Fix the radical.item.style.arrow_alternate style
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@ -18,7 +18,7 @@ local module = {
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}
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}
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local hcode = {"#7777ff","#ff7777","#77ff77"}
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local hcode = {"#7777ff","#ff7777","#77ff77","#77ffff","#ffff77"}
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local end_cache = {}
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module.get_end_arrow = function(args)
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@ -77,11 +77,25 @@ module.get_beg_arrow = function(args)
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end
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local function draw_real(self, w, cr, width, height)
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wibox.widget.background.draw(self, w, cr, width, height)
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-- wibox.widget.background.draw(self, w, cr, width, height)
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cr:save()
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cr:set_source_surface(module.get_end_arrow({width=height/2+2,height=height,bg_color=self.next_color or "#ff0000"}),width-height/2-2,0)
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cr:paint()
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-- This item style require negative padding, this is a little dangerous to
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-- do as it can corrupt area outside of the widget
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local col = self._item.bg_prefix or beautiful.icon_grad or beautiful.fg_normal
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cr:set_source(color(self.background))
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cr:move_to(-height/2-2,0)
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cr:line_to(width-height+2,0)
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cr:rel_line_to(height*.6,height/2)
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cr:line_to(width-height+2,height)
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cr:line_to(-height*.6,height)
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cr:line_to(0,height/2)
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cr:close_path()
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cr:reset_clip()
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cr:fill()
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cr:restore()
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self._draw(self, w, cr, width, height)
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self.widget:draw(w, cr, width, height)
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local overlay = self._item and self._item.overlay
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if overlay then
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@ -89,53 +103,28 @@ local function draw_real(self, w, cr, width, height)
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end
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end
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local function get_prev(data,item)
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for k,v in ipairs(data.items) do
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if v == item then
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while k > 0 do
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k = k - 1
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if k > 0 and (not data.items[k].hidden) and data.items[k]._internal.f_key == item._internal.f_key - 1 then
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return data.items[k]
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end
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end
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return nil
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end
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end
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end
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local function draw(item,args)
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local args = args or {}
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if item.widget.draw ~= draw_real then
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item.widget._draw = item.widget.draw
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item.widget.draw = draw_real
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item.widget:emit_signal("widget::updated")
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end
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local color_idx = math.mod(item.f_key,#hcode) + 1
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local previous_idx = color_idx == 1 and #hcode or color_idx - 1
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local next_idx = color_idx + 1 > #hcode and 1 or (color_idx + 1)
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local prev_color = item.widget.next_color
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item.widget.next_color = hcode[next_idx]
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local state = item.state or {}
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local current_state = state._current_key or nil
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local state_name = base.colors_by_id[current_state]
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local prev_item = get_prev(data,item)
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if current_state == base.item_flags.SELECTED or (item._tmp_menu) then
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if prev_item and prev_item.widget.next_color ~= (args.color) then
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prev_item.widget.next_color = args.color
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prev_item.widget:emit_signal("widget::updated")
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end
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item.widget:set_fg(item["fg_focus"])
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item.widget:set_bg(args.color)
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elseif state_name then --TODO untested, most likely broken
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item.widget:set_bg(args.color or item["bg_"..state_name])
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item.widget:set_fg( item["fg_"..state_name])
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else
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if prev_item and prev_item.widget.next_color ~= hcode[color_idx] then
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prev_item.widget.next_color = hcode[color_idx]
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prev_item.widget:emit_signal("widget::updated")
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end
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item.widget:set_bg(args.color or hcode[color_idx])
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item.widget:set_fg(item["fg_normal"])
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end
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