Fix the radical.item.style.arrow_alternate style

This commit is contained in:
Emmanuel Lepage Vallee 2014-03-30 18:10:36 -04:00
parent 8b965aa3bb
commit dbc0ccfbcb
1 changed files with 19 additions and 30 deletions

View File

@ -18,7 +18,7 @@ local module = {
} }
} }
local hcode = {"#7777ff","#ff7777","#77ff77"} local hcode = {"#7777ff","#ff7777","#77ff77","#77ffff","#ffff77"}
local end_cache = {} local end_cache = {}
module.get_end_arrow = function(args) module.get_end_arrow = function(args)
@ -77,11 +77,25 @@ module.get_beg_arrow = function(args)
end end
local function draw_real(self, w, cr, width, height) local function draw_real(self, w, cr, width, height)
wibox.widget.background.draw(self, w, cr, width, height) -- wibox.widget.background.draw(self, w, cr, width, height)
cr:save() cr:save()
cr:set_source_surface(module.get_end_arrow({width=height/2+2,height=height,bg_color=self.next_color or "#ff0000"}),width-height/2-2,0)
cr:paint() -- This item style require negative padding, this is a little dangerous to
-- do as it can corrupt area outside of the widget
local col = self._item.bg_prefix or beautiful.icon_grad or beautiful.fg_normal
cr:set_source(color(self.background))
cr:move_to(-height/2-2,0)
cr:line_to(width-height+2,0)
cr:rel_line_to(height*.6,height/2)
cr:line_to(width-height+2,height)
cr:line_to(-height*.6,height)
cr:line_to(0,height/2)
cr:close_path()
cr:reset_clip()
cr:fill()
cr:restore() cr:restore()
self._draw(self, w, cr, width, height)
self.widget:draw(w, cr, width, height) self.widget:draw(w, cr, width, height)
local overlay = self._item and self._item.overlay local overlay = self._item and self._item.overlay
if overlay then if overlay then
@ -89,53 +103,28 @@ local function draw_real(self, w, cr, width, height)
end end
end end
local function get_prev(data,item)
for k,v in ipairs(data.items) do
if v == item then
while k > 0 do
k = k - 1
if k > 0 and (not data.items[k].hidden) and data.items[k]._internal.f_key == item._internal.f_key - 1 then
return data.items[k]
end
end
return nil
end
end
end
local function draw(item,args) local function draw(item,args)
local args = args or {} local args = args or {}
if item.widget.draw ~= draw_real then if item.widget.draw ~= draw_real then
item.widget._draw = item.widget.draw
item.widget.draw = draw_real item.widget.draw = draw_real
item.widget:emit_signal("widget::updated") item.widget:emit_signal("widget::updated")
end end
local color_idx = math.mod(item.f_key,#hcode) + 1 local color_idx = math.mod(item.f_key,#hcode) + 1
local previous_idx = color_idx == 1 and #hcode or color_idx - 1
local next_idx = color_idx + 1 > #hcode and 1 or (color_idx + 1) local next_idx = color_idx + 1 > #hcode and 1 or (color_idx + 1)
local prev_color = item.widget.next_color
item.widget.next_color = hcode[next_idx]
local state = item.state or {} local state = item.state or {}
local current_state = state._current_key or nil local current_state = state._current_key or nil
local state_name = base.colors_by_id[current_state] local state_name = base.colors_by_id[current_state]
local prev_item = get_prev(data,item)
if current_state == base.item_flags.SELECTED or (item._tmp_menu) then if current_state == base.item_flags.SELECTED or (item._tmp_menu) then
if prev_item and prev_item.widget.next_color ~= (args.color) then
prev_item.widget.next_color = args.color
prev_item.widget:emit_signal("widget::updated")
end
item.widget:set_fg(item["fg_focus"]) item.widget:set_fg(item["fg_focus"])
item.widget:set_bg(args.color) item.widget:set_bg(args.color)
elseif state_name then --TODO untested, most likely broken elseif state_name then --TODO untested, most likely broken
item.widget:set_bg(args.color or item["bg_"..state_name]) item.widget:set_bg(args.color or item["bg_"..state_name])
item.widget:set_fg( item["fg_"..state_name]) item.widget:set_fg( item["fg_"..state_name])
else else
if prev_item and prev_item.widget.next_color ~= hcode[color_idx] then
prev_item.widget.next_color = hcode[color_idx]
prev_item.widget:emit_signal("widget::updated")
end
item.widget:set_bg(args.color or hcode[color_idx]) item.widget:set_bg(args.color or hcode[color_idx])
item.widget:set_fg(item["fg_normal"]) item.widget:set_fg(item["fg_normal"])
end end