radical/item/style/arrow_3d.lua

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local setmetatable = setmetatable
local color = require( "gears.color" )
local theme = require( "radical.theme" )
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local module = {
margins = {
TOP = 2,
BOTTOM = 2,
RIGHT = 2,
LEFT = 4
},
need_full_repaint = true
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}
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local function create_path(cr,x,height,padding)
local p2 = padding*2
cr:move_to(x-(height-p2)/2,padding)
cr:line_to(x+0,(height-p2)/2)
cr:line_to(x-(height-p2)/2,(height-p2))
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end
local c1 = color("#474e56dd")
local c2 = color("#5b646cdd")
local c3 = color("#212429dd")
local c4 = color("#3b4249dd")
local function widget_draw23(self, context, cr, width, height)
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cr:save()
cr:reset_clip()
cr:set_line_width(1)
-- Step 1: Paint the background
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create_path(cr,0,height,0)
cr:line_to(width-(height)/2,(height))
cr:line_to(width,(height)/2)
cr:line_to(width-(height)/2,0)
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cr:close_path()
cr:set_source(self.radical_bg)
cr:fill()
-- Step 2: Paint the border
cr:set_source(c1)
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create_path(cr,-2,height,1)
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cr:stroke()
cr:set_source(c2)
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create_path(cr,-1,height,1)
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cr:stroke()
cr:set_source(c3)
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create_path(cr,0,height,1)
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cr:stroke()
cr:set_source(c4)
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create_path(cr,1,height,1)
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cr:stroke()
cr:restore()
if self.__drawbasic then
self.__drawbasic(self, context, cr, width, height)
end
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end
local function new_set_bg(self,bg)
self.radical_bg = color(bg)
end
local function draw(item)
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if not item.widget._overlay_init and not item.widget._draw then
item.widget.__drawbasic = item.widget.draw
item.widget.draw = widget_draw23
item.widget._overlay_init = true
item.widget.set_bg = new_set_bg
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item.widget.background = nil
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end
theme.update_colors(item)
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end
return setmetatable(module, { __call = function(_, ...) return draw(...) end })
-- kate: space-indent on; indent-width 2; replace-tabs on;