radical/dock.lua

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Lua
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local setmetatable,unpack,table = setmetatable,unpack,table
local math = math
local base = require( "radical.base" )
local color = require( "gears.color" )
local wibox = require( "wibox" )
local beautiful = require( "beautiful" )
local cairo = require( "lgi" ).cairo
local awful = require( "awful" )
local util = require( "awful.util" )
local fkey = require( "radical.widgets.fkey" )
local button = require( "awful.button" )
local checkbox = require( "radical.widgets.checkbox" )
local vertical = require( "radical.layout.vertical" )
local horizontal = require( "radical.layout.horizontal" )
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local item_layout= require( "radical.item.layout.icon" )
local item_style = require( "radical.item.style.rounded" )
local glib = require( "lgi" ).GLib
local margins2 = require("radical.margins" )
local capi,module = { mouse = mouse , screen = screen, keygrabber = keygrabber },{}
local max_size = {height={},width={}}
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local default_radius = 10
local dir_to_deg = {left=0,bottom=math.pi/2,right=math.pi,top=3*(math.pi/2)}
local function get_direction(data)
local dir = data._internal.position or "left"
return dir,dir_to_deg[dir]--"left" -- Nothing to do
end
--No, screen 1 is not always at x=0, yet
local function get_first_screen()
for i=1,capi.screen.count() do
if capi.screen[i].geometry.x == 0 then
return i
end
end
end
------------------------------------
-- Drawing related code --
------------------------------------
local function rotate2(img, geometry, angle,swap_size)
geometry = swap_size and {width = geometry.height, height=geometry.width} or geometry
local matrix,pattern,img2 = cairo.Matrix(),cairo.Pattern.create_for_surface(img),cairo.ImageSurface(cairo.Format.ARGB32, geometry.width, geometry.height)
cairo.Matrix.init_rotate(matrix,angle)
matrix:translate((angle == math.pi/2) and 0 or -geometry.width, (angle == 3*(math.pi/2)) and 0 or -geometry.height)
pattern:set_matrix(matrix)
local cr2 = cairo.Context(img2)
cr2:set_source(pattern)
cr2:paint()
return img2
end
-- Draw the round corners
local function mask(rotate,width,height,radius,offset,anti,bg,fg)
local invert = (rotate ~= 0) and (rotate ~= math.pi)
local width,height = invert and height or width,invert and width or height
local img = cairo.ImageSurface.create(cairo.Format.ARGB32, width, height)
local cr = cairo.Context(img)
cr:set_operator(cairo.Operator.SOURCE)
cr:set_antialias(anti)
cr:rectangle(0, 0, width, height)
cr:set_source(bg)
cr:fill()
cr:set_source(fg)
cr:arc(width-radius-1-offset,radius+offset*2,radius,0,2*math.pi)
cr:arc(width-radius-1-offset,height-radius-2*offset,radius,0,2*math.pi)
cr:rectangle(0, offset, width-radius-1, height-2*offset)
cr:rectangle(width-radius-1-offset, radius+2*offset, radius, height-2*radius-2*offset)
cr:fill()
return rotate~=0 and rotate2(img,{width=width,height=height},rotate,true) or img
end
-- Do not draw over the boder, ever
local function dock_draw(self, context, cr, width, height)
local w = context.wibox
-- Generate the border surface
if not self.mask or self.mask_hash ~= width*1000+height then
local dir,rotation = get_direction(self.data)
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self.mask = mask(rotation,w.width,w.height,(beautiful.dock_corner_radius or default_radius) - 2,1,0,color(self.data.border_color or seld.data.fg),color("#FF000000"))
self.mask_hash = width*1000+height
end
cr:save()
--Draw the border
--self.__draw(self, context, cr, width, height)
cr:set_source_surface(self.mask)
cr:paint()
cr:restore()
end
--Make sure the wibox is at the center of the screen
local function align_wibox(w,direction,screen)
local axis = (direction == "left" or direction == "right") and "height" or "width"
local offset = axis == "height" and "y" or "x"
local src_geom = capi.screen[screen].geometry
local scr_size = src_geom[offset] + (src_geom[axis] - w[axis]) /2
w[offset] = math.ceil(scr_size)
if direction == "left" then
w.x = math.ceil(src_geom.x)
elseif direction == "right" then
w.x = math.ceil(src_geom.x + src_geom.width - w.width)
elseif direction == "bottom" then
w.y = math.ceil(src_geom.y+src_geom.height-w.height)
else
w.y = math.ceil(src_geom.y)
end
end
-----------------------------------------
-- Size and position related code --
-----------------------------------------
-- Change the position, TODO
local function set_position(self,value)
self._internal.position = value
end
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local function get_position(self,value)
return self._internal.position
end
-- Compute the optimal maxmimum size
local function get_max_size(data,screen)
local dir = get_direction(data)
local w_or_h = ((dir == "left" or dir == "right") and "height" or "width")
local x_or_y = w_or_h == "height" and "y" or "x"
local res = max_size[w_or_h][screen]
if not res then
local full,wa = capi.screen[screen].geometry[w_or_h],capi.screen[screen].workarea
local top,bottom = wa[x_or_y],full-(wa.y+wa[w_or_h])
local biggest = top > bottom and top or bottom
