].rd].width - c.border_width * 2 == c.x + c.width and
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areas[cd[c].rd].y + areas[cd[c].rd].height - c.border_width * 2 == c.y + c.height
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then
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skip = true
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end
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end
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local lu = nil
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local rd = nil
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if not skip then
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log(DEBUG, "Compute areas for " .. (c.name or ("<untitled:" .. tostring(c) .. ">")))
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lu = find_lu(c, areas)
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if lu ~= nil then
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c.x = areas[lu].x
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c.y = areas[lu].y
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rd = find_rd(c, areas, lu)
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end
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end
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if lu ~= nil and rd ~= nil then
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p.geometries[c] = {}
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if lu == rd and cd[c].lu == nil then
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cd[c].area = lu
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place_client_in_area(c, lu)
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else
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cd[c].lu = lu
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cd[c].rd = rd
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cd[c].area = nil
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module.set_geometry(p.geometries[c], areas[lu], areas[rd], useless_gap, 0)
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end
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end
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else
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if cd[c].area ~= nil and
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cd[c].area < #areas and
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not areas[cd[c].area].inhabitable and
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areas[cd[c].area].layout == nil and
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areas[cd[c].area].x == c.x and
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areas[cd[c].area].y == c.y and
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areas[cd[c].area].width - c.border_width * 2 == c.width and
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areas[cd[c].area].height - c.border_width * 2 == c.height
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then
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else
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log(DEBUG, "Compute areas for " .. (c.name or ("<untitled:" .. tostring(c) .. ">")))
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local area = find_area(c, areas)
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cd[c].area, cd[c].lu, cd[c].rd = area, nil, nil
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p.geometries[c] = {}
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place_client_in_area(c, area)
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end
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end
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end
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end
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for area, clients in pairs(nested_clients) do
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if td[area] == nil then
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-- TODO: Make the default more flexible.
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td[area] = {
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column_count = 1,
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master_count = 1,
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master_fill_policy = "expand",
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gap = 0,
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master_width_factor = 0.5,
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_private = {
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awful_tag_properties = {
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},
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},
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}
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end
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local nested_params = {
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tag = td[area],
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screen = p.screen,
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clients = clients,
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padding = 0,
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geometry = {
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x = areas[area].x,
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y = areas[area].y,
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width = areas[area].width,
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height = areas[area].height,
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},
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-- Not sure how useless_gap adjustment works here. It seems to work anyway.
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workarea = {
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x = areas[area].x - useless_gap,
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y = areas[area].y - useless_gap,
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width = areas[area].width + useless_gap * 2,
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height = areas[area].height + useless_gap * 2,
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},
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useless_gap = useless_gap,
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geometries = {},
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}
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machi_editor.nested_layouts[areas[area].layout].arrange(nested_params)
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for _, c in ipairs(clients) do
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p.geometries[c] = {
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x = nested_params.geometries[c].x,
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y = nested_params.geometries[c].y,
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width = nested_params.geometries[c].width,
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height = nested_params.geometries[c].height,
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}
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end
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end
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end
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local function resize_handler (c, context, h)
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local tag = c.screen.selected_tag
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local instance = get_instance_(tag)
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local cd = instance.client_data
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local cd, td, areas, _placement_cb = get_instance_data(c.screen, tag)
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if areas == nil then return end
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if context == "mouse.move" then
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local in_draft = cd[c].draft
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if cd[c].draft ~= nil then
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in_draft = cd[c].draft
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elseif cd[c].lu then
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in_draft = true
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elseif cd[c].area then
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in_draft = false
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else
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log(ERROR, "Assuming in_draft for unhandled client "..tostring(c))
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in_draft = true
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end
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if in_draft then
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local lu = find_lu(h, areas)
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local rd = nil
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if lu ~= nil then
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-- Use the initial width and height since it may change in undesired way.
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local hh = {}
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hh.x = areas[lu].x
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hh.y = areas[lu].y
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hh.width = c.full_width_before_move
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hh.height = c.full_height_before_move
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rd = find_rd(hh, areas, lu)
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if rd ~= nil and not module.allowing_shrinking_by_mouse_moving and
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(areas[rd].x + areas[rd].width - areas[lu].x < c.full_width_before_move or
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areas[rd].y + areas[rd].height - areas[lu].y < c.full_height_before_move) then
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hh.x = areas[rd].x + areas[rd].width - c.full_width_before_move
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hh.y = areas[rd].y + areas[rd].height - c.full_height_before_move
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lu = find_lu(hh, areas, rd)
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end
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if lu ~= nil and rd ~= nil then
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cd[c].lu = lu
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cd[c].rd = rd
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cd[c].area = nil
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module.set_geometry(c, areas[lu], areas[rd], 0, c.border_width)
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end
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end
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else
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local center_x = h.x + h.width / 2
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local center_y = h.y + h.height / 2
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local choice = nil
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local choice_value = nil
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for i, a in ipairs(areas) do
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if not a.inhabitable then
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local ac_x = a.x + a.width / 2
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local ac_y = a.y + a.height / 2
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local dis = (ac_x - center_x) * (ac_x - center_x) + (ac_y - center_y) * (ac_y - center_y)
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if choice_value == nil or choice_value > dis then
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choice = i
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choice_value = dis
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end
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end
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end
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if choice and cd[c].area ~= choice then
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cd[c].lu = nil
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cd[c].rd = nil
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cd[c].area = choice
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module.set_geometry(c, areas[choice], areas[choice], 0, c.border_width)
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end
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end
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elseif cd[c].draft ~= false then
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local lu = find_lu(h, areas)
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local rd = nil
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if lu ~= nil then
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local hh = {}
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hh.x = h.x
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hh.y = h.y
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hh.width = h.width
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hh.height = h.height
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hh.border_width = c.border_width
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rd = find_rd(hh, areas, lu)
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end
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if lu ~= nil and rd ~= nil then
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if lu == rd and cd[c].draft ~= true then
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cd[c].lu = nil
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cd[c].rd = nil
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cd[c].area = lu
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awful.layout.arrange(c.screen)
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else
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cd[c].lu = lu
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cd[c].rd = rd
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cd[c].area = nil
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module.set_geometry(c, areas[lu], areas[rd], 0, c.border_width)
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end
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end
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end
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end
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layout.name = args.icon_name or "machi"
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layout.editor = args.editor
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layout.arrange = arrange
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layout.resize_handler = resize_handler
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layout.machi_get_instance_info = get_instance_info
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layout.machi_get_instance_data = get_instance_data
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layout.machi_set_cmd = set_cmd
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return layout
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end
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return module
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