--res = full - biggest*2 - 52 -- 26px margins
res = wa[w_or_h] - 52 -- 26px margins
max_size[w_or_h][screen] = res
end
return res
end
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-- local function get_size(data,screen)
-- local max = get_max_size(data,screen)
-- if data._internal.orientation == "vertical" and h > max then
--
-- elseif data._internal.orientation == "horizontal" and w > max then
--
-- end
-- return w,h,max
-- end
-- The dock always have to be shorter than the screen
local function adapt_size(data,w,h,screen)
local max = get_max_size(data,screen)
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-- Get the current size, then compare and ajust
local fit_w,fit_h = data._internal.layout:get_preferred_size({dpi=96,force_values=true},beautiful.default_height)
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-- Get the number of items minus the number of widgets
-- This can be used to approximate the number of pixel to remove
local visible_item = data.visible_row_count - #data._internal.widgets + 1
if data._internal.orientation == "vertical" and h > max then
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local wdg_height = data.widget_fit_height_sum
--TODO this assume the widget size wont change
-- data.item_height = math.ceil((data.item_height*max)/h) --OLD
data.item_height = math.ceil((max-wdg_height)/visible_item)
w = data.item_height
h = max
data.item_width = w
data.menu_width = w
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w = w + data.margins.left+data.margins.right
data.default_width = w
data._internal.private_data.width = w
elseif data._internal.orientation == "horizontal" and w > max then
--TODO merge this with above
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local wdg_width = data.widget_fit_width_sum
data.item_width = math.ceil((data.item_height*max)/w)
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data._internal.private_data = data.item_width
w = max
h = data.item_width
data.item_height = h
data.menu_height = h
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h = h + data.margins.bottom+data.margins.top
-- data.default_width = h
end
if data.icon_size and data.icon_size > w then
data.icon_size = w
end
data._internal._geom_vals = nil
return w,h
end
-- Create the auto hiding wibox
local function get_wibox(data, screen)
if data._internal.w then return data._internal.w end
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data:emit_signal("dock::request")
local dir,rotation = get_direction(data)
local geo_src = data._internal._geom_vals or data
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-- Need to be created befoce calling align_wibox
local m = wibox.layout.margin()
m:set_widget(data._internal.layout)
m:set_margins(0)
data._internal.mrgns.widget = m
-- Make sure the down will fit on the screen
geo_src.width,geo_src.height = adapt_size(data,geo_src.width,geo_src.height,screen)
local w = wibox{ screen = screen, width = geo_src.width, height = geo_src.height,ontop=true}
align_wibox(w,dir,screen)
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w:set_widget(m)
data._internal.w = w
-- Create the rounded corner mask
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w:set_bg(cairo.Pattern.create_for_surface(mask(rotation,w.width,w.height,(beautiful.dock_corner_radius or default_radius)-2,1,0,color(beautiful.fg_normal),color(beautiful.bg_dock or beautiful.bg_normal))))
w.shape_bounding = mask(rotation,w.width,w.height,beautiful.dock_corner_radius or default_radius,0,1,color("#00000000"),color("#FFFFFFFF"))._native
local function prop_change()
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w:set_bg(cairo.Pattern.create_for_surface(mask(rotation,w.width,w.height,(beautiful.dock_corner_radius or default_radius) -2,1,0,color(beautiful.fg_normal),color(beautiful.bg_dock or beautiful.bg_normal))))
w.shape_bounding = mask(rotation,w.width,w.height,beautiful.dock_corner_radius or default_radius,0,1,color("#00000000"),color("#FFFFFFFF"))._native
end
w:connect_signal("property::height",prop_change)
w:connect_signal("property::width" ,prop_change)
-- Hide the dock when the mouse leave
w:connect_signal("mouse::leave",function()
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if not (data._tmp_menu and data._tmp_menu.visible) then
data.visible = false
end
end)
data:emit_signal("visible::changed",true)
-- Bring back the placeholder when hiding
data:connect_signal("visible::changed",function(data,val)
if not val then
data._internal.placeholder.visible = true
end
end)
return w
end
-- Create the "hidden" wibox that display the first one on command
local function create_placeholder(data)
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local screen,dir = data.screen or get_first_screen() or 1,get_direction(data)
local h_or_w = (dir == "left" or dir == "right") and "width" or "height"
local hw_invert = h_or_w == "height" and "width" or "height"
local placeholder = wibox{ screen = screen, [h_or_w] = 1,[hw_invert] = 1,bg="#00000000", ontop = true,visible=true }
placeholder:geometry({ [h_or_w] = 1, [hw_invert] = capi.screen[screen].geometry.height -100, x = dir == "right" and capi.screen[screen].geometry.width -1 or 0, y = capi.screen[screen].geometry.y + 50})
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-- Raise of create the main dock wibox
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placeholder:connect_signal("mouse::enter", function()
get_wibox(data,screen).visible = true
placeholder.visible = false
end)
-- Move the placeholder when the wibox is resized
data:connect_signal(((dir == "left" or dir == "right") and "height" or "width").."::changed",function()
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-- placeholder[hw_invert] = data[hw_invert]
align_wibox(placeholder,dir,screen)
end)
data._internal.placeholder = placeholder
-- Adapt the size when new items are added
data:connect_signal("layout_size",function(_,w,h)
if not data._internal._has_changed then
glib.idle_add(glib.PRIORITY_DEFAULT_IDLE, function()
if not data._internal._geom_vals then return end
local w,h,internal = data._internal._geom_vals.width,data._internal._geom_vals.height,data._internal
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if h == 0 then
h = 1
end
if w == 0 then
w = 1
end
-- Resize the placeholder
internal.placeholder[hw_invert] = (hw_invert == "height") and h or w
align_wibox(internal.placeholder,dir,screen)
-- Resize the dock wibox
if internal.w then
w,h=adapt_size(data,w,h,screen) --TODO place holder need to do
internal.w.height = h
internal.w.width = w
align_wibox(internal.w,dir,screen)
end
data._internal._has_changed = false
end)
end
data._internal._geom_vals = {height=h,width=w}
data._internal._has_changed = true
end)
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end
local function setup_drawable(data)
local internal = data._internal
local private_data = internal.private_data
-- Create the layout
internal.layout = data.layout(data)
internal.layout.__draw = internal.layout.draw
internal.layout.draw = dock_draw
internal.layout.data = data
-- Getters
data.get_x = function() return 0 end
data.get_y = function() return 0 end
data.get_width = function()
return internal.w and internal.w.width or data._internal.layout:get_preferred_size({force_values=true})
end
data.get_height = function()
if internal.orientation == "horizontal" then
return beautiful.default_height
else
local w,h = internal.layout:get_preferred_size()
return h
end
end
data.get_visible = function() return true end
data.get_direction = get_direction
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local mrgns = margins2(nil,{})
data._internal.mrgns = mrgns
data.get_margins = function()
return data._internal.mrgns or {}
end
function data:set_visible(value)
if internal.w then
internal.w.visible = value or false
end
end
-- This widget do not use wibox, so setup correct widget interface
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data.fit = internal.layout
data.draw = internal.layout
end
local function setup_item(data,item,args)
-- Add widgets
local f = (data._internal.layout.setup_item) or (vertical.setup_item)
f(data._internal.layout,data,item,args)
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-- Buttons
local buttons = {}
for i=1,10 do
if args["button"..i] then
buttons[i] = args["button"..i]
end
end
item:connect_signal("button::release",function(_m,_i,button_id,mods,geo)
if #mods == 0 and buttons[button_id] then
buttons[button_id](_m,_i,mods,geo)
end
end)
-- Tooltip
item.widget:set_tooltip(item.tooltip)
end
local function new(args)
local args = args or {}
local orientation = (not args.position or args.position == "left" or args.position == "right") and "vertical" or "horizontal"
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local length_inv = orientation == "vertical" and "width" or "height"
-- The the Radical arguments
args.internal = args.internal or {}
args.internal.orientation = orientation
args.internal.get_direction = args.internal.get_direction or get_direction
args.internal.set_position = args.internal.set_position or set_position
args.internal.setup_drawable = args.internal.setup_drawable or setup_drawable
args.internal.setup_item = args.internal.setup_item or setup_item
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args.item_style = args.item_style or item_style
args.bg = color("#00000000") --Use the dock bg instead
args.item_height = 40
args.item_width = 40
args.sub_menu_on = args.sub_menu_on or base.event.BUTTON1
args.internal = args.internal or {}
args.internal.layout_func = orientation == "vertical" and vertical or horizontal
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args.layout = args.layout or args.internal.layout_func
args.item_style = args.item_style or item.style
-- args.item_layout = args.item_layout or item_layout
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args[length_inv] = args[length_inv] or 40
-- Create the dock
local ret = base(args)
ret.set_position = set_position
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ret.get_position = get_position
ret.position = args.position or "left"
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ret.screen = args.screen
-- Add a 1px placeholder to trigger it
create_placeholder(ret)
return ret
end
return setmetatable(module, { __call = function(_, ...) return new(...) end })
-- kate: space-indent on; indent-width 2; replace-tabs on